Posts Tagged ‘reviews’
So, this Ludum Dare, I have decided to do most of my reviews as Video Revews. It is a slow-going process, but I’ve managed to make 26 videos so far. Here are some of my favorites (click on the name to play the game):
Ecostar vs Aeronox – Awesome ‘schmup, with a changing seasons mechanic:
Lost in the Darkness – A 2D “maze” game, where the maze boundaries change every 10s:
Anachroma – A very unique “survive the boss” game. Great difficulty.
Entropy – 2D platformer with great production value.
Forward Motion – A very charming 2D puzzle platformer.
If you want to see more videos, please check my entire playlist! It was very fun to make those videos, and I’ve learned quite a few things in the process. Pointers and suggestions are welcome.
If you want me to make a video of your game, I’d be happy to. Please leave a message at my game’s page for that
With more than 1500 games + work, I have given up the idea of playing even a significant part of these games. So, if we can’t go for quantity, we go for quality, right?
This LD, my plan is to do a Mini-LP of every game I rate! These videos will be recorded as I play each game the very first time, so all the bugs, surprises, emotions and annoyances will be there .
If you want to see my video reviews, just go to this Youtube playlist.
IF you want me to review your game, just leave a comment! I will do what I can (time restrictions pending).
Check out 15 of my favorite Ludum Dare 26 games… RIGHT HERE
And keep making those compilation lists, folks! With over 2,000 games… we’re going to help finding the best of the best!
They’re the cream of the crop!
Feint Signal by brxtr:
Very nice. This is truly excellent. Great work for 48 hours. Here because of the 10s video and how great it shows. Nice work.
imy by Ditto:
Simply amazing. This is the best ld26 game I’ve played. Maybe the best indie game in a while. Excellent work!
Minimal 2 Player Game by NiallM:
Awesome. This is great. Love the progression – was confused a bit that the ball was still going when it switched to flags. Loved the visuals and sounds. Pulled here by the 10s video. Excellent!
CHAMELEON RUN by Split82:
Sick. This is really cool. Great work! Love the music fade in, the mechanic, the style, and the polish. Excellent. I was pulled in by the 10sec video just based on how it looked.
RED by Tiago
Very cool! Great minimal horror game. Pulled here by the 10s video and almost the logo alone. Excellent work. Love the time mechanic with the light going out. Nice.
And finally a shameless plug:
Life! by cwilloughby:
I found most of these from the 10s video that Codexus put together!
Whew!! After playing and rating 101 games (for those playing at home, that’s 4,3% of Ludum Dare #26!) I finally feel comfortable enough to list some of my favourites so far. After this post I’m taking a weekend break from this whole Ludum Dare thing and return to rating business with fresh eyes and mind in Monday.
Without further ado, the recipients:
…to the game that, against all odds, managed to be a complete experience with nothing to add or take away:
I don’t know if you already know this, but drama is hard. I’d argue it’s even harder than comedy to get right because the tiniest things can break the mood completely, but maybe it’s just me and my high standards for storytelling in visual media.
That being said, Fragments of Him nails the tone perfectly. It’s a tragedy that made me feel things! Think stuff that made me sad! Getting the plot to advance sometimes can be a bit of a pain but that’s honestly the only complaint I have about this entry.
…to the game I’ll be playing in my dreams for weeks to come:
Everyone has had a case of tetrishead. Play a game where actions are simple and repetitive, yet you have to be aware of the whole picture all the time and plan ahead and anticipate coming actions and you will keep playing the game in your head long after you have quit the physical action itself.
I’m playing Metahotel when writing this and I’ll be playing it after I close this computer and lay down to sleep. See if it clicks similarly for you.
…to the game I wouldn’t mind buying from Steam sale for a couple of bucks:
Combination of exploring weird landscapes and a mechanic to alter them is what makes these types of games enjoyable. Cimi Mal does this perfectly, and I truly wish there would be a lot more of it.
