Posts Tagged ‘rating’
Just throwing a question for everyone out there. I have my own answer, but I was wondering if it is the right one afterall.
How do you rate mood? Can you give some examples of high mood and low mood games?
The only thing more important than finishing & shipping—yes, those are one thing—a Ludum Dare 48 compo entry is then rating the hard work of all the other
clinically insane brave competitors. Well aside from eating, drinking, & sleeping but that should go without saying. Shouldn’t it?
In the earlier days of LD48 this was a relatively easy task to accomplish, even for the competitor with a day job. A couple hundred entries could be leisurely played over the course of the allotted two weeks.
Then somewhere along the line LD48 became more mainstream—this said without a hint of hip irony, I mean come on, it’s the truth—attracting larger numbers of participants each time.
The most recent event saw some 2,347 (supposedly) playable video & analog games submitted for peer evaluation.
Competitors are given 3 full weeks to play then rate each entry, & leave a comment if they’re feeling egotistical/snarky/fancy. I tend to leave a lot of fancy, ego-driven snark. It shows I care.
So 3 weeks. That’s 30,240 minutes. Assuming you do nothing but play & rate entries that allows just under 12 minutes for each one.
The key question then becomes how much time should you allot for playing vs. offering stars & design advice? It takes me about 8 minutes to complete my own entry, & I know exactly how to complete it. I imagine it could take some folks upwards of 30 minutes to finish. If their goal is to be completely, magnanimously fair with the ratings process they wouldn’t even have time to finish & would be forced to offer a rating based on an experience not wholly experienced! Not that there’s anything wrong with that, game journalists & forum commenters do it all the time but that’s beside the point.
A person is then forced to make certain compromises if they want to go sifting through the entries for the gems. There are gems in there, trust me, but unless you just want to sit back & wait for others to find them, not bother rating—which ends up reflecting poorly on your own entry—, & shun the process entirely you need some form of filter.
This was my 8th Ludum Dare 48 in a row. I’ve gone from rating all of them to not giving a damn & then realizing I have to give a damn if I’m to get rated myself, so I’ve run the gamut.
I’ve crafted a handy spreadsheet of my evaluation process, suitable for framing.
It’s a “do unto others” sort of framework, & I’m horribly selfishly biased because I’m capable of producing web builds. But I’ve stomped my way down that route only because I kinda wanna get as many people as possible to play my game. If I was only in it to show off I’d just pull a SOS.
Rate early, rate often. Rate with purpose.
It’s only time that you’re wasting. Too bad it’s the only thing that you’ve really got.
80 games rated!
This time, I want to highlight some really unique games that I have played so far. These games go the extra mile to be a little bit different, bringing something new to the LD environment. Watch and learn!
- Super Escape – by Saspiron
- Red Legion – by DeathBySnail
- Burglary – by Tobias Wehrum
- Ante-christmas – by nSun
- Space Greed – by lotusgame
This game can best be described as a “Turn based platformer”. You control a character with your mouse, as he walks and jumps through very fast traps. Thing is: if you don’t move your mouse, the traps won’t move either! Great concept, some nasty bugs.
Normally I don’t like “story” games, but this one is great. Not only it has an interesting, funny story, but it also managed to include a typing based fighting mechanics that is actually relevant to the storytelling.
Burglary is a sneaking-and-lighting game with two interesting twists: You control the light level, and a very interesting unlocking minigame. The difficulty of the unlocking game is based on the current light level, so you have to balance how much you see the world, how easy the lock-unlock is, and how easy it is for your enemies to notice you.
This game does a great job at replicating those old liquid display “game and watch” series. Not only on the graphics, but also on the play style, and the overall feel. If you are older than 20, prepare to be awash by the nostalgia.
A multiplayer game with two games in one: The game is a top down shoot them up, but you also get to build your own base, which will be the game stage for other players. The idea is quite fun, but balance isn’t quite there yet: It is pretty hard to get money to build up your own base – so it gets old rather fast.
Hope you liked the reviews. I will take an extended break for the new Years, and I will be back to rate more games after the 5th! I hope I can break the 100 barrier!
In the meanwhile, please read my previous review posts:
Another 20 games rated, bringing the total to 60 so far To celebrate this and the holidays, I’m making a list of the 5 most fun games I’ve played so far.
These are games that, for one reason or another, make you stick to them even after you played enough to be able to rate it. I was no longer playing just to review and rate the game, I was playing them because they were damn well FUN, and I hope you enjoy them too!
Here they go:
- Stop him now – by TijmenTio
- The princess is Mine – by Emveyh
- Midboss – by Eniko
- Dr. Vile and the greater good – by green pixel
- Kill all earthlings – by savethejets1
This is a reverse shooter game, where you select an enemy on the screen to control, and try to hit the good guy. The movements of the good guy are quite well done — he will more than once foil your tries at killing him. This challenge makes the game loads of fun, as you try different strategies with the different powered birds that show up.
In this game, you control three villains that have to prevent good guys from reaching the princess. The controls are simple, and make the game highly dynamic, as you scramble to position your three servants. Power ups will appear at the corners of the board – can you spare one of your minions to go pick them up? And then your minions get hurt, and you have to move them away from the front lines while they heal – there is a lot of Micro to be done in this game!
A very well done roguelike. You control an imp that can possess defeated enemies. It is possible to learn their skills, and you get to use their attributes for a while. The game is very difficult, as expected from a roguelike, and yet there is that feeling that victory is just around the corner if you play more carefully next time. The complexities of controlling different enemies are really interesting as well.
This game is not only fun to play, it is very fun to watch as well, with its cute graphics and story. You are the under-appreciated evil genius, Dr. Vile, on a quest to gather materials to your evil gun. The game plays as a top down beat them up game. It is reasonably difficult, with a small but welcome component of knowing when to “aggro” your enemies.
KaE is a reverse space invaders. You control when the invaders shoot, and if they advance/retreat in their way down. This game has very cool visuals, including lots of “pew pew pew”s (a weakness of mine), and plenty of particle effects. It is also fast paced, and gives you a great feeling of “zerging” the defenders through sheer force of numbers. It is a bit on the easy side when you get the hang of it, but you will still have a lot of fun.
If you liked this selection, make sure to also check my other game reviews:
After so much villainy last weekend, I need to redeem myself, by rating games and talking about them here!
This time, I decided to highlight the 5 most gorgeous games that I’ve played out of the 40 or so that I have rated so far. These games will make your eyes hungry Go play them!
Without further ado:
Cake and Code keep their tradition of producing stunningly beautiful game. A lot of care is taken in the design of the visual and auditive elements of their games, and it shows.
- The Other Side;
Vrld’s game consists of three “reverse arcade”: space invaders, pacman and canabalt. He manages to create a consistent and attractive visual identity for the three very different games. I don’t quite agree with his gameplay choices, but there is no denying the graphic quality.
- Twisted Neighbourhood
Klakwa built a very different “game”. A tornado simulator, you control a tornado and has to destroy the neighborhood. The movement of the tornado, and of the trees and houses as you get stronger and stronger, is really awe-inspiring.
Tyranoforce, by blob, is a reverse shoot them up. The game lacks a lot of “quality-of-life” things, such as music and resetting. But the spritework is phenomenal! It is retro, while having its own personality. And the dinosaur in the controls is awesome.
- The Hill
Strkl made, literally, a work of art. Some gameplay was sacrificed to deliver a very touching story, using this wonderful artwork. Although I love the ludus, I think this approach worked very well here. The faces of the sprites are very expressive, and tell the entire story without the need of text.
Thanks for reading! If you liked these reviews, make sure to read my previous one. Also, feel free to plug your games in the comments!
I got luck and had a nasty flu this week. This made me be stuck at home for a whole day – and this time was well put into rating games
When I first heard the theme, I thought about a few ways that the theme could be approached: simple villain dressing, reverse-games, or villainous game design. I should have kept my trap shut. In just playing a few dozen games, I saw some very interesting approaches to the theme.
Today I want to highlight some games with such interesting approaches. Go play them!
- Evil Wall, by Zaszx
- Meteors: Look at them go, by Fonserbc
- Cure 48 – By Sonnybone
- Ludum Dare Musical – By ILO
- The Villain Complex – Maxim Schoemaker
This was the first time Zaszx joined the LD. It shows – the graphics of his game are really simplistic, and the game is lacking a lot of polish. That said, he had a genial idea for the gameplay: You play as a ghost that can turn into walls. There are “good guys” in the game area, and a “bad guy” is trying to kill them. The bad guy is evil and slow, he cannot catch the good guys. There is where you come in – your character can materialize and become a wall, blocking the path of the good guys so that the bad guy can catch them.
What is so fantastic about this idea, is that this game makes you FEEL evil based on game mechanics alone. You could stay put. You could not interfere. But you do, you stand in front of the good guys who are trying to flee from the bloodthirsty evil guys. You FEEL evil while playing this game, in spite of the bad graphics and no sound.
