Posts Tagged ‘python’
Sunday, August 10th, 2008
Edit: To all of you who think my game is too hard, I have beaten it twice! =P And the laser collision is just box-based, so if you shoot it diagonally you have tons of whitespace to possibly hit the things with. Also, a bug escaped the final version so the non-evil clouds sometimes get stuck indefinitely. It’s fixed locally but not in the zip; oh well.
Here’s the link, includes source (python + pygame) and windows executable (not guaranteed to work, though I have been told it works):
http://shared.nincheats.net/zips/ld12-femme-tower.zip
(If it doesn’t work try: http://67.212.186.26/~jach/shared/zips/ld12-femme-tower.zip )
Will add post-compo thoughts here later. NOW!
It’s about 20 minutes after now. So, what I did horribly wrong this time around:
I slept in too late twice, got distracted by all sorts of things, felt horrible demotivation and considered dropping out for most of the compo. I also didn’t pace myself well (submitted about 2 minutes prior to the end) so the art and sound could have been slightly better.
This game seemed pretty hard to me and to my EXE tester, but I assure you it is beatable. =P

Tags: final, pygame, python, tower
Posted in LD12 - The Tower | No Comments »
Sunday, August 10th, 2008

Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.
Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That’s it!
Requires pyglet/pymunk. Doesn’t run too fast. All those quads to draw, and all.
Windows Binary.
Source code.
Tags: chipmunk, final, physics, pyglet, pymunk, python
Posted in LD12 - The Tower | No Comments »
Friday, August 8th, 2008
I’m a big fan of Python and of PyGame. But I’ve been doodling with Processing for several years now, too, and it’s idea of “sketches” kind of lends itself to a competition like this. For anything more substantial, I’d definitely rock it out on Python… and I still might. But the ease of getting simple things up and running on Processing is really appealing, as is the rock-simple cross-platform capabilities. It’ll depend on the theme and the concept that comes out of it, I suppose. We’ll see in about 35 minutes from now.
Tags: processing, python, tools
Posted in LD12 - The Tower | No Comments »
Sunday, May 4th, 2008
Firstly, I’d like to thank everyone who voted for providing kind and constructive comments in the voting area. They’ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I’m not trying to come across as a complete butthead. In my mind anyone who even got half a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard …. actually I’m almost certain now that they were impossible.

So, I’ve prepared an updated version of Mondrian for those who’d like to play it. I thought I’d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get the latest version a my OMGWTF Games !!1! page. This new updated version includes: (more…)
Tags: mondrian, pygame, python, update
Posted in LD11 - Minimalist | 3 Comments »
Saturday, April 26th, 2008
I would have posted this version earlier but I just took a week off to tour a college and didn’t bring my laptop.(which was a stupid mistake on my part considering all the free wifi.)
There Is No Screwdriver
Version 1.1
Bug Fixes:
Fixed an error of being able to leave the first room without actually opening the door.
Cleaned up the code slightly.
Download
If there are any other bugs or if anyone has comments feel free to leave a comment for me.
Tags: adventure, python, There Is No Screwdriver, update
Posted in LD11 - Minimalist | No Comments »
Monday, April 21st, 2008
You don’t have to wait anymore, here is the win32 binary of the great Color Eater.
Download

Tags: color eater, python, rollbak, win32, winxp
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
04-20-2008 8:40PM EST
With just over an hour left before the deadline I am taking a small break before I try and finish this one out. I have implemented all the features I wanted to and even a few I wasn’t planning on. I ran into a couple big speed bumps but I worked around them and I think I did alright. My story is not going to be finished I know that right now. I don’t want to end it abruptly so it leaves me with one option… Submitting an unfinished game. This really isn’t that big of a surprise to me considering this time yesterday I did not know a thing about coding and couldn’t tell you the first thing about python. I am proud of what I have accomplished though and hope that next time I can finish.
04-20-2008 11:00PM EST
Finally got the game submitted. I had alot of trouble uploading it for some reason so NegativeGeForce hosted it for me and I guess I made it(?) Anyways, I have learned alot within the past 24 hours and really had alot of fun. I didn’t get to complete the story but I was able to create a presentable game from scratch in less that 24 hours without knowing anything about Python. I am really looking forward to learning more and hopefully will be able to join up next time around.
Good luck to all of you who participated in Ludum Dare 11 and I hope only the best in the future.
Tags: , journal, python
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
So here it is. I began writing the story for this game at 11:30PM on 04-19 and started writing the code at 4:00AM 04-20. I have never coded before in my life. I have no previous knowledge of coding but I have spent time around people who do code. I came into this contest with 22.5 hours left and wanted to have a text adventure completed before the deadline. I came close. I did not have time to finish writing the story but I did implement quite a bit and learned alot. So, as far as I am concerned Mission Accomplished.
There Is No Screwdriver.
Text Based Adventure written in Python.

