Posts Tagged ‘pysfml’
This is my second Ludum Dare, I did reasonably last time, so I hope to improve upon that result this time.
Libs: SFML2 with the Cython bindings.
Audio: I’m thinking of making some stuff with my rock band (yes, the game) instruments, if I get the time extra, might be something a little interesting.
Graphics: The GIMP and what little skill I posses at art.
As with last time, I’ll get Linux and Windows builds made, along with source code for those that want it.
This time, I’m actually deciding to do this in advance, so got a timelapse program ready, and done an I’m In video. I’m also at Uni this time, not home, which is actually useful as I have more room here. Just before the start I’ll upload some pictures of my desk space.
So, I worked until about 4am last night, got some initial stuff down, then grabbed some sleep. I’ve been working all this morning. A few minutes ago, I had a power cut.
Annoying, but no big deal. Everything should be fine, and I have my fileserver with backups on.
Of course, I hadn’t done a backup since starting. Reboot, and what do you know, my main file of source code is blank. I was not impressed.
Fortunately, I opened PyCharm, looked under local history for the file, and PyCharm saves the edits you make for itself – disaster averted. I can say I was very happy indeed.
Anyway, update on the actual game, got an idea down, but don’t want to spoil it. The current name is “Unrest”, and I went for pySFML in the end.
So, I’m in the UK, only just heard about it, why not. Let’s see how it goes.
I’m planning Python, probably with pysfml or pygame, probably pygame as the new bindings for pysfml are not particularly stable at the moment. Not much in the way of plans as I only decided to do this a very short time ago!
Not sure how much I’ll post during – or even if I’ll finish something, but we’ll see.
So yeah… now I wait.
Edit: I’ll also be using PyCharm as my IDE. Great bit of kit. Running atop my Arch Linux/KDE setup.