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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘pyglet’

Progress, progress

Posted by noonat
Saturday, April 18th, 2009 1:29 am

Finally got Pyglet loading tile maps exported from Tile Studio, and doing collision against the edges. Loading a y-down tile map in a y-up coordinate system is surprisingly confusing when you’re tired. ¬_¬

Physics next!

my game lib.

Posted by jaber
Friday, April 10th, 2009 1:03 pm

I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.

Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 – 11pm GMT+8 = 24 hours)

I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager

http://code.google.com/p/jabersgamelib/downloads/list

Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.

Have a look at the example – don’t just copy and paste the example code and add your contents later.

EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.

Martini Serpents

Posted by fallspace
Sunday, February 8th, 2009 10:14 am


Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.

A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.

Instructions:

There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.

Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.

-Simon

Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you. :)

Cannon Hates Tower

Posted by Sivart13
Sunday, August 10th, 2008 6:44 pm

Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.

Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That’s it!

Requires pyglet/pymunk. Doesn’t run too fast. All those quads to draw, and all.

Windows Binary.

Source code.

Snowroller Final

Posted by viblo
Sunday, December 16th, 2007 3:30 pm

Wow, “finished” the game with more than an hour left. Very simple gameplay, but at least playable in a couple of minutes (I hope!). Note: This version require that you have python and pyglet installed. Read the readme.txt! