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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 1 hour, 5 minutes, 28 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 1 hour, 5 minutes, 29 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘RPG’

    Ludum Dare…Tabletop Edition!

    Posted by
    Sunday, December 8th, 2013 10:05 am

    This Ludum Dare, the odds are stacked against me. I have work until 6PM on Friday and work from 6AM to an unknown time on Sunday. This leads me to believe that I will not be able to construct a full-fledged video game for this month’s Ludum Dare. However…certainly I could do a tabletop RPG! Since board games have always been allowed, I’m pretty sure these are, too.

    This warmup weekend will be spent doing more research into the standard elements of tabletop RPGs (since I have only played three different kinds of games before). This way I can have a template ready to fill out for next weekend! This template will be available for everyone to use, of course. The lore, classes, and technicalities of the game can only be decided once the theme is revealed, but I can at least make a checklist for the big day, as well as decide on an illustration style for the Player’s Handbook, GM Guide, and Bestiary. I don’t know how big or little this game will be, or if anyone would ever bother to play it once the rankings begin, but I feel this is the most fun and accessible way for me to participate in Ludum Dare. Here’s to hoping my rules aren’t too confusing!

    Programs of choice will be Microsoft Word (of course), TXT Notepad, Photoshop, Paint Tool SAI, and my own two hands with some ink and colored pencils for the illustrations! The final game will be presented as a downloadable ZIP file containing PDFs of the game guides. I might also make an easily accessible HTML viewer, perhaps with a battle calculator if that gets too complicated. We’ll have to see!

    TTY GFX ADVNTR now on XBox Live Indie Games!

    Posted by (twitter: @GaTechGrad)
    Wednesday, November 27th, 2013 1:55 pm

    My game TTY GFX ADVNTR is now available on the XBox Live Indie Game (XBLIG) marketplace.  This game started as my mini LD45 entry, which was written in C and SDL.  After receiving positive feedback from other Indie developers, I decided to port it to C Sharp and XNA, so it would be available to a wider audience.  The XBLIG version also has many new enemies, different weapons, and a skill system for crushing attacks.

    boxart  ttygfx_levidsmith

    Buy the game today for only $1 (USD) on the XBox Live Indie Game marketplace.  From the XBox360 home screen, select  Games tab > Browse Games > Indie tab > New Releases or buy it on the web at TTY GFX ADVNTR (only for XBox 360)

    Trailer:

    Official Soundtrack:

    Time Surge!

    Posted by (twitter: @Dahold)
    Tuesday, August 27th, 2013 3:23 pm

    Project Link!

    Made the Game Jam submission deadline with about 10 seconds to spare, then we all passed out. Post Mortem coming soon!


    Credits:
    Hitchh1k3r: Lead programmer
    Naali: Director, assistant programmer, puzzle design
    Solifuge: Art, game design, puzzle design
    Tlynn: Writing, themeing, puzzle transcription
    Willfor: Music

    Special Thanks:
    MysticStv, for puzzle transcription and snarky commentary
    Mrs. Hik3r, for puzzle transcription and nap-enforcement
    LWJGL, and Java in general. Thanks for being a thing!

    Finally Finished..

    Posted by
    Sunday, April 28th, 2013 2:15 pm

    this is my second time doing Ludum Dare, always a pleasure, just hope the end result was good.

     

    3

     

    http://www.newgrounds.com/portal/view/616475

     

    Atrakt 4096 – Progress update

    Posted by (twitter: @FoumartGames)
    Sunday, April 28th, 2013 10:00 am

    Atrakt 4096 alpha – Progress update before the last run (~32h)
    Significant additions to the gameplay, i’m getting more and more confident – my stuff is getting playable already. The game needs sounds, level complete screen, AI tweaking, pathfinding and score system. I’ll try to add at least sound and an additional level or two more in the remaining couple of hours. Check the progress here.

    screenshot_20130428_gameplay

    I didn’t finish the game, but I posted it anyway.

    Posted by
    Monday, December 17th, 2012 6:15 pm

    Don’t worry, it’s still playable, maybe even fun. It’s a top-down RPG-style game. Try it here. Here’s a screenshot:

    Prophecy of the Villain

    Screenshot of Prophecy of the Villain

    It does have a goat:

    +1 Goat Icon

    +1 For goat!

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8883

    Divine Judgement (Flash CS5)

    Posted by
    Sunday, December 16th, 2012 2:23 pm

    I managed to create the whole thing, just this weekend.

    I am shattered now, so I hope you enjoy.

     

    I uploaded the file to Newgrounds.

    http://www.newgrounds.com/portal/view/607825

     

    Warrior e1

    Egypt Wizard now available in the stores!

