Posts Tagged ‘release’
Bridge Crosser Released!
Our entry to Ludum Dare 26, Bridge Crosser, has been turned into a larger project due to popular request.

The game now boasts over 15 levels, with new environments, better optimizations, and new features.
The game trailer can be seen here: Bridge Crosser – Release Trailer

Promotional art for the full release of Bridge Crosser!
The game can be bought from our site here: elementalzeal.com/ourGames.php
New 3rd Person Action Game to be Released! (maybe)
Hey, Ludum Community, Rob Productions here. For a while I’ve been working on a third person action game, just to test out if I could do anything different then my usual first person stuff, and I started to see potential in this. The “test game” was actually coming along very well, introducing many new challenges and concepts that really pushed my programming skills to advance. I started looking at my previous works and at my current project, and at other games around the web, and I realized… this project is professional enough to be released! Like, for actual money!
I’ve been doing a lot of research and planning on getting this game released, and I think I know how to start. Details on the release and the game itself are still super-secret, but here’s a hint on the name and concept of the game:
Let’s see if you can figure this one out!
Also, if there’s anyone out there with any experience releasing a game, I’d really appreciate some tips on getting my game publicity and hype during the preorder and pre-release stages! What’s the best way to promote a game and make people want to buy it?
Thanks and Happy Gaming, Ludum Dare! P.S. I’ll be sure to release some free stuff for those of you low on funds
Ghostly Me [post-compo]
I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!
Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.
First Release Ever :)
Saturday, February 2nd, 2013 10:15 pmSo After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think. It’s uploaded here at staticvoidgames(This website is great)
SCREENSHOTS:
The villain’sdream is done … more or less.
Lots of bugs left, but the last 5 hours were lots of fun!
Entry page:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18208
Windows & web (Unity player) are online, Mac & Linux are still uploading.
Sunday, December 16th, 2012 8:32 am
I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11166
I’ll shortly be posting a timelapse video of the work, from beginning to end.
Code on GitHub
While more for myself than anything else, I’ve placed my Unity project on GitHub. Maybe somone can make it.
Game: Earth Is Dying!
GitHub: TinyWorld
Till next time!
DINO-CAB is released!

Play dat shit here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3430
A young dinosaur tries to integrate into human society by starting a transportation business. However, navigating around town is difficult when you’re the size of a house! Try not to break things while getting passengers to where they want to go. However, sometimes passengers don’t feel the need to support your business and run off without paying! Then it’s rampage time, BREAK THINGS!
Controls:
Arrow keys/WASD: Move
Space bar: Jump
Escape: Exit
Other stuff is told ingame.
Timelapse coming soon.


Clone Wolf: Protector is out!
Wednesday, October 26th, 2011 1:51 pmIt’s not been easy, but the CW:P is out
Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.
No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.
Good luck to all other fellow October Challengers!
A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.
Invasion of the Blobs
Here’s the first source release of “Invasion of the Blobs”:
http://pymike93.googlepages.com/IOB-0.1-src.zip
Here’s a look at my new menu:







