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	<title>Ludum Dare &#187; roguelike</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Points For Life</title>
		<link>http://www.ludumdare.com/compo/2011/05/27/points-for-life/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/27/points-for-life/#comments</comments>
		<pubDate>Fri, 27 May 2011 20:40:43 +0000</pubDate>
		<dc:creator>Feral_P</dc:creator>
				<category><![CDATA[MiniLD #26]]></category>
		<category><![CDATA[Ludum Dare Mini #26]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[top down]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=54713</guid>
		<description><![CDATA[This is my first Ludum Dare, so I&#8217;m keeping the design relatively unambitious, in the vain hope I might be able to finish it to an acceptable standard. Description: Real-time, rogue-like, top-down shooter. The player will move around procedurally generated levels, trying to find &#8216;artefacts&#8217;, killing enemies and &#8211; ultimately &#8211; descending to the next [...]]]></description>
			<content:encoded><![CDATA[<p>This is my first Ludum Dare, so I&#8217;m keeping the design relatively unambitious, in the vain hope I might be able to finish it to an acceptable standard.</p>
<p>Description:<br />
Real-time, rogue-like, top-down shooter. The player will move around procedurally generated levels, trying to find &#8216;artefacts&#8217;, killing enemies and &#8211; ultimately &#8211; descending to the next level. All to earn a hi-score.</p>
<p>Along the way, there *may* be some &#8216;elite loot&#8217;, different weapons and/or terrain deformation (grid based, I&#8217;m afraid) via dynamite or drills. Depending on how productive I am.</p>
<p>To consider it finished, it should have:</p>
<ol>
<li>Player can shoot enemies</li>
<li>Vaguely intelligent AI</li>
<li>Procedurally generated levels</li>
<li>Multiple levels</li>
<li>Pick-ups and Hi-score</li>
</ol>
<p>&nbsp;<br />
<img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/mockup3.png" alt="Mock-up" /></p>
<p>I&#8217;ll be using Python and Pygame.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>7 day roguelike challenge</title>
		<link>http://www.ludumdare.com/compo/2011/03/07/7-day-roguelike-challenge/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/07/7-day-roguelike-challenge/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 20:18:48 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[MiniLD #24]]></category>
		<category><![CDATA[7drl]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[roguelike]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=40835</guid>
		<description><![CDATA[Hey Game Jammers, for those of you who love to JAM, here is a new one that is extremely cool and is going on all this week.  It is called the 7 day roguelike challenge and is a great game jam held once a year.  Roguelikes are the very pinnacle of gameplay vs. graphics, and [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Game Jammers, for those of you who love to JAM, here is a new one that is extremely cool and is going on all this week.  It is called the <strong>7 day roguelike challenge</strong> and is a great game jam held once a year.  Roguelikes are the very pinnacle of gameplay vs. graphics, and have a lot of soul.  If you&#8217;ve ever heard of nethack, moria, angband, dwarf fortress and the like, then you know what a roguelike is.  If not, be sure to <strong>drop by the following pages</strong> and learn about one of the coolest game genres around.  Enjoy!  <a href="http://7drl.org/">http://7drl.org/</a> <a href="http://roguebasin.roguelikedevelopment.org/">http://roguebasin.roguelikedevelopment.org</a> <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL">http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL</a> <a href="http://twitter.com/#!/search/%237DRL">http://twitter.com/#!/search/%237DRL</a> Good luck.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Seven Day Roguelike</title>
		<link>http://www.ludumdare.com/compo/2009/02/19/seven-day-roguelike/</link>
		<comments>http://www.ludumdare.com/compo/2009/02/19/seven-day-roguelike/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 23:27:14 +0000</pubDate>
		<dc:creator>nilsf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[7drl]]></category>
		<category><![CDATA[roguelike]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4537</guid>
		<description><![CDATA[The 2009 7DRL is happening in a few weeks. The goal is to make a roguelike in 7 days (which is like years for hardened LD48ers like us ). The event takes place March 7th to March 15th. Info here]]></description>
			<content:encoded><![CDATA[<p>The 2009 7DRL is happening in a few weeks. The goal is to make a <a href="http://en.wikipedia.org/wiki/Roguelike">roguelike</a> in 7 days (which is like years for hardened LD48ers like us <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ). The event takes place March 7th to March 15th.</p>
<p><a href="http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/029583e0f0f07b60#">Info here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/02/19/seven-day-roguelike/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Done</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/done-5/</link>
		<comments>http://www.ludumdare.com/compo/2008/11/09/done-5/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 22:31:45 +0000</pubDate>
		<dc:creator>nilsf</dc:creator>
				<category><![CDATA[MiniLD #05]]></category>
		<category><![CDATA[anathema rl]]></category>
		<category><![CDATA[escape from anathema mines]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[roguelike]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3614</guid>
		<description><![CDATA[I finished my entry. Random and unedited thoughts follow. Quick instructions: You are the &#8220;@&#8221;, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (&#8220;&#60;&#8221; are the up stairs) collecting valuable [...]]]></description>
			<content:encoded><![CDATA[<p>I finished my entry. Random and unedited thoughts follow. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/11/picture-3.png"><img class="alignleft size-medium wp-image-3618" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/11/picture-3-300x232.png" alt="" width="300" height="232" /></a></p>
<p>Quick instructions: You are the &#8220;@&#8221;, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (&#8220;&lt;&#8221; are the up stairs) collecting valuable gems on the way.</p>
<p>I didn&#8217;t get enough balancing in so chances are it&#8217;s too easy / hard. I wish I&#8217;d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game&#8217;s essence (run away from the guards and don&#8217;t let your flashlight&#8217;s battery run out) so I&#8217;m pretty happy as far as that is concerned. Hopefully the learning curve won&#8217;t be too hard, which is a risk with roguelikes I think.</p>
<p>Codewise, feel free to look but it&#8217;s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don&#8217;t fix the results for connectedness which is why I included the digging feature. I&#8217;m not too happy with that. :S</p>
<p><a href="http://fagerburg.com/nils/stuff/games/minild5/anathemarl.zip">Anathema RL</a> Python + Pygame</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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