Posts Tagged ‘pyxeledit’
This is an experiment for me as it’s my first compo. My first Ludum. Pretty much my first time ever putting these tools together and hoping that I get a working product in the end.
I need to challenge myself, as I haven’t had a glimpse of construction for a long time. In light of recent events in the love department, I figured what a better time then any. As I try and figure out who the hell I am as a single entity, I can try and learn some great tool sets. Some great quick problem solving. And code!
I am a first year New Media/Web Design student at BCIT in Vancouver and only just started playing with some of these code tools. I am thinking of just using CraftStudio and PyxelEdit for my project. It’s going to be a rough and bumpy ride, but I’ve got a great friend (my brother) walking me along this path. He’s done the compo before so he is quick to ease my worry as well as fuel my fear.
Never before have I contemplated that I could even be capable of this kind of thing. I’m a writer, and that’s all I thought I could muster. This weekend is going to be REALLY fun. I look forward to getting to chat with some of you and playing your game!
please, no potato.
I always see lots of game competition online and never really paid attention to it but now i think it’s about a good time for me to try this out. This is my first ever anything. It’s not say I don’t have any interest in game development but i do! I was just afraid of trying but I want this to be my first and not last experience! Very excited to see what others come up with too!
My current tools that I will use for the competition are:
Construct2 – HTML5 Game Creation. I think this is the first piece of software I bought that was game related after Game Maker.
Browser(s): Chrome + Firefox for testing the game out.
Pyxel Edit – For teh pixels ;P
FL Studio – For the music and SFX
I hope with the time I’m given that I’ll be able to have something that works! lol
EDIT: It needed more pictures.
Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.
I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.
- IntelliJ IDE
- DAME for level editing if I really, really have to
- SAI for illustrations
- PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
- Sunvox for music
- BFXR for sound
That covers everything, I think! See you then!
I have released the current build of my pixel art tool PyxelEdit for use during Ludum Dare 23.
It has some special features that might come in handy for making pixel art and tiles.
Get it here:
Here’s a video showing some of it’s features: