Posts Tagged ‘rendered’
Well I spent far too much time creating graphics for the cannons, even though I rendered them:
You can also see one of the soldier sprites I’ve drawn in this shot. He’s currently defying gravity.
I’m calling it a day for today, but tomorrow I hope to do some serious catching up (as always!) I may have to scale down my ambitions for this project. I want to get some kind of turn-based aim-and-shoot-stuff game in place as early as possible tomorrow, then I can see where I’m at and decide what to prioritise.