Posts Tagged ‘ratings’
Just wanted to say thanks to everyone who took the time to play and rate my game!
My previous entry (LD26) was a decent game but was rated very poorly in audio because I ran out of time and didn’t get around to adding any at all. I actually managed to score a 1.31 in Audio that time. I guess there were actually some reviewers out there who felt that silence was worth more than a 1. heh.
Anyway, I knew I wanted to make sure that I didn’t have a repeat of my audio performance this time for LD27. I wanted to make something where the audio was central to the experience of the game. So, I got all crazy and ended up deciding to make a music game with some original music that I’d record over the weekend.
I knew I’d do better in Audio this time around… but I still didn’t have a full complement of sounds – no UI sounds or anything – just 30 seconds of original music. I definitely didn’t expect to get 3rd place in Audio across all Jam entries, and I’m not entirely sure that I deserve it, but I appreciate it all the same!
Anyway, this has been a great 2nd Ludum Dare for me. I’m very happy with how everything turned out and am looking forward to the next one!
Here we are! LD27 has ended. It was a great first-time event for me, so congratulations everyone, and thanks for rating, commenting either below my game of below my post – and of course, thanks for entertaining me on twitter while working!
However, I’m a bit disappointed with my final result. I know, I know, it’s fairly good for a first-timer, but I thought Hackfield was better.
#227 Mood – 3.23
Okay, well…I have to admit that this is a kinda great result! Even though I expected at least 3.5, this is nice! I was almost sure that I’m gonna be the best in this category. I did what I could to do it the possible best, so that’s why I expected at least 3.5.
#343 Innovation - 3.27
It’s easy to understand. I mean, Hackfield in gameplay aspects is not more than a simple 2D “find-the exit” game, with some extra features. All those extras come to Mood.
#459 Theme - 3.28
In fact, this is the highest point rating in the list. Obviously, since the theme was involved in the game – but nothing special. I mean, there might be quite a lot of games that changes only the playground after 10 secs.
#466 Humor - 2.40
For what?! Why don’t you select “N/A” in cases where you can’t rate an aspect of a game?! Move on.
#569 Overall - 3.04
Well THIS was almost shocking! Maybe the fact that Hackfield works only on fullscreen and 1280×1024 resolution made this score so low. It’s still kinda low, though. Being better than 1600 games overall is not that hard, as we are thinking about the amount of mediocre/low-quality entried. By this, I want to say that most of unique and well-made game have got a better rating than Hackfield, and it makes me similar to some not-as-well-made games. And it makes me a sad panda…
#626 Graphics - 2.77
Well, yeah. I didn’t work much on it. Also, tiles are confusing. So it’s kinda fair, even though graphics was literally downvoted.
#666 Audio - 2.33
Siniter placement! Also, lowest score. What would you give for five 8bit-esque sound effect that were added in the final 30 minutes?
#879 Fun - 2.52
Okay, and it was the actually heartbraking rate. Last placed aspect of Hackfield is fun?! Does it mean that for most people (out of 51 at least) found it boring, or at least not fun…the nightmare of the developer. But I deserved it partially, since some aspects of the game is truly hard. Especially security level 6 that even I couldn’t complete yet!
I’m a bit disappointed, but making Hackfield was definitely a great experience (even when I was close to heart attack beacuse of the combination of immortal bugs and stress) and I can see why I deserved such ratings. Can’t wait for December, to create another game for LD#28!
PS.: I think I should really start to work on Hackfield: The NetField Update…
So here is my ratings
I’m very pleased with it, I knew what was my weakness so I’m not surprised. Last (and first) time I entered an LD, the 23rd, I was 26th on Graphics, and even if I really think to have done a better job this time, the competition was really stronger. So congratulation everyone ! I’m ready to do the next one and try do be better.
Never played it ? Here it is : http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10985
The title says it all! Here are some more of the many amazing games I’ve had the privilege of playing thanks to Ludum Dare. Go and show them some love, we’ve only got until tomorrow night at 9!
Necro Gaia - lazybraingames
A really fun take on tower defense with a great visual style and sound design. This game only has 7 ratings at the time of writing, it needs some love! You won’t regret it.
Space Cabin - trylle
The first thing that struck me about this game is its great visual style. It’s such a pretty game. As for the game play, it is a visual adventure game that relies heavily on classic text-based adventure game mechanics. I love this combination, it makes for a very fun and fresh feeling game.
Shrunkit - MagnesiumNinja
A really fun puzzle-platformer with an interesting mechanic. The puzzles are well thought out and the shrinking/growing mechanic is fun to play with. With some more polish, work, and lengthening, this would be a game I’d want to buy. You should definitely go give it a play.
ascii world - dwrensha
ascii world is definitely an interesting game. I don’t want to spoil the discovery element of this game; I think that’s what makes it so interesting. Give it a go, it’s pretty short and you can play it in your browser.