    Posted by (twitter: @juaxix)
    Monday, November 19th, 2012 4:48 am

    Egypt Wizard is now available in the following apps markets:

    * Apple AppStore
    * BlackBerry AppWorld
    * Google Play [Android Market]

    here you can find a resume of the development process.

    Promo video:

    Approved and sold

    Posted by (twitter: @juaxix)
    Wednesday, November 7th, 2012 10:08 am

     

    I’m here to say that my game “Egypt Wizard” has had 2 buys, yesterday , 6 of November :) still doesnt count, but I feel like a win, the game is unfinished, but keep growing very fast, a new update is waiting for review and i’m preparing the versions for Android and Bada markets.

    Here some screenshots from updated version.

    There is a lot of new stuff in the game, lot of hard work and fun.

     

    Game is in japanese, chinese, english and spanish.
    Buy game here:
    https://itunes.apple.com/us/app/egypt-wizard/id570044761?mt=8

    New zone and mini wizard games

    Posted by (twitter: @juaxix)
    Sunday, October 21st, 2012 3:38 pm

    Have you ever dream about travel throught existence planes? to another universes? Can you believe in your own magic galaxy?

    This is the idea, no more bored menus to choose the level, now, you click play and open your ocean of levels, where you can invoke the monsters you already defeated in all those places.

    These days I’m coding levels with the level editor in XML and adding new fx with meshes

    this is crazy!, just one day more! markets are waiting! :)

    First zone almost completed

    Posted by (twitter: @juaxix)
    Monday, October 15th, 2012 12:43 pm

    New monster and zone almost done!
    Check out the video:

    I’ve been working with physics and lighting.
    I had some problems to optimize the entire theme of light and shadow with the mobile hardware, because some older devices do not support anything but OpenGL1.1 and the ones supporting OpenGL2 only have two lights (hardware acceleration) dynamics, and are directional.
    I also had a hard time trying to coordinate all the events of the generation systems and balance enemy load, these are synchronized via environment variables with the AI, once you load the level you meet certain standards for each part phase, it run macros that direct action through the gaming experience.

    I made ​​several models in 3DStudio and Maya, textures with Photoshop and it has been more difficult than I thought, but also a lot of fun :)

    I’m making a summary of what I’ve done since the last update:
    - Added a compass (triangle in front of the avatar) to know where to go next
    - Creation of optimized materials compatible with light and shadow
    - Creating a new enemy: mini skeleton, with its animations, etc..
    - Creation of a series of doors with different animations, particle systems and so on, that are synchronized to provide a consistent flow to the game
    - Including transients and environmental sound effects are played according to a given priority
    - resource optimization: its a need to use the least number of objects in memory and AI’s possible, it’s an art to know how to do this and mantain the FPS high, almost between 40-60+

    In six days I have to submit the game to the markets.
    And it is working in Blackberry PlayBook, iPhone4+, iPad (1,2,3), Pc (win,linux,mac), etc

    First beta test – video made with iPad 1

    Posted by (twitter: @juaxix)
    Tuesday, October 9th, 2012 3:55 pm

    Let’s see, there is complex logic now, enemies generarion with ai states, spells, attacks, optimizations, etc
    It is working fine in iPad 1.
    I need to improve timing for attack and casting, maybe add a spell cast progress bar?, right now I am focusing in the particular cases of spells and attack phases, each model has attached an AI encapsulating the dynamics, sensors and the back of the behaviour of each actor, movements, classes issues and so on.

    My desk during October Challenge

    Posted by (twitter: @juaxix)
    Monday, October 8th, 2012 3:20 am

    I’m reading a book to know more about RPG classes, the name is “Programming Role playing Games With DirectX” from André LaMothe – CEO Xtreme Games. Although I’m writing the game in Shiva with Lua and exporting with C,C++,OBJC,and so on, I love the way it handles the kernel of a RPG game, my game is special kind of hack & slash, with magic spells, mages, etc. so this book is helping me to focus on the balance and the classes definitions, AI and so on.

    Here the pic:

    I’m learning a lot of 3D and positioning, timing, frame syncing, fx creation, 3d art, …still a newbie :) crazy and hunger for more!

    The Great Escape RPG (TGERPG)

    Posted by
    Sunday, August 21st, 2011 6:12 pm

    This was my first time competing in Ludum Dare, and I spent most of the time trying to learn java. I finally gave up on that briefly, and spent 2 hours making this game. It’s not all that good, and I never got around to putting in any RPG elements other than having variables for strength and dexterity….which were never really used in game, only increased a bit on level up. I tried to make it funny, but to each his own. Hopefully by next time, I will know enough about java to make a game with it. :D

    http://www.mediafire.com/?uzi6kx6eza0udp8


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