Posts Tagged ‘Rosetta’
OK, one more update:
Improved feedback on the second puzzle and refined some other things.
Devlog here: http://forums.tigsource.com/index.php?topic=17883.0
Updated Hieroglyph deciphering experiment Rosetta some more:
Fixed some bugs, improved usability.
New version of Hieroglyph deciphering experiment Rosetta. Revised some of the puzzles and made various other adjustments. Thoughts/comments welcome.
I’ve done some more work on my Hieroglyph deciphering experiment. Added a new page between one and two where you take a look at the actual stone and go through some more steps before arriving at the obelisk puzzle. Plus various tweaks, both visual and functional.
I’ve made an update to my LD19 entry: Rosetta.
My original intention was to get back to working on this right after the holidays, but this proved to be not so much feasible. Nevertheless, I’ve been tinkering with it on and off the past few weeks and I have a version now that is perhaps a little more accessible.
I’ve revised and refined parts 1 and 2 and added part 3 which goes deeper into the deciphering process. There are other things I could add (both further hints and more puzzles) and I may still do so, but for now, here is the latest version:
Any feedback would be greatly appreciated.
The lack of comments on Rosetta seems to suggest it falls on the wrong side of unintelligible or just not very entertaining. Going to try and make a new version in the next couple of days that addresses some issues and adds a few things.
I’m done for the night. It’s not ‘finished’ as such, but it’s more or less presentable. I’ll expand on this later.
This is what I’m working on. It’s unlikely it will be ready for the 48h deadline, but I’ll try to submit something for the Jam tomorrow if I can. I’m building it in Game Maker 8 with a mix of photography and tablet drawing for the (temporary) visuals. Trying some random ideas.