Posts Tagged ‘release’
The first alpha is finished!
Very small and simple level but most of the game mechanics are in place (although some not visible).
Use WASD to control the ball. Use left ctrl or left mouse button to switch on the light.
But beware! You’ve only got 10 seconds of power! Try to reach the end.
Play it now: http://david-arndt.de/games/10secondsoflight/
Here’s a dev screen:
I have finally finished the post-compo version of my LD26 game, “The Fair King”. Please give it a whirl! (Click on the image to go to the Google Play Store link)
In this version I largely improved the user input (now the game will be smart about throwing away failed lines, for example), and did a bunch of minor polish changes. Feedback is appreciated! I already got some from my first users — I never thought that the “select your stage” menu was non-obvious! Many people thought the game was broken because they didn’t know they had to select a stage to start playing.
If you want to play the desktop version, you can go directly to the game’s page in my blog. Or check the post-compo link in the submission page.
Thanks all, and see you on LD27!
Our entry to Ludum Dare 26, Bridge Crosser, has been turned into a larger project due to popular request.
The game now boasts over 15 levels, with new environments, better optimizations, and new features.
The game trailer can be seen here: Bridge Crosser – Release Trailer
The game can be bought from our site here: elementalzeal.com/ourGames.php
Hey, Ludum Community, Rob Productions here. For a while I’ve been working on a third person action game, just to test out if I could do anything different then my usual first person stuff, and I started to see potential in this. The “test game” was actually coming along very well, introducing many new challenges and concepts that really pushed my programming skills to advance. I started looking at my previous works and at my current project, and at other games around the web, and I realized… this project is professional enough to be released! Like, for actual money!
I’ve been doing a lot of research and planning on getting this game released, and I think I know how to start. Details on the release and the game itself are still super-secret, but here’s a hint on the name and concept of the game:
Let’s see if you can figure this one out!
Also, if there’s anyone out there with any experience releasing a game, I’d really appreciate some tips on getting my game publicity and hype during the preorder and pre-release stages! What’s the best way to promote a game and make people want to buy it?
Thanks and Happy Gaming, Ludum Dare! P.S. I’ll be sure to release some free stuff for those of you low on funds
I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!
Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.
So After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think. It’s uploaded here at staticvoidgames(This website is great)
Lots of bugs left, but the last 5 hours were lots of fun!
Windows & web (Unity player) are online, Mac & Linux are still uploading.
I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.
I’ll shortly be posting a timelapse video of the work, from beginning to end.
Play dat shit here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3430
A young dinosaur tries to integrate into human society by starting a transportation business. However, navigating around town is difficult when you’re the size of a house! Try not to break things while getting passengers to where they want to go. However, sometimes passengers don’t feel the need to support your business and run off without paying! Then it’s rampage time, BREAK THINGS!
Arrow keys/WASD: Move
Space bar: Jump
Other stuff is told ingame.
Timelapse coming soon.
It’s not been easy, but the CW:P is out
No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.
Good luck to all other fellow October Challengers!
A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.