Curse of Grimwood - digital_sorceress
A neat little action-rpg that feels extremely polished for the given timeframe. Definitely worth a go.
Quantum Entanglement – icefallgames
Quantum Entanglement is a really well designed puzzle game. The puzzles feel well thought out and the mechanics at play are interesting and fun to mess around with.
That’s all for now! Please continue to spread the love around the community and rate more games everyone! And as others have said, it’s always nice to leave a comment saying what you liked/didn’t like about the game and offer some constructive criticism when you rate a game. It’s how we all can help each other to grow as game developers, and I think it’s what makes the Ludum Dare community so special.
Now that I’ve reached the 75 ratings milestone, I thought I’d bring to light just a few of the great entries I’ve come across in my journey for the gold! These will likely be lesser known entries with fewer ratings, so go give them some love!
Get The FROG Off My World!! - by CitrusPunchSamurai
This game made me smile. It’s a really simple game, but it’s presented very well. Also, the catchy tune will get stuck in your head for quite some time after playing it!
Bottlecolonies - by tcstyle
A little strategy/puzzle game with a really great, distinct visual style. Awesome presentation.
Tiny Planet - by CherryNukaCola
The music in this game combined with the euphoric explosions as you send stars off into the galaxy was very relaxing. Really nice, simple art style to this one as well.
Darkness Creeping - by AD-Edge
The intro to this game pulled me in, and the creepy atmosphere and interesting little creature-controlling mechanic kept me playing. It’s a 3D first person puzzler of sorts. Very impressive for 48 hours.
Interstellar Moai Ranger - by Shifty
This is a super-fun on-rails shooter in the same vein as games such as Space Harrier. Very nice art style, music, and sound effects.
These are just a few of the great games I’ve gotten to play as a result of this amazing community. Great job everyone!
I’ve made a blog post on my website giving a few short tips on maximising your rating opportunity. For your convenience, I’ve reposted it hear, but you can find the original here: http://nova-fusion.com/2012/05/02/getting-more-ratings-in-ludum-dare/
I thought I’d share a few quick tips on getting more ratings, which I’ve picked up in my experience with Ludum Dare. Please note, I’m not putting this down as fact or anything, but merely expressing my own opinion.
Yeah, this one’s kind of obvious by now I’d say. Your “coolness level” increases by one per game you rate, and the cooler you are, the higher chance you have of getting rated. Games are picked for people to rate both by how high the author’s coolness is, and how low the number of ratings are.
Making your game web-based should get you more ratings; users of all operating systems will be able to play it, and web games are far more convenient for the rater. The rater doesn’t have to wait for a download, or far worse, install various things in order to run the game.
If making a web game isn’t a good option, then make the game cross-platform. There’s a considerable percentage of people out there using Mac and Linux based machines who would greatly appreciate it.
Finally, never just hand the rater the source code and tell them to run/compile it. That’s just bad. Also, try to avoid requiring libraries/frameworks to be installed prior to running the game, especially ones that aren’t all that common.
While rating games, try to leave constructive comments behind for the author. Not only is this helpful, but it can potentially lead others to your game. This is because people can click on your name in the comment you posted and be taken straight to your game page. It’s a nice side effect to being cool.
And that’s it. Hopefully it was somewhat useful. In summary:
- Rate other’s games
- Make your game for the web
- Leave comments while rating games
- Be cool
Weekend! Time to play a lot of games Besides the normal 10, I also played some extra games from people that commented in my game or posts, and there are some very very neat games I want to talk about in this post!
BTW, I have been trying to rate always 5 high coolness games, and 5 low ratings games — but it is coming to a point that most of the games with 0 comments are incomplete games/tech models. Maybe I will drop the “lowest rates” games altogether from my next run…
Anyway, to the games:
Wild West World — Today I played a bunch of games that interpreted “tiny world” as a circular playing area – this is a dizzy dizzy platform shooter where you are a sheriff that needs to clean town. Beware not to shoot civilians! The game can use a bit more polish, but it is quite a lot of fun.
The good ship Higgs Boson — heh, if you don’t pay too close attention to the name, this is an awesome puzzle game. You control a default platforming hero, but you also control the gravity that he is into. So during the game you can make any of the four directions to be “down”. There is a lot of untapped potential in this idea.
Curse of Grimwood — An action adventure game that is really really pretty. The bad path finding of your companions may make you mad from time to time (Damn, guys, try to get one at a time through that gap!), but the game is still quite fun.
Boxed — This game is quite unfinished, but it uses a mechanic that is unique enough to warrant mention — you play inside two boxes, and you can transfer from one box-area to the other. In each box area, the other box exists – and depending on what you do to the box, that box area is modified when you get there. Some amazing puzzles can come out of this.
