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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Posts Tagged ‘questions’

    Fuck it, let’s do this.

    Posted by (twitter: @BrainSlugs83)
    Friday, April 26th, 2013 11:46 am

    So, I’ve never done Ludum Dare before, but I’ve done the Allegro Speedhack a few times (seems like another life ago now); and I’ve been wanting to get back into gamedev, so… why the fuck not?

    Also, Ludum Dare has a few things that Speedhack didn’t:

    1. No file size limits!? FUCK YES.  (As opposed to speedhack’s 250 KB limit — heh, zip level 10 time, take your sprites down to 4 bpp, let’s get that mp3 sound-fx system working, ’cause wav aint cuttin’ it, etc. haha — way too much time fucking around with bullshit — for the benefit of the 7 people left on this planet who still call the internet up on their telephones — and not enough time coding the shit out of some awesome games!)
    2. No technology limits!  That means I can use C#, or any other technology stack I so choose?  DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it’s really not worth it if you’re writing something that’s going to run in “user land” anyway.)

    Challenge Accepted
    Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam — I’m good to go.  I can’t tell from the rules so correct that if I’m mistaken — somebody — please.  Also do I have to decide if I’m doing the 72-hour-jam or the 48-hour compo up front?  I mean — if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? — Man, I wish I was an IRC nerd right now.

    –Mikey

    New Here, Looking Forward to my First Ludum Dare

    Posted by (twitter: @https://twitter.com/Gravity_Games)
    Tuesday, November 27th, 2012 5:09 pm

    Hi, Gravity Games here, and I can’t wait until the next Ludum Dare! I do however have a few questions about the rules if you don’t mind.

    1) I saw in the rules that we ARE allowed to use base code if its mentioned before the dare, but how far would be considered base? Like, a basic routine to open a window and draw graphics? A basic engine with a level editor (though I’m assuming that this would be a little bit too far to be considered a base).

    2) Continuing the above question, I have a level format that I tend to use for every project I start. I was wondering if it would be okay to copy and paste the same code that reads these files, or would I have to recode the same format from scratch. Or would I have to make a completely new format entirely?

    3) Continuing from the level format question, I already have a level editor for this format. Is it against the rules to use this level editor presuming I use the same level format? If so, would it be acceptable to program a new editor, or should I just type in the levels with a text editor?

    4) Is it against the rules to submit a game to the dare, continue to work on it for the rest of the hours of the jam, and then resubmit it for the jam?

    5) Finally, I’ve never completed a game before (not 100% anyway), much less in 48 hours. Quite obviously this is a big challenge for me, so how would I start practicing? Would you recommend going to past ludum dares and completing them, or is there an ongoing challenge I can use for practice?

    My first LD48

    Posted by
    Sunday, April 15th, 2012 2:08 am

    Hi, this is my first LD and I’m not quite sure if I understand the rules. First off, do we need to film ourselves doing it? And second, can we use game engines (e.g. Unity3D)?

    Tnx


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