Posts Tagged ‘released’
I know I haven’t been very active, community-wise this LD, but I have been pretty busy. However, I managed to get something done this time!
I did a jam game last time. That was fun, but this time I wanted to be in the compo itself. So I pressed myself hard to finish my game. And, uh, I didn’t finish it. But that’s pretty typical for me.
Click on the image if you want to try it out!
Here is my game page.
I’m a little bit proud of it. Because it’s my first Ludum Dare, but also my first release “game”. Of course it’s short, and not really a “game” but I’m really proud of some of the work I made to get this.
Thanks everyone, Ludum Dare team, the ones who support me these past 48h or so.
Thanks again !
After really enjoying the prototype I produced for Ludum Dare 22, I decided to continue develop on the idea. After another month of development, I’m happy to announce that I’ve officially released v1.0 of Atlantic Flight One on Kongregate. You can find it here. I would appreciate any thoughts and/or criticisms. Thanks!
Hi, ChainedLupine here.
I never did a post-mortem for my Ludum Dare #19 entry, called Introspect. So, instead, I finished the game, published it, and only six months later did I write a post mortem. Wow, am I lazy or what?
I wanted to share the news that my wimpy little Ludum Dare entry was brutally stripped to pieces and then slowly re-assembled over five months into a full featured game. It was released not too long ago on Kongregate.com and quickly shot to #3rd of the highest rated top new games! Just a week after release, it received badges and is now sporting nearly 200,000 plays! (It actually has 10x as many plays as that, but if you want to know why I don’t count those, then check out my blog post linked below.)
So for those who might want to hear some advice from someone who managed to turn a shoddy Ludum Dare entry into something playable and successful, I recommend you check out the entirety of my post below. I cover everything from the Ludum Dare version all the way up to the final released copy, and then some of the post-release problems I had.
To everyone who puts in their valuable free time to working on Ludum Dare, a much hearty thank you for inspiring people like me. And to those who participate: Let’s keep having fun and mak’n games!