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    Posts Tagged ‘released’

    Post-Competition Release: The Labyrinth of Keys

    Posted by (twitter: @Martze)
    Thursday, January 2nd, 2014 11:39 am

    http://mattarod.com/labyrinth-of-keys/

    start

     

    Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

    More details at the link above.

     

     

    My first Ludum Dare game, “G” is complete

    Posted by (twitter: @SeanNoonan)
    Monday, December 16th, 2013 1:14 am

    …and damn, it feels good!

    G

    “Box art” for “G”

    The game has fallen rather short of what I had originally planned on paper, but then 48 hours isn’t a whole lot of time, so the scope became narrow. Who knows, maybe I will address the old design and work on it again in the future. Either way, it was an interesting experience, working to a time frame that was so short and as a part of a community event this big. There wasn’t a whole lot of time for “publicity” or the time to be able to see what everyone else was up to.

    Anyway, my game, “G” is out in the wild now for people to play and drop feedback for: G – Sean Noonan

    Judging by the responses so far, it looks as though the time put into polish was appreciated, but perhaps I was lacking on the signs and feedback side. This could lead to some people quitting out before the end screen, but that’s fine, I don’t finish every game I play either. What’s great about this format is that people will now vocalise why they may not have finished the game, or indeed aspects they hated or enjoyed most. There’s incentive to do so thanks to the voting system – something I’ll be using a lot in the coming days. I’ve played a couple of awesome games already. So if you’re stuck for ideas, check out some of these…

    Now it’s time for Sean to sleep. Hit me up on Twitter @SeanNoonan if you want me to try out your game :)

    My entry is done!

    Posted by (twitter: @ditdahgames)
    Sunday, April 22nd, 2012 7:32 pm

    I know I haven’t been very active, community-wise this LD, but I have been pretty busy. However, I managed to get something done this time!

    I did a jam game last time.  That was fun, but this time I wanted to be in the compo itself.  So I pressed myself hard to finish my game.  And, uh, I didn’t finish it.  But that’s pretty typical for me.

    Click on the image if you want to try it out!

    Here it is !

    Posted by (twitter: @CuberToy)
    Sunday, April 22nd, 2012 2:05 pm

    Done !

    Here is my game page.

    I’m a little bit proud of it. Because it’s my first Ludum Dare, but also my first release “game”. Of course it’s short, and not really a “game” but I’m really proud of some of the work I made to get this.

    Thanks everyone, Ludum Dare team, the ones who support me these past 48h or so.

    Thanks again !

    Posted by (twitter: @JDBunnell)
    Sunday, January 29th, 2012 7:03 pm

    After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I’m happy to announce that I’ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it here.  I would appreciate any thoughts and/or criticisms.  Thanks!

    It’s changed its mechanics a bit, though the core gameplay is still there.   The original LD22 entry can be found here and a post-mortem can be read here.

     

    Post-mortem for Legend of Kalevala (based on LD #19 entry)

    Posted by (twitter: @ditdahgames)
    Friday, July 15th, 2011 6:42 pm

    Hi, ChainedLupine here.

    I never did a post-mortem for my Ludum Dare #19 entry, called Introspect.  So, instead, I finished the game, published it, and only six months later did I write a post mortem.  Wow, am I lazy or what?

    I wanted to share the news that my wimpy little Ludum Dare entry was brutally stripped to pieces and then slowly re-assembled over five months into a full featured game.  It was released not too long ago on Kongregate.com and quickly shot to #3rd of the highest rated top new games!  Just a week after release, it received badges and is now sporting nearly 200,000 plays!  (It actually has 10x as many plays as that, but if you want to know why I don’t count those, then check out my blog post linked below.)

    So for those who might want to hear some advice from someone who managed to turn a shoddy Ludum Dare entry into something playable and successful, I recommend you check out the entirety of my post below.  I cover everything from the Ludum Dare version all the way up to the final released copy, and then some of the post-release problems I had.

    Click here to play Legend of Kalevala!

    or

    Click here to read the Legend of Kalevala Post Mortem!

    To everyone who puts in their valuable free time to working on Ludum Dare, a much hearty thank you for inspiring people like me.  And to those who participate:  Let’s keep having fun and mak’n games!

    You can also check out the review for Legend of Kalevala on Jayisgames.com.


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