Posts Tagged ‘run’
Checking in Approx 20 hours.
Saturday, December 15th, 2012 5:40 pmSo woke up today around 12pm. It’s now 4:30pm. I slept around 7am and lost lots of time due to just laying there in bed.
Checking in. Just looking at the list of things that need to be done to make this game… *gulp* fun… I’m not too confident about meeting the deadline 25 hours from now. I learned a lot so far though. The first is that everything you thought you prepared is broken and needs to be fixed on the fly.
I’m regularly uploading random progress on my youtube playlist here. I’m sorry if I talk too fast or too quiet at times. I’ll be uploading my timelapse at the end.
Run (final, I hope)
I had some problems with Microsoft, so I statically linked everything and now it should work.
Built in less than 48hs… it’s just a relinked version.
Run (final)
FIXED PACKAGE DOWNLOAD (see Update 5) – 10MB – final


Plot: Try to beat the best speed category (#1)
How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.
Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)
Post a screenshot with your score if you win!
It’s actually more fun to play it than what it seems from these lame screenshots.
WARNING: Don’t play more than 10 minutes straight or it will mess up your brain.
Enjoy!
-Martín