ld11-JamesDM.rar
1.19MB contains source .py file.
I had some hosting issues, hopefully I am not too late.
Tags: adventure, final, python, text
Posted in LD11 - Minimalist | 4 Comments »
Sunday, April 20th, 2008
Here’s the link:
http://shared.nincheats.net/zips/ld11-pepsi.zip
Windows executable coming soon. Requires Python and Pygame at the moment.
Newedit: Here’s the link to the WINDOWS version. Had to change directory structure for it to work. Just run main.exe for it.
http://shared.nincheats.net/zips/ld11-pepsi-windows.zip
Edit: The ZIP will contain the windows executable by tomorrow with no changes to anything else. Also, here’s the screenie. If I come up with more theme arguments, I’ll put them here instead of the readme before tomorrow, but I probably won’t because that wouldn’t be minimal. =P

(Still part of edit) I didn’t really like the idea after about 4 hours into it, but I decided to continue. I’m not too displeased with the final result, though I wish I had another hour or so to make a nice game over and win screen.
Tags: final, pepsi, pygame, python
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
Finally done! You play as gods messenger, trying do defend planets from asteroids. All controls explained in-game.
Dependencies:
Python
Pygame
or none if running from exe
Download source or exe!
And screenshot:

Tags: final, god, python, screenshot
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008

Final version is avaible here: Python source
Needs python and pygame installed.
They are avaible from here: Python PyGame
Tags: final, Ludum Dare 11, parkball, pygame, python
Posted in LD11 - Minimalist | 3 Comments »
Sunday, April 20th, 2008
04-20-2008 12:15PM EST
Just woke up, time for some breakfast and with under 10 hours left it’s time to get cracking… I feel like I will be able to complete all my goals for this project before the deadline and I’m really starting to understand python.
04-20-2008 2:53PM EST
Finally worked out some of the kinks in the movement system, now movement is controlled by typing cardinal directions instead of room numbers. I’m working on adding functionality to the rest of the commands such as “Look Around” and “Examine”. Back to the notepad!
Also… Food update!

Copious amounts of Rice Crispies and 355ml of Red Bull. 
Tags: foodphoto, python
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
Well, after waking up and just drinking some juice, I fixed my music song and tweaked the difficulty levels a bit. So, Framed! is complete!
It’s pretty exciting. I think I’ll make an installer later and post it permanently on my website. For now here are the links for downloading:
Framed! v1.1 Final: (windows) (src)
The windows version was tested on XP on two separate machines, let me know if there’s any trouble. The source requires Python 2.4 or Python 2.5 and PyGame 1.7.1. Enjoy!

You can see a recap of my progress log, after the break.
(more…)
Tags: final, musagi, pygame, python, sfxr
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
Okay, this time I really think I’m done. I added an intro and an outro, fixed some bugs, and changed the way scoring works, and tweaked gameplay a little bit. I also added a windows executable. Cheers!
Source: Download (55 KB)
Windows: Download (3 MB)

Tags: final, pixelman, pygame, python
Posted in LD11 - Minimalist | 1 Comment »
Sunday, April 20th, 2008
I finally settled on a name. Since this game is based on one of my past projects, a roguelike called “The Hunter”, I kept thinking of corny names like “Hunter 2D” for its contiguous 2d coordinate system, and “Hunter 360″ for 360 degrees of freedom. Yuck. Finally I came up with “Omnihunter” for an omni-directional version of The Hunter.
As for the polish I added since my last post, it was mostly a hour worth of minor bug fixes, and I replaced the alligator graphic with a rat because it matches the monsters’ movement pattern better. Here’s what it looks like:

It’s very… minimal. There’s a lot more I could have done with this game, like adding more types of monsters, give the player a choice of weaponry, make the monsters spawn out of things that the player can destroy, add walls and turn the environment into a labyrinth, add animations… even make the rats spontaneously combust. Overall, though, I’m pleased with how it turned out. It’s nice to see my entire development cycle outlined in my posts, and for my idea to have become a reality in about a day. Plus, I have fun playing my game, and I think other people will too.
According to my posts, it looks like I have spent around 9-10 hours of work on this project over the course of 26 hours. Somehow I think it should have taken me less time than that, seeing as it’s a very simple game, but I finished a project for once, and I have plenty of time to spare. Better that than not finishing in time.
Download the game here: http://www.mediafire.com/?xcmndkznj4n
EDIT: On second thought, there were still a few changes I wanted to make. I’m really cutting it close with only 17 minutes left. Download the updated version here: http://www.mediafire.com/?jdmmi1k5e7y
Dependencies:
Tools used:
- Ubuntu
- gedit
- terminal + command line python interpreter
- GIMP
- Audacity Sound Editor
Tags: final, Omnihunter, opengl, pygame, python
Posted in LD11 - Minimalist | No Comments »
Saturday, April 19th, 2008
04-19-2008 11:30PM EST
Hey all, I am JamesDM. I have never coded a line in my life. I have however worked with NegativeGeForce for quite a while, learning the ins and outs of game design. Through NGF I heard about Ludum Dare and decided I would give it a shot. I am downloading Python as I write this and will make an attempt to learn basic python, write and code a text adventure game before the deadline. This leaves me about 22.5 hours to complete this. Hopefully I can make the deadline and I hope to learn a thing or two and hopefully have alot of fun.
04-19-2008 11:59PM EST
Python is installed and I just finished skimming the documentation. I also outlined my game and have started working on the storyline.
04-20-2008 12:58AM EST
I’m still tossing around some ideas of how to use the minimalist theme to its full potential for this project. I went over some basic code with NGF and he helped me with some basic examples. Also, Dinner time…

