Posts Tagged ‘saturday’
It’s screenshot Saturday and I thought I’d share this with the Ludum Dare folks:
I’ve been making some variations to some of the cubes to add some… variation. The stronger cubes will be less rare as the game progresses. And I’m currently on level 4… Which means I’ve only completed 1 level since the demo… sorry guys! :/
Looks like now I don’t want to release another level unless it really stands out. But keep checking for updates and previews – the full game will be a blast!
I don’t feel like I’ve accomplished very much today… so I’m going to take the time to list what I’ve done. Maybe that will remind me.
- Finished the zoom feature (in and out via mouse wheel)
- Added HUD
- Added health / health bar
- Added health regeneration via pickups
- Added 5 additional inventory items along with HUD/counters
- Added important set piece
- Created Day/Night system (10 RL minutes = 24 hrs in game)
- Created dynamic lighting for night
- Constructed particle system
- Changed tree / rock sprites to be more cohesive with the rest of the tiles / objects
- Converted resource-hogging objects to static tiles
- Tweaked player collision system
- Adjusted layering system
I still have a LONG way to go if I’m going to implement all of the features on my design doc… especially if I’m going to make time for music/sfx… which is a MUST, imo. So here’s what I have left to do on the design doc…
- Create at LEAST 12 more inventory objects (code + sprite + counters + player variables)
- Create stamina system
- Create tool system (hammer, axe, fishing pole, etc)
- Create crafting system
- Create randomly respawning resources for DAY+1 events
- Create title screen
- Create death/lose scenario
- Create winning scenario
- Draw a very crucial set piece
- Create SFX / Music
- Tie it all together with a story sequence?
Yeah… that ain’t happenin’. I need to find out what features to cut and FAST. Tomorrow needs to be an incredibly productive day if I’m actually going to pull this off. I’ve never really ‘finished’ a Ludum Dare before… all of my games end up as tech demos or incomplete nothingness with no end / purpose. I want this to be different.
I will leave you with the latest screenshot from my game, AB-ALONE
Only regular stuff come up, quests, hidden objects in the scenario, find places… Then suddenly while drinking my mango juice, its not orange it’s mango trust me, came an very very agressive idea ! hide and seek multiplayer !!
I know that is too much ! I know that probably I wont finish it, but I like the idea and put together my desire of explore Unity and localization of characters together !!
I hope the little bear from the keynote help me !
Well, I’m back a couple hours later than I thought I might be (go figure..) But, I did snag one great picture of copious amounts of dead thing grilling over a backyard fire at a friend’s house.
Anyway, I’m back and checking out all the posts and happenings I missed while most of you were still coding away today! Gotta get back on the coding horse if I’m gonna pull this thing off tomorrow, still a lot to do!
mmmm.. breakfast sandwich and OJ. Good morning ludum dare 11.
My girlfriend said she’d make me a breakfast sandwich as long as I post it to the LD blog, so how could I refuse? It was gooooood too.
In other news, I got about 6 hours of sleep and am working on getting my basic character functional in a code test so I can post something game related soon.
That’s my working title currently…
Well, it’s about 3am here EST and I think I’ve gotta shuffle off to bed. I’ve spent the past 4 or so hours working in art programs on concept art and haven’t written a lick of code. I’ve basically been listening to Deep Mix / Moscow Radio which I’ve found very inspirational for this theme whilst I’ve drawn animated bitmaps to the beat.
I started out in Corel Draw and then ended up in Tile Studio. I got inspired while I was in Corel Draw and then took some of the concepts over to Tile Studio to flesh out further in tile / bitmap format. I came up with my main character animation sprite sets and got a nice test animation that I actually don’t know how to dump out to an animated gif to share. Too tired to figure that out right now, so nothing visual to share yet. Now I just need to keep fleshing out the scope of the game / gameplay and see if I can code something usable in time! Phew..!
I’ve enjoyed seeing everyone’s posts and chats in the IRC channel. I hope you are all having a good time! What an adventure.