There are certain unpolished aspects to it (falling damage will kill you, despite never being mentioned anywhere), but the sheer excitement of seeing blocky environment transforming around you overrides everything else. Go take a look.
…to the game that took blocks and remade them:
As in previous entry, this game features weird landscapes. But instead of restructuring them to progress, you restructure yourself. I don’t want to spoil too much about Deja vu, but I will say that it features the best use of verticality in level design since Dark Forces II: Jedi Knight.
dot dot dot redundant additional description colon
This title has a lot going for it, least of it being the visual motif of using words describing things rather than the thing themselves (culminating in ending that is meta as this simile), but it also was one of the few entries I came across that got platforming just right. You can even stomp the enemies!
…to the game where humor came from mechanics, rather than only writing:
Fight alien ships with pointy stick! Use your goldfish to find secret treasures from mysterious forest! Random Legend Adventure is exactly what it says on the tin, and delivers it’s promises. Check it out!
If you liked this post, you can also try out my game and drop a comment!
I’ve never been that lazy to rate LD entries. On previous LDs I always rated more than 200 games, but strangely, this rating fever has cooled down, and now, I prefer to spend more time on each game and try to give more constructive feedbacks. Maybe it’s for the best.
Anyway, here are my favorites so far, the ones I already reviewed in french on my blog http://oujevipo.fr. This list doesn’t include all of my favorites, some of them (especially Jam entries) being too obvisouly great for needing a little push up. (Sorry for my bad english by the way, I’m not even sure “push up” DOES mean something).
This list doesn’t really care if the game is compo or jam, neither if it fits well the theme but I added this :
: Excellent use of the theme
: Good use of the theme
: bad/no use of the theme
(click the pictures to play/rate)
#1 Cure 48
#2 Tale of Scale
Herein, I unearth a few more hidden games that I found by poking at random icons in the “Browse All Entries” screen. I hit a run of about 5 awesome games in a row, so two of these are from that streak.
We see a lot of first-time Unity users do the same thing, wherein they drop the standard CharacterController down into a scene with a standard 1st person POV camera, don’t change the control scheme, and proceed to experiment with importing some assets, throwing around some particle effects, and getting a handle on sending messages around the Heirarchy. While all these things appear to be true of White Rabbit, there’s a huge investment in attention to detail that make it stand strongly apart from others that do the same thing. The textures and shaders are gorgeous. The overall aesthetic makes it such that the floating text narration feels right. The dramatic timing and set design is thoughtful and masterfully executed. The theme is only tenuously followed, but I can forgive that in light of the polish and excellence in presentation here.
This game gave me some very vague and brief flashbacks to Tecmo’s Deception back on the PS1, if that game had more of a board-game feel to it. I very much enjoyed playing around with efficient floorplans and dungeon layouts. Even lowly spike pit rooms have uses not just for proper spacing but because there are heroes that are particularly weak to them.
I actually felt pretty bad after I played Vixen. Sure, it’s a game. Yeah, I’m exploring all the options given. Still, the particular villain type you’re playing here is both low and all too common. The banality of the situation kind of got to me. Once you’re done being a jerk, it might be worth going back and playing one more time and find a way to *not* be one after all.
80 games rated!
This time, I want to highlight some really unique games that I have played so far. These games go the extra mile to be a little bit different, bringing something new to the LD environment. Watch and learn!
- Super Escape – by Saspiron
- Red Legion – by DeathBySnail
- Burglary – by Tobias Wehrum
- Ante-christmas – by nSun
- Space Greed – by lotusgame
This game can best be described as a “Turn based platformer”. You control a character with your mouse, as he walks and jumps through very fast traps. Thing is: if you don’t move your mouse, the traps won’t move either! Great concept, some nasty bugs.
Normally I don’t like “story” games, but this one is great. Not only it has an interesting, funny story, but it also managed to include a typing based fighting mechanics that is actually relevant to the storytelling.
Burglary is a sneaking-and-lighting game with two interesting twists: You control the light level, and a very interesting unlocking minigame. The difficulty of the unlocking game is based on the current light level, so you have to balance how much you see the world, how easy the lock-unlock is, and how easy it is for your enemies to notice you.
This game does a great job at replicating those old liquid display “game and watch” series. Not only on the graphics, but also on the play style, and the overall feel. If you are older than 20, prepare to be awash by the nostalgia.
A multiplayer game with two games in one: The game is a top down shoot them up, but you also get to build your own base, which will be the game stage for other players. The idea is quite fun, but balance isn’t quite there yet: It is pretty hard to get money to build up your own base – so it gets old rather fast.
Hope you liked the reviews. I will take an extended break for the new Years, and I will be back to rate more games after the 5th! I hope I can break the 100 barrier!
In the meanwhile, please read my previous review posts:
I know I was really impressed with the quality of entries this time around, and I wanted to share a few of the less publicized ones with you all.
Crime Scene – by Saulotti
The premise is very simple here. There’s a killer on the loose in the crowd of people, and your job is to select the villain out of the crowd. Of course, if you fail and you accuse the wrong person, then you yourself are the villain for ruining an innocent life and letting the killer get away.
Sisyphus – by Wan & Manu
Yes, there are some bugs in this one. That said, I very much enjoyed the premise of this at-first simple-seeming game. You are a temple raider in the vein of Indiana Jones, looking for hidden treasure. When you find it though, you are cursed! At that point, you now control the spirit of the temple, and your job is to lay traps for your former self that will kill you on your way to the jewel. Once you succeed, you are back to playing your old self, and this time you have to avoid the traps you just laid. Repeat this for 4 – 6 cycles. It becomes an exercise in making sure that the little explorer doesn’t ace the level so hard that he can’t be trapped, and not making the temple so deadly that you yourself can’t win the next time you take over as the explorer.
Kroc Le Vilain – by DrGeraud
You are the dark lord of evil. You are the ultimate final boss, who no hero has ever managed to face… in fact your minions are so powerful that no hero has even managed to find you. It’s kind of boring being the ultimate evil, sometimes… so in this game, you must distract your minions by shouting at them, so that the hero can have a chance to dispatch them on his way to your throne room. Truly, the hero is incapable of standing up to even the weakest of your minions on his own, so he needs all the help he can get!
After so much villainy last weekend, I need to redeem myself, by rating games and talking about them here!
This time, I decided to highlight the 5 most gorgeous games that I’ve played out of the 40 or so that I have rated so far. These games will make your eyes hungry Go play them!
Without further ado:
Cake and Code keep their tradition of producing stunningly beautiful game. A lot of care is taken in the design of the visual and auditive elements of their games, and it shows.
- The Other Side;
Vrld’s game consists of three “reverse arcade”: space invaders, pacman and canabalt. He manages to create a consistent and attractive visual identity for the three very different games. I don’t quite agree with his gameplay choices, but there is no denying the graphic quality.
- Twisted Neighbourhood
Klakwa built a very different “game”. A tornado simulator, you control a tornado and has to destroy the neighborhood. The movement of the tornado, and of the trees and houses as you get stronger and stronger, is really awe-inspiring.
Tyranoforce, by blob, is a reverse shoot them up. The game lacks a lot of “quality-of-life” things, such as music and resetting. But the spritework is phenomenal! It is retro, while having its own personality. And the dinosaur in the controls is awesome.
- The Hill
Strkl made, literally, a work of art. Some gameplay was sacrificed to deliver a very touching story, using this wonderful artwork. Although I love the ludus, I think this approach worked very well here. The faces of the sprites are very expressive, and tell the entire story without the need of text.
Thanks for reading! If you liked these reviews, make sure to read my previous one. Also, feel free to plug your games in the comments!
I got luck and had a nasty flu this week. This made me be stuck at home for a whole day – and this time was well put into rating games
When I first heard the theme, I thought about a few ways that the theme could be approached: simple villain dressing, reverse-games, or villainous game design. I should have kept my trap shut. In just playing a few dozen games, I saw some very interesting approaches to the theme.
