Join #ludumdare on irc.afternet.org
Mini LD #3 :: September 5th-7th Weekend :: Theme :: Tool

Sign In | Write your Journal
Home | Planet Ludum | Rules Wiki | Mailing List

Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)

Posts Tagged ‘RPG’

Demonic Tower - Finished

Posted by destroysound
Sunday, August 10th, 2008

New hotness:

Demonic Tower - Bugfix Release (Source and Win32 EXE)

Old and busted:

Demonic Tower - Source Package (.zip)
Demonic Tower - Windows Executable (No Music) (.zip)

This works fine in Linux, just run main-linux.py (or remove the SDL sound driver directive).

You’ll need PyGame and PGU to run it.

I couldn’t get the Windows exe to compile with music, so rather than fighting with it, I just took it out. Everything works fine when running the project itself, but when I compile the exe with py2exe, I get: AttributeError: ‘module’ object has no attribute ‘music’. The mp3 file is still in there (/jams/theme.mp3), so if you want to hear some horribly mastered, feel free to play it in Winamp while you play the game :P

Yes, I am aware that the connections to the theme are tenuous since The Tower is simply one card of 77 in the tarot, but I wanted to do something different. I was going to make it a plot point, but testing all the cards took a really long time…

Bugs: Enemies can’t move to the right edge of the screen (past row 10).
I’ve been able to have the same card in hand twice (The Empress).
Music doesn’t play in the Windows executable.

Go here for the bugfix release.

Kill Ben - A New Game Based on the TV Show LOST using the Simple Dungeon Engine

Posted by sfernald
Tuesday, April 22nd, 2008

I decided to have a little fun today.

 I took the game engine I created for Simple Dungeon and created a new adventure out of it. This one is based on the TV series LOST. I don’t know if any of you are fans of the show, but I’m a big fan. 

 Anyway, the adventure is set on Lost island. You are Locke and the objective is to kill Ben. You’ll run into many of your favorite Losties here. Maybe even the smoke monster. You’ll finally get to see how that Locke vs. Jack battle turns out.

 Code is 99.7% the same. Mostly what I changed were the two data files. Fixed a couple bugs though while I was at it. It took a couple hours to design the new world and objects and monsters.

Have fun and let me know if you enjoy your adventures on Lost island.

 Game is here:

http://rapidshare.com/files/109829863/KillBen.rar.html

 –Note, updated rar. Forgot one of the files needed to run the game.

RPG Battle Simulation

Posted by thedaian
Sunday, April 20th, 2008

I’ve decided to stop about 2 hours before the end, mostly so I can rest a bit, and eat some food. There shouldn’t be any bugs, although the game balance still needs some work, and there really should be more monsters to fight (there’s only two here, and I don’t really have the time or skill to draw more)

RPG Battle Final Shot

Here for the game and source.  Created in Windows with C++ and SDL.  Good chance of working on other systems.  Let me know.

There’s some simple sound effects created with sfxr. Basic controls are arrow keys to select a command, any other key will activate that command, escape exits the game. Advanced controls are listed in the readme (including save/load)

Final - Simple Dungeon

Posted by sfernald
Sunday, April 20th, 2008

Final Screenshot of Simple Dungeon 

Been fun and got it done! My final version of Simple Dungeon.

Source is here: http://rapidshare.com/files/109092549/SimpleDungeon_Source.rar.html

Game is here: http://rapidshare.com/files/109092285/SimpleDungeon.rar.html

 I spent probably 12 hours or so on this game. It was a ton of fun. Hope to do it again. Love this contest. Can’t wait to check out other entries.

Use arrows keys to move, attack, pick up items, etc. It is really easy to figure out. Objective is to save the princess in the dungeon. If you die, game will exit, haha. Hope you enjoy!

 You need at least .NET Framework 2.0 to run. If you have problems, try the latest framework 3.5. I haven’t tested this on other machines but should work on all windows machines.

Now got to watch my lakers! bye.

 Note - one last revision -2:19 pst.

Random Dungeon Exploration

Posted by jolle
Thursday, November 29th, 2007

Random Dungeon Exploration is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor.

As for the actual gameplay, it’s fairly simple step based dungeon crawling. And a ‘town’ screen where you can shop and select dungeons. It felt pretty solid, but there were a lot of balancing issues that you’d notice once you reached some higher levels.

shot9.png

The game was well received, placing second in the ‘Fun’ and ‘Production’ categories, and also getting the ‘Best In Show’ UBER prize.

You can get the slightly improved post compo version, or the compo version. Both are for Windows and OpenGL.

NPC Quest

Posted by Hamumu
Monday, November 26th, 2007

LD48 #3 was themed “Preparation - Set it up and let it go”. For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms. For some reason, despite how fun that sounds, I couldn’t get anywhere on it and quit halfway through. Then I came back on the second day, reusing some of the code and graphics and created NPC Quest! It’s a game of buying gear for a fantasy hero, and then watching him fight battles without your help. It’s actually more strategic and fun than it sounds.

NPC Quest


All posts, images, and comments are owned by their creators.