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Posts Tagged ‘screen shot’

And it’s a wrap… I guess.

Posted by Daid
Sunday, December 7th, 2008

Now here it is. My final version, it lacks sounds, music, menus. But it was fun to try.

It’s a game where you cruise the digital roads to deliver data packets. Or as fry said it “YAY, I’m a delivery boy!”, there are 6 different missions. But the game should get boring after some time… if only I didn’t need sleep.

You can download it here source code and windows binaries included. Should compile for Linux (and maybe Mac) without much fuss, but didn’t include makefiles for that.

Checkpoint racer

Posted by matrin
Sunday, December 7th, 2008

Ok, my final submission. Here is a binary for linux. Compiled on Fedora 9, uses SDL version 1.2.13, SDL_image and SDL_ttf libraries. Compile friendly code, and Windows binary will follows in the next week, posibly with a postmortem.

Now what I was waiting for: good night and good luck. :) I’m going to bed.Sleeeeeep.

linux download

windows download

No source yet, sorry.

I have gameplay

Posted by matrin
Sunday, December 7th, 2008

Sort of. The library is sorted out. Collision work most of the time. You pick up the yellow check points, and there is a timer, which will hopefully be visible till the end. Now for the final push. :d  

Generating random roads

Posted by matrin
Sunday, December 7th, 2008

Well here is my first in game screen shot, if you can call it that. Basicaly created a random road generating algorithm, tweeked it a little. It would still need some tweek, in order to get a nice flowing road system without dead end’s, but that can wait. Right now it need some interaction.


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