This is another very different game. You observe the earth as it succumbs to a deadly asteroid shower. You can click on the asteroids and move them around a bit, to mess with the earth’s defense, but in the end your actions don’t affect the end result too much. This is one of the main faults of the game, which otherwise is quite fun and creative.
In this game you play as the hero… until you find out that you’re not. I won’t say much as to not spoil the game, but it is really worth your time. If nothing else because of the gorgeous musical score and the very polished feel given by Sonnybone.
another unique take on the theme. In this game you are literally the villain — of a musical! The game simulates a school play, where your character has the role of the villain. The partner, controlled by the CPU, will sing a verse, and you have to pick a matching verse, taking into account the rhyme and the contents of the verse, as to fit your villainous persona. Very original.
This game’s take on the theme is interesting, but it is not what hooked it to me. It was the very original idea of letting you design the weapons available in the game. This game is a shooting platformer, and between each level, you can change the weapon’s range, strength, fire rate and many other properties at will. The enemies will be equipped with a random selection of the weapons that you create, which makes an interesting dilemma: make strong weapons, and your enemies will eat you alive. Make weak weapons, and you can’t properly use them against your opponents.
Hope you enjoy these suggestions, and please play my game as well! Feel free to plug your game in the comments, I will give it a fair shake
The day after a Ludum Dare compo is one of my favorite days. I am really looking forward to hearing from players about how they found my game. I’m looking forward even more to playing other people’s games.
As always, if you play, rate, and comment on my game, I guarantee I will play, rate, and comment your game in return (assuming it’s available on a platform I have access to).
Play Bad Puppy.
I’ve made a blog post on my website giving a few short tips on maximising your rating opportunity. For your convenience, I’ve reposted it hear, but you can find the original here: http://nova-fusion.com/2012/05/02/getting-more-ratings-in-ludum-dare/
I thought I’d share a few quick tips on getting more ratings, which I’ve picked up in my experience with Ludum Dare. Please note, I’m not putting this down as fact or anything, but merely expressing my own opinion.
Yeah, this one’s kind of obvious by now I’d say. Your “coolness level” increases by one per game you rate, and the cooler you are, the higher chance you have of getting rated. Games are picked for people to rate both by how high the author’s coolness is, and how low the number of ratings are.
Making your game web-based should get you more ratings; users of all operating systems will be able to play it, and web games are far more convenient for the rater. The rater doesn’t have to wait for a download, or far worse, install various things in order to run the game.
If making a web game isn’t a good option, then make the game cross-platform. There’s a considerable percentage of people out there using Mac and Linux based machines who would greatly appreciate it.
Finally, never just hand the rater the source code and tell them to run/compile it. That’s just bad. Also, try to avoid requiring libraries/frameworks to be installed prior to running the game, especially ones that aren’t all that common.
While rating games, try to leave constructive comments behind for the author. Not only is this helpful, but it can potentially lead others to your game. This is because people can click on your name in the comment you posted and be taken straight to your game page. It’s a nice side effect to being cool.
And that’s it. Hopefully it was somewhat useful. In summary:
- Rate other’s games
- Make your game for the web
- Leave comments while rating games
- Be cool
The RNG is my friend, and he is rewarding my rating efforts! The games I rated and commented today were so good that I had some real difficulty choosing which 5 games to highlight. I ended up choosing the games with the highest degree of polish in the list. One of the picks only had 5 rates so far!
Without further ado, here are the reviews I want to share with you tonight.
Alone in a Cave — A turn-based puzzle game, you have to take your character through maze rooms while avoiding robots and picking up items. The graphics and sounds were well though out and fit well together, and the game is generally well finished, with animations, transitions, good controls (minus keyboard controls), etc. The challenge is another high point.
Blue Moon — A fantastic puzzle platformer. The main mechanic of the game is quite innovative: you can spend your life force to activate mechanisms, or drain the energy of mechanisms to replenish your life. Animations and story are also quite well developed. The game is initially quite challenging, but suddenly gets trivial. Even then, it is a well polished game definitely worth playing.
Split Party — This game is the king of polish so far. I wouldn’t be surprised to see a game like this come out of a DS cartridge. Sounds, controls, graphics, everything fits well together in one tight package. Everything is actually dead simple, but I say this is a testament to controlling the scope of your game. The only downside is that to win this game you must be a heartless bastard who makes cute boxes cry.
Solus — A beautiful side-scrolling shooter. The mood of this game is palpable, and everything was built around it. Even the kittens hidden in the game don’t break its aesthetics. It is not so difficult since you don’t return to the beginning when dying, but it has a very engaging boss battle.
She Loves You — A 3D Action/Puzzle game. A very creepy game. This game is not as finished as the previous ones, since it still lacks things such as intro and ending screens, but it is worth the pick for its uniqueness alone. The model for the girl in the game and the maze design are very good.
That is it for tonight! Check out my journal if you want to see the picks from my previous days, and feel free to plug your game in the comments! I’ll make sure to give it a fair shake and offer some suggestions for improvement. A shout out to THE HUG MONSTER who is also making a series of reviews in his journal. (-o^_^)/\(^_^o-)
See you tomorrow!
I’m in ur base, rating ur gamez!
This is the third in a series of posts that I have begun Monday. Every night, I try to rate as many games as I can, leaving each game a constructive message. I pick 5 of the games I played that night, and highlight them on a post. This has been loads of fun, and I have already found quite a few surprises. Although I’m not sure I can go through all 1000 games before the end of the voting period is done. So feel free to ask me to rate your game in the comments!
My picks for today are:
AB-Alone — Thanks Sonnybone for suggesting this game to me. This is an adventure/puzzle game with a very good difficulty balance. You will die a few times trying to figure out what to do, but you won’t feel hopelessly lost. There is some nice humor in the game, and the puzzle is nice too. The graphics are a bit weird, but all in all, a game worth playing.
Robotic Friend — A nice platformer — it has some rough spots in the beginning, like a badly placed intro screen, and no command sheet, but the map is extense without feeling too big, and the author made some nice decisions regarding the effect of water in the player.
Alone – WITS — The game is still quite rough, but it deserves praise for the unique gameplay and controls. The goal is to keep the “enemy” alone by moving the dots that you control away from it. With a bit of graphical and sound tweaking, it could be a game worthy of Orisinal.
Alone in the Rain — The most hilarious game I have played in LD so far. Better played when drunk. I won’t spoil the surprise for you. Just click play. Don’t read comments. Don’t watch screenshots. Just play this already!
Lloyd’s Tale — A platformer with challenging, but not frustrating, levels. The controls are very responsive, there is a variety of obstacles, and the authors even hid an Easter egg in the game (not kittens, unfortunately). Quite fun, worth a play.
See you tomorrow!
…also filter by platform
So, i quickly lost track of what i’ve played and it seemed a bit hard to find games that run in my platform (Mac OS X). To fix that i decided to code a solution: Ludrator!
This is just a simple html page that puts a sidebar with all the LD48/Jam games with a nice checkbox near them. Also adds WIN, MAC, LIN and WEB “tags” for each one (based on a small heuristic that seems to work) with checkboxes at the top to filter-by-os.
The checkbox for each game is supposed to be used to mark the games you’ve played/rated. Its state is saved using HTML5 localStorage so you can close the browser/computer and later come back to it and it’ll still be there.
You can find Ludrator here: http://runtimelegend.com/pages/badsector/gimme/ludrator/.
There is both a zip version and an online version. Unless you have reasons, prefer the former since the latter will be slow and the former contains the Python script used to make the sidebar (so you can hack it for a new LD or whatever).
Another night well spent playing some great LD48 games!
I found some real gems tonight, and I want to share them with you. Also, if you make a rate/review post, make sure to tag it accordingly (with rate/review or something) so that other people can find it. I would love to know what games people are enjoying out there.
Anyway, the highlights for tonight go to:
The Love Letter — Out of every 10 games in LD22, 4.5 used a lone hero and called it a day (nothing wrong with that). Another 4.5 decided that “alone” means “I hate the world” and made an brooding, boring game. And then we have this game. You received a love letter, and you want to read it. But your classmates won’t let you alone, so you need to get away from them just enough to read the letter. Such a fantastic, and yet simple idea! The execution is also very good, even if the game is not finished (you can’t win yet).
Colorless Hope — A well polished platformer. Cute graphics, lots of hidden goodies, and smooth gameplay. You can feel the love that was poured in making this game
The Darkness You Wander Alone — Another platformer. This time the author aimed for a retro feel, and I think he was quite successful. Also, the game was devilishly hard, but in a way that made me want to take on the challenge, not put the game down. Worth it for the nostalgia value.
VOXTERIUM — Amazing. Fun. Addictive. Creative. A shoot-em up, where there is only one enemy, a growing virus, and you move around it. This is a take on the shooter concept that I haven’t seen yet, and I think this has a lot of potential. Also, kitten power-up.
Screaming — This game is not quite there yet, but it has a couple of features that I found interesting. A zombie apocalypse platformer, but you can type, and words appear above your head. If you “talk” near a zombie, it will try to mimic you. Also, sometimes you can talk to the mysterious entity that is following you. I think there is some untapped potential here.
I hope you liked my picks for today! Stay tuned for another selection tomorrow!
better almost as good as making a game all by yourself, from scratch, in 48 hours? Why, receiving feedback on your creation!
So I took the time to rate a bunch of games. I tried my best to offer meaningful comments and suggestions to all the games that the “rate” button put in front of me
Here are some of the best games that I played tonight:
Courage Quest – A very well polished game, a platformer with multiple mechanically varied quests. Nice animations, graphics and sounds.
The End – A neat game with solid controls and a very spooky and well executed mood.
Alone in all Elona – While this game is not very polished at all, it deserves a mention because of its unique and very fun mechanical premise. I liked playing with it, and would play more if the author takes the time to cut the rough edges from the game.
SleepWalker – This game’s text is simply hilarious.
Void – A very, very beautiful game. Just note that the signs don’t kill you, they indicate the end of the stage
See you tomorrow with more game highlights!
Rating entries is a damn hard job. I know many of you think very little about rating or even openly hate it, but IMHO this seems to also be an important part of LD. Especially commenting on people’s entries, giving some feedback to the community, some constructive criticism. And yet, I can still see many users with 0% coolness. There are 427 (71.29%) people with coolness under average of 3.523% and 190 of them didn’t rate any games… Why is that? I know everybody has a life and so on, but come on! You CAN rate at least 6 games or so! I mean, I’m not expecting everyone to leave their lives and rate games, but honestly – if someone has found the time to participate in LD, he or she should also participate in the voting (or at least commenting) process, even if just a little.
I spent on this more than a few days already, just trying to rate as many games as I can, because for a few days I’m not going to rate anything, as I’m gonna be without internet access (sounds horrible, I know).
A few days ago I was pretty bored and wrote a small program in Python to analyze stuff and help me pick games to rate faster, as I find the webpage with entries a little lacking. And because I like numbers and plots, too. Since I noticed that many of LD participants still have coolness around zero, I figured I could share this thing – maybe it will mobilize some of them to give some feedback. Or will be useful in any other way.
So, feature-wise, the script parses LD webpage with your ratings and generates a html file looking like this:
Here are the links:
- Windows binary package (py2exe) + source (tested on Win7 64bit) (py2exe site says it probably needs this)
- Python source only (clean Python 2.7.2, only native Python library dependencies)
- Login onto the Ludum Dare site, and go to the voting page with ALL entries (not the one with screenshots, the one with all your ratings):
- Save source code of this webpage to file data.htm and save it in the same direcory as analyze script/ binary
- Run the script (see README.TXT for more info anyway)
- Analyzer data is saved to log.html in current directory. Open it with Firefox or something similar
- To refresh data stored in log.html, you need to repeat this process
When I started with my first LD, I was at first confused by the somewhat complex voting-system. So I thought I could explain it for anybody who’s interested.
This is what the voting-screen looks like. Here are the details:
1. The list of Developers. The entire list is randomized, to ensure equal visibility. At the beginning only 20 names are visible, but once a certain number of those has been voted on, the list extends, showing the next random batch.
2. Pressing this button will load the entire list. It will still be randomized, though.
3. The amount of votes this developer has gotten.
4. Coolness-rating. Hovering over this spot reveals the coolness-rating of this developer. Coolness is awarded for the percentage of rated games. Should this person rate ALL games, she would get a coolness-rating of 100%. The developer will get a medal displayed on the left, next to the name. Bronze at 25%, Silver at 50%, and gold at 75%.
5. Competition-rating. Games can be rated in the categories Overall, Innovation, Fun, Adherence to Theme, Graphics, Audio, Humor and Community. The Community-rating describes the actions of the developer towards the community, for example by providing blog-posts, timelapse-videos, and other additional pieces of information. Ratings can be 1 to 5 stars, or “n/a”, should you feel you cannot give a proper rating in a certain category.
6. Jam-Rating. The same system as in the competition, only with games that have been entered in the Jam.
7. Text-Comment. An X appears should you have given a comment
I hope this helps