Today I want to highlight some games with such interesting approaches. Go play them!
- Evil Wall, by Zaszx
- Meteors: Look at them go, by Fonserbc
- Cure 48 – By Sonnybone
- Ludum Dare Musical – By ILO
- The Villain Complex – Maxim Schoemaker
This was the first time Zaszx joined the LD. It shows – the graphics of his game are really simplistic, and the game is lacking a lot of polish. That said, he had a genial idea for the gameplay: You play as a ghost that can turn into walls. There are “good guys” in the game area, and a “bad guy” is trying to kill them. The bad guy is evil and slow, he cannot catch the good guys. There is where you come in – your character can materialize and become a wall, blocking the path of the good guys so that the bad guy can catch them.
What is so fantastic about this idea, is that this game makes you FEEL evil based on game mechanics alone. You could stay put. You could not interfere. But you do, you stand in front of the good guys who are trying to flee from the bloodthirsty evil guys. You FEEL evil while playing this game, in spite of the bad graphics and no sound.
This is another very different game. You observe the earth as it succumbs to a deadly asteroid shower. You can click on the asteroids and move them around a bit, to mess with the earth’s defense, but in the end your actions don’t affect the end result too much. This is one of the main faults of the game, which otherwise is quite fun and creative.
In this game you play as the hero… until you find out that you’re not. I won’t say much as to not spoil the game, but it is really worth your time. If nothing else because of the gorgeous musical score and the very polished feel given by Sonnybone.
another unique take on the theme. In this game you are literally the villain — of a musical! The game simulates a school play, where your character has the role of the villain. The partner, controlled by the CPU, will sing a verse, and you have to pick a matching verse, taking into account the rhyme and the contents of the verse, as to fit your villainous persona. Very original.
This game’s take on the theme is interesting, but it is not what hooked it to me. It was the very original idea of letting you design the weapons available in the game. This game is a shooting platformer, and between each level, you can change the weapon’s range, strength, fire rate and many other properties at will. The enemies will be equipped with a random selection of the weapons that you create, which makes an interesting dilemma: make strong weapons, and your enemies will eat you alive. Make weak weapons, and you can’t properly use them against your opponents.
Hope you enjoy these suggestions, and please play my game as well! Feel free to plug your game in the comments, I will give it a fair shake
Well, while still in my work trip, I managed to set aside sometime to rate some games.
Given that I’m currently on a linux netbook with a tiny screen, the amount of games that I can try out is rather limited, even if you don’t account for work and things like that.
Nevertheless, I managed to rate about 10 games today, and I want to highlight this one:
Social evolution is a “pick up the right items” kind of game, where bad and good upgrades fall from the right side of the screen, and you must pick up the good ones. The gameplay and mechanics are rather simplistic, but the art style of the game was very remarkable. I recommend playing this game to realize what kind of cool graphics you can make over a simple pixel base.
If you want me to rate your game (a comment is always attached!) feel free to comment below! If your game is windows only, it will take about 10 days before I can rate (when I get back from my trip), but I promise I will!
Cheers, and thanks for all the games.
The title says it all! Here are some more of the many amazing games I’ve had the privilege of playing thanks to Ludum Dare. Go and show them some love, we’ve only got until tomorrow night at 9!
Necro Gaia - lazybraingames
A really fun take on tower defense with a great visual style and sound design. This game only has 7 ratings at the time of writing, it needs some love! You won’t regret it.
Space Cabin - trylle
The first thing that struck me about this game is its great visual style. It’s such a pretty game. As for the game play, it is a visual adventure game that relies heavily on classic text-based adventure game mechanics. I love this combination, it makes for a very fun and fresh feeling game.
Shrunkit - MagnesiumNinja
A really fun puzzle-platformer with an interesting mechanic. The puzzles are well thought out and the shrinking/growing mechanic is fun to play with. With some more polish, work, and lengthening, this would be a game I’d want to buy. You should definitely go give it a play.
ascii world - dwrensha
ascii world is definitely an interesting game. I don’t want to spoil the discovery element of this game; I think that’s what makes it so interesting. Give it a go, it’s pretty short and you can play it in your browser.