And pre-game desk.

Tags: desk, foodphoto, python
Posted in LD11 - Minimalist | 2 Comments »
Saturday, April 19th, 2008
Well, I guess I finished my entry, though I might add some more levels tomorrow. Gonna go chill out and play my DS now… Cheers
Source Code: Download (53 KB)
Windows: (I’ll upload a binary later, hopefully)

Tags: pixelman, pygame, python
Posted in LD11 - Minimalist | 1 Comment »
Saturday, April 19th, 2008
Woohoo! I have a menu! Yeah, its not the best looking menu in the world, but it works

Tags: menu, pixelman, pygame, pymike, python
Posted in LD11 - Minimalist | No Comments »
Saturday, April 19th, 2008
Woot! I’ve made some good progress on my game. Its a 2D platformer (how inventive, eh?). Unfortunately, its really hard not inserting all my ideas in, since the theme is “Minimalist”. Anyway here’s a screenie of my prog:

And believe it or not, everything you see on there is in one file! Now that’s minimal 
Tags: early dev, pixelman, pygame, pymike, python, sequel
Posted in LD11 - Minimalist | 2 Comments »
Thursday, April 17th, 2008
I just made my first giant clock! I am so ready for Ludum Dare now that I have this incredible custom library at my fingertips:
import os, pygame, random, math, pgu
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((800,480))
timer = 0
seconds = 0
minutes = 0
timertext = str(minutes) + “:” + str(seconds)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
font = pygame.font.Font(None, 500)
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0,0))
quit = 0
while not quit:
for e in pygame.event.get():
if e.type is QUIT: quit = 1
if e.type is KEYDOWN and e.key == K_ESCAPE: quit = 1
background.fill((250, 250, 250))
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0, 0))
pygame.display.flip()
clock.tick(60)
timer = timer + 1
if timer == 60:
seconds = seconds + 1
timer = 0
if seconds == 60:
minutes = minutes + 1
seconds = 0
if seconds <= 9:
timertext = str(minutes) + “:” + “0″ + str(seconds)
else:
timertext = str(minutes) + “:” + str(seconds)
Tags: custom, LD11 - Minimalist, library, pygame, python
Posted in LD11 - Minimalist | No Comments »
Sunday, February 24th, 2008

I made a few more updates to my game, so this is the real final release. Enjoy!
The story of “Invasion of the Blobs”:
A satellite orbiting Earth detects a mass of weird lifeforms rapidly heading towards the sun, that seem to collect around a massive green lifeform. Alarmed, and taken completely by surprise, Earth deploys a top-secret spacecraft to destroy weird mass of blobs, and the strange lifeform they collect around.
Source: http://pymike93.googlepages.com/iob-src-final2.zip
Windows: http://pymike93.googlepages.com/iob-win32-final2.zip
Tags: final, pygame, pymike, python
Posted in LD10.5 - Unexpected/Surprise | No Comments »
Sunday, February 24th, 2008
This is my final release of “Invasion of the Blobs”. I’m not completely happy with it, but oh well… there’s not many changes to the game, but a windows binary is now available. Have fun playing!
Source: http://pymike93.googlepages.com/IOB-final-src.zip
Windows: http://pymike93.googlepages.com/IOB-final-win32.zip

Tags: pygame, pymike, python
Posted in LD10.5 - Unexpected/Surprise | No Comments »
Saturday, February 23rd, 2008
Version 0.2 source code is available here:
http://pymike93.googlepages.com/IOB-0.2-src.zip
Here’s a screenshot of the boss:

Tags: invasionoftheblobs, pygame, pymike, python
Posted in LD10.5 - Unexpected/Surprise | No Comments »
Saturday, February 23rd, 2008
Here’s the first source release of “Invasion of the Blobs”:
http://pymike93.googlepages.com/IOB-0.1-src.zip
Here’s a look at my new menu:
Tags: pygame, pymike, python, release
Posted in LD10.5 - Unexpected/Surprise | No Comments »