1 Seed — In this game you have to terraform the entire star system, by bringing seeds from lush planets to barren ones. Trees grow procedurally, gravitational physics are in place, and the game in general has a large, innovative score.
D.A.H. — Yay! Another “Kill everything and don’t think much about it” kind of game. You are a dinosaur in a planet, tasked to destroy cities and eat people. Each person you eat, you get bigger and bigger, until you are bigger than the planet itself. Very very fun.
Spaceship Planet Merge — another innovative game, your goal is to make your planet collide with other planets in the same star system. The game is still quite simple and easy, but this idea has a lot of promise in it. Also, the music is good and the sprites are cute.
Have a nice weekend everyone, I hope you like these games!
Or should I say, rate 25% of all the things?
The last two days I’ve been trudging through the list of least rated games, rating and giving feedback as often as possible. More often than not, though, I had to go through dozens of “engine tests”. PROTIP: If you can’t dedicate the whole weekend for the LD48 because of family events, girl/boyfriends, finals, broken toenails, kittens; there will always be another one! Please think of the reviewers as well
I did find a few gems, like:
A Realization (in 13 acts) — A puzzle platformer. Feels very finished, with great mood provided by very appropriate music, background and effects. The progression of level design and backdrops takes you through an engaging story. I can’t believe this game has only been rated 10 times: give it a try!
And with this, I reach the 25% milestone. I’ve played some amazing games in these days (see my previous posts) and was surprised by how much can be done in just 48 hours.
As a self reward, I’ll go rate some of the popular games and those suggested by others here. I guess I can’t stop
Drop a comment below if you want me to take a look at your game. I promise to give you some constructive criticism.
After a healthy break over the weekend, it is time to rate a few more games. This time I’m highlighting games with low number of votes, but bring something interesting to the table. Go rate them!
Alone .. Developer — I’m glad someone had this idea and actually went through and made it happen! This is a game about controlling a lone programmer as he tries to make a game in 48 hours. Sounds familiar? You have to manage his food/stamina/productivity levels through a wholly unhealthy sleep cycle. The bad endings are hilariously extreme. Unfortunately, the game does not have a good ending.
Diggy Dig — This is a very cute game about a naked dwarf miner. You dig away the dirt with your mouse, and try to grab the treasure. Beware not to paint yourself into a corner! I like games with novel mechanics like this one. But you also can’t win this one yet. Also: kitten power!
Alone with Zzzobmies! — This was the first LD22 game that made me actually scared! Great mood, even though problems with collision detection make the game a bit frustrating. Kill those creepy zombies with bricks! Oh, and this game DOES have an ending.
Squido does not like being alone — An addictive arcade, you have to control squido as he tries to make friends… unfortunately, sharks and zoidberg will kill your friends all the time, and you have to make MORE friends. Maybe a bit on the tragic side, but a very fun game — how many squid friends can you keep at the same time?
Alone in the Clouds — A very beautiful puzzle platform. You have to go to the end of the stage by managing your limited “superjumps”. In normal mode you can recharge your superjumps infinitely. In hardcore you can’t, and things get really difficult. Beautiful background and transitions + robot in a balloon. There is an ending, and a side door near the end that I didn’t manage to open.
Rating and commenting on every game is hard work. My hats off to those who have already rated more than 30% of the games! At my current rate, I don’t think I can make the 25% treshold, but I hope the devs enjoy my commentaries to their games. If you liked this review, make sure to check my journal for a few more.
Happy new year everyone!
I’ve broken the barrier of 10% of the all games played. Yay!
That said, today was a bit slower than the other days. I have to take a plane to visit my family this weekend, so preparations for that means less games played . Even then, people in the irc and comments pointed me to some really amazing games. The picks for today are:
Spawn — You are a creature, alone in the ocean. You can create more life as you get nutrients in the environment. Your creations will vary based on the type and order of the nutrients acquired. And that is it. Although the premise is simple, the execution is well made, with relaxing graphics and sounds, and an interesting variety of creatures. Not as much a game as a toy box, but I spent a lot of time seeing what was the next creature that would pop out.
Arzea — A very well polished action platformer. Graphics and sounds work well together. The game is extremely fun to play — I had a lot of difficulty putting it down to rate other games . Levels have a nice challenge to them, although the spawn rates are a bit high at the moment.
Blind — A maze solver with a unique mechanic: You can’t see the maze! You navigate using sonar, that will warn you of walls (or, in this case, of corridors). This makes for a hellishly difficult game, but worth trying out for the novelty.
Comfort zone — Another maze solver with a unique mechanic, but this one is a bit more complicated to describe. Your interactions with the different objects in the maze will alter your speed and your ability to move through obstacles. The mechanics allow a lot of room for interesting maze design, and the controls are very slick.
I hope that you are enjoying these reviews If you want more, check my journal for my previous posts on this series. And if you want me to take a look at your game, feel free to drop a comment! I try to give suggestions/report bugs on all games that I play.
Fun holidays for all, and check next week for more reviews!
…also filter by platform
So, i quickly lost track of what i’ve played and it seemed a bit hard to find games that run in my platform (Mac OS X). To fix that i decided to code a solution: Ludrator!
This is just a simple html page that puts a sidebar with all the LD48/Jam games with a nice checkbox near them. Also adds WIN, MAC, LIN and WEB “tags” for each one (based on a small heuristic that seems to work) with checkboxes at the top to filter-by-os.
The checkbox for each game is supposed to be used to mark the games you’ve played/rated. Its state is saved using HTML5 localStorage so you can close the browser/computer and later come back to it and it’ll still be there.
You can find Ludrator here: http://runtimelegend.com/pages/badsector/gimme/ludrator/.
There is both a zip version and an online version. Unless you have reasons, prefer the former since the latter will be slow and the former contains the Python script used to make the sidebar (so you can hack it for a new LD or whatever).
I like making charts, it’s a… thing. So I took some time to see how coolness is spread out over people, and how many ratings each person received. I might make updated versions on the one week mark and when it’s all over. Also I might make something regarding ratings received/coolness, but for now I got my fix. These values are from sometime today.
In case anyone is wondering, here’s how I reason when I hand out Theme-ratings.
The main question is how important is “escape” to your game? It’s very easy to start any game with a text box saying “you have to escape this XXX!”, but in how many of these games could you replace that sign with “you have to find the treasure” or the “…evil XXX hiding in his dungeon”?
Many, you say? Indeed. If you could simply exchange one or two dialogs and the game would still play exactly the same, that’s going to give you a lower Theme score. Not necessarily a 1, but low. Notch’s game is an example of this. Overall it’s a fun game and incredibly impressive for being made in 48 hours. But IMHO it’s more a game about killing monsters and gathering trinkets than an escape themed game. I’m not going to give him all 5s just because he’s Notch
On the other hand, if something is so intimately tied to escaping that it would be an entirely different game without it, you get higher scores. If you look at ChevyRay’s Flee Buster the escape (though technically, it could equally well be “chase” but I’ll let it slip this time) is very central to how you play.
And I might have to add, if you write a story driven game and it’s about escaping, it’s of course possible to get a high score – if the story actually is about escaping. But I’m not sure there are too many of that kind here, most games I’ve played yet focuses on gameplay and mechanics. Nothing wrong with that though, there are a lot of good games where the story is unimportant!
Finally, what do I consider perfect (theme) score? I had a look at my ratings and the only game that has a 5-star theme so far is Gjarble’s Beyond the Fourth Wall. In other aspects, it might not rate as high as Notch and ChevyRay, but it’s a solid mini-game 100% dedicated to an escape. Flee Buster could still be a cool platformer, but take away escape from BtFW and you pretty much have nothing left.
So there you have it. Luckily there are many aspects to give points for, and personally I’m basically focusing on humor and theme (guessing I’ll have pretty low scores for overall and fun, because as a game it really sucks). If you’re going for a high theme rating, or perhaps got lower than you initially expected, hopefully this provided something to think about.
Now I have to go back playing all your entries. Having great fun doing so! If you know any game that took good advantage of the escape theme, please post a link in the comments!
I also rate [theme] based on how originally it is used. Bonus points for not using the most simple and common “escape from prison-like facility” and “escape from XXX chasing and trying to kill you”
I wrote a little script to scrape all the ratings for all games and put them in a comma separated value file. You can open this in any spreadsheet app (Excel, OpenOffice Calc, etc.). It’s here, if anyone’s interested:
…that the real Advancing Wall of Doom would be the 121 entries to attempt to rate and leave feedback on in 2 weeks!
As I was thinking about how to schedule this into the next two weeks I thought up some rough stats based on how past compo playing/rating has gone:
- You should play and rate 8.6 games per day of the two weeks if you want to hit the deadline.
- If you assume an average handling time per game of 3 minutes you are looking at 6 hours of just getting the games to the point where you are playing them.
- If you assume an average playing time per game of 2 minutes you are looking at 4 hours of total play time to get through all the entries.
- Given the average handling and playing times above you could earmark about 45 minutes of LD time per day for two weeks to finish on time.
Phew.. well, I better get cracking. I must admit I haven’t had much of a chance to play more than a few so far. The rating and feedback is so important though. I know I really appreciate the time people put into playing and leaving thoughts on my game so I try and do the same.
Great compo everyone! I can’t wait to see what everyone created…