Curse of Grimwood - digital_sorceress
A neat little action-rpg that feels extremely polished for the given timeframe. Definitely worth a go.
Quantum Entanglement – icefallgames
Quantum Entanglement is a really well designed puzzle game. The puzzles feel well thought out and the mechanics at play are interesting and fun to mess around with.
That’s all for now! Please continue to spread the love around the community and rate more games everyone! And as others have said, it’s always nice to leave a comment saying what you liked/didn’t like about the game and offer some constructive criticism when you rate a game. It’s how we all can help each other to grow as game developers, and I think it’s what makes the Ludum Dare community so special.
The final day of rating is approaching very fast. After playing about 10 percent of the Ludum Dare 23 games and my LD23 folder growing to alomst 1 gig I would like to suggest a few games with only few ratings that should get more ratings (Click the headlines):
Cracked – BlackBird (33 ratings)
Interesting puzzle game. Gets more challenging in later levels. Game mechanics work pretty well.
Robots Are Red, Violets Are Blue – d_durham (39 ratings)
The control mechanics for the robot are pretty unique and make this game interesting to play and quite challenging.
c!ph3r – frosty (33 ratings)
A game about the right timing. The setting is great and the sound effects almost make a soundtrack.
World In A Bottle – Serilyn (38 ratings)
Pretty atmospheric concept about balancing a world in a tiny bottle. Also it has the smem basic idea as my game with a completely different execution.
Tiny Garden of Hope – steamgirl (40 ratings)
Very beautiful game which isn’t that difficult to beat if you are patient enough for letting the robot give you some advice.
Go and play those, they deserve more ratings than that. For my own game I’m actually working on the next post-compo version. You can find some information here.
So today I’ve finally reached 100 titles rated, and out of all of that I’ve picked my 10 favorite games.
(in no particular order)
the most humorous game so far is:
To What a Mountain?, not much gameplay but a very funny game.
the most innovative games:
Phobius, the melting mechanic is very nice.
Tiny Tim and Big Bill, playing 2 characters that rely on each-other, great idea
Recluse, probably the most original idea with the window control, I’ve never seen this done before.
The games I spent the most time on:
Tiny World, Big War, there’s no end to this game but it’s pretty addicting.
Tiny Domination, RTS, time consuming, addicting fun.
Electron Cloud, funny gameplay, socially awkward atom.
Greed Wars, I think I played this game for 4 hours or so, very fun and polished.
The most relaxing polished games:
Another Kind of World, nice pace, fun, great graphics.
Zephyr, addicting, calm, very nice graphics.
all these games are great and if you haven’t played them yet please go and try them out.
So it didn’t come out nearly as good as I thought it would, not because the ideas were bad, but because I didn’t have enough time to put them all together.
This was my first ludum dare so I wanted to try something I’ve never done before and thought, “Why not make a game from scratch?” this way I would learn new things and test my quick thinking abilities. Unfortunately my ideas for the game were almost completely incompatible with the way I was making it. What I did when the theme got announced was sit down and think for a bit. I wrote down a list of ideas that immediately came to my head and then when the list was complete, I crossed them all off.
I wanted to make something original, so instead of using an idea that first popped into my head I did the opposite. Anything that first popped into my head I didn’t do, because those are probably the same ideas that are popping into everyone else’s head.
The funny thing is all of the ideas that I wrote down/thought of were used. Every time I played a game that was on my list I chuckled a bit because I was surprised how many people came up with the same ideas.
Anyway that was the big reason I wasn’t able to finish in time, after writing a list of what not to do and after coding some base game logic I started writing down new things and came up with a rough outline for in delusion then I wrote a more detailed outline. At this point I was designing a heavily story based game for my first “2 day game engine”. Those ideas definitely do not fit together.
What went right:
Almost nothing, the only things that somewhat came through were the mood and the graphics.
What went wrong:
I had to redo collisions 3 times because I kept getting sidetracked writing story.
1 slide was unintentionally being skipped at the end(Bill’s slide).
the slide idea was a last minute idea to broadly fit together as much as possible because I didn’t get to finish pretty much the last 75% of the game.
the inventory system randomly decided not to work properly after I put the slides in at the end.
What I learned:
Don’t expect a huge story to fit in a tiny “game engine” in 2 days.
Being original is good, but don’t get too carried away.
Right now I’m making my own flash engine and a remake of In Delusion is going to be the first game I make with it. This time I’ll put everything I planned in it and then some.
if you haven’t played my game yet, you can play it here
Now that I’ve reached the 75 ratings milestone, I thought I’d bring to light just a few of the great entries I’ve come across in my journey for the gold! These will likely be lesser known entries with fewer ratings, so go give them some love!
Get The FROG Off My World!! - by CitrusPunchSamurai
This game made me smile. It’s a really simple game, but it’s presented very well. Also, the catchy tune will get stuck in your head for quite some time after playing it!
Bottlecolonies - by tcstyle
A little strategy/puzzle game with a really great, distinct visual style. Awesome presentation.
Tiny Planet - by CherryNukaCola
The music in this game combined with the euphoric explosions as you send stars off into the galaxy was very relaxing. Really nice, simple art style to this one as well.
Darkness Creeping - by AD-Edge
The intro to this game pulled me in, and the creepy atmosphere and interesting little creature-controlling mechanic kept me playing. It’s a 3D first person puzzler of sorts. Very impressive for 48 hours.
Interstellar Moai Ranger - by Shifty
This is a super-fun on-rails shooter in the same vein as games such as Space Harrier. Very nice art style, music, and sound effects.
These are just a few of the great games I’ve gotten to play as a result of this amazing community. Great job everyone!
I’ve played 100 games, and now I’m doing a post on my favs. (I’ll update it if I find more really good games.)
Here, in roughly the order I found them in, are my favourite games from this LD:
Tiny Stomp: Nice simple 3d graphics, including stomp marks. You stomp on tiny creatures, trying not to trip over your feet or puncture yourself. Very fun, addicting, and easy to pick up! Like the sound fx too. link
Invasion of Tiny World: A good core mechanic that the game revolves around, creative, lots of destruction, great graphics, great audio, an all around winner! link
Fracuum: Awesome! Lots of gameplay, and the zooming thing gives you a sense of the world like few other games do! Best level design. link
Asylum: Beautiful! A good story AND a great way of telling it that takes advantage of various game elements, just like a videogame story should. This game is awesome. link
Obsolecence: Most polished entry! Also has a really good sense of mood. link
subAtomic: Most funny! link
Planet Zoob: Best audio! link
Tiny Worlds (the one with all the blue and orange): Gameplay isn’t the best…but it has the most stick-in-your-head music by far! link
Moon Base: Third most unique mechanic! link
Tiny Computer People: Innovative, and relaxing to play! A very cool idea. link
Pow! Pow! Pow! Best graphical style! Very nice-looking! link
Diety: For simple all-around enjoyability. link
Pioneer: Very replayable! link
Dave Is In A Fish Tank: For high replayability, and being the game i played MORE than any other entry! link
Casal Navity: Best readme introduction! (Although unfortunately I couldn’t play it…letdown!) link
Going Rogue: For the music, and the great fun I had discovering different ways of causing havoc. Also because it’s a LD entry with random generation! link
Stellar Nurse: Very unique mechanic, fun, good graphics, good music, all around winner! Second most unique mechanic. linkety link
Super Ant Surfer Hero (or some such): Lots of gameplay, feels polished, and the ant is really cool! Deserves mentioning just for the ant companion. Feels very complete. link
Evolve: Best combination of simple fun, relaxing to play, awesome graphics, and humour. Lots of games had those, but this one really brought them all together nicely. link
Path O Invasion: Best bacteria game! link
Bipolar: Best pychosis game! Really zany. REALLY zany. link to gender switching madness
Michael Is Myopic: Best unique mechanic! It’s everything a good core mechanic should be. link
Overpopulous: Best animated intro! link
It’s A Tab: Most innovative take on theme. Play it. You’ll see what I mean. link
Walker: Gnarly! Very cool idea, great execution. another link
TinyTanic: Pure awesomeness! link
If your game is on the list..come and play mine!
I’ve decided that for the rest of the rating period that I’m going to wander through two sections of the site to find games to rate:
1. Least Ratings
2. The full gallery of 1400 games, paging through them all
Doing so I found a these things to be true :
1. There are occasionally some really interesting games sitting in the Least Rated pile that are there only because the creator came, built, posted, and abandoned the site.
2. There are some really interesting games sitting in the middle that had just enough Coolness at one point to get attention but that have not been promoted much since
So in honor of the mushy middle, where great ideas get lost in the shuffle, here are a few that you probably won’t ever hear about from anyone else :
Obsolecense — By quickfingers
The gameplay is very simple. The graphics are hauntingly beautiful. The music is poigniant. Humankind has pillaged all the resource-rich planets in the universe until nothing is left but the small, “worthless” planets that had been overlooked for millenia. Unfortunately, they’re all that’s left now. Colonize these tiny worlds and watch as humanity tears their resources asunder to build up industry and housing, but don’t dally as you have only a short amount of time to find the next planet that might sustain you for a few more centuries.
Game With a Fantastic Title — batzerk
On a lighter note, this game was sitting on the “Least Rated” page with only 4 votes when I found it. Again, very simple gameplay, but it’s a real gem in the rough. Hit the platforms to compose a tune and watch the happy particles and listen to the happy tunes. It’ll brighten your day.
HMS Imahara — SLiV
This is the first game I’ve found where there is no audio and yet I still gave the Audio 4 stars. Why? Because the complete and utter silence adds to the tension presented in this minimalist boardgame simulation. The “tiny world” theme was well represented here by making the entirety of the “known” world be just your tiny space ship. The graphics are basic but the story is so well laid out that they let your imagination really take over. Can you get all six crew members to the escape pods? Keep your crew alive amidst the rapidly depleting oxygen supply and the hungry aliens.
stack::tracer() — nihilocrat
A very short, but very inventive puzzle game with a code-based idiom of pushing and popping stack frames with “functions”. There’s so much potential here. Keep an eye on this space and encourage nihilocrat to keep going post-compo!
Catamari Meowacy– SethR
From the first comment : “LOL. This might be the Citizen Kane of gaming that we’ve all been waiting for.”
This game is remarkable for having sticky controls, badly drawn graphics, fuzzy voiceovers, an overall feeling of being a bad acid trip, and the single greatest villain I’ve seen in 151 games in this Ludum Dare.
Zorlax is watching you shower.
Zorlax needs to be a recurring character.
Here are some more awesome games. Enjoy.
Beautiful twin-stick-shooter/adventure on several spherical workls.
Everything is 45°! Also, you’re a bird. Lovely platformer.
Twin-stick-shooter on multiple planets with leveling-up-mechanics. Beautiful presentation.
Ferry people around town without causing too much collateral damage. Or destroy the city, should you get pissed off.
Rednecks in space. Also, one-button-controlled.
Defend the freedom with 80s action-heroes. Laugh-out-loud funny.
Rhythm-bases platformer. It’s beautiful, and sounds great.
Here are some games that I found to be interesting, compiled for your enjoyment.
A lovely little 2d-sandbox starring a dinosaur. What else do you want.
Incredibly polished and beautiful dungeon-crawler. It’s positively Zelda-esque (or was that Isaac-ular?)
You rotate a planet trying to land asteroids, plants and wildlife in such a way that they survive, and cultivate an own environment.
It’s tower-defense with beef. Also, insane.
You control a colony of sentient cubes, build stuff and assign jobs. A lot of parallels to My Little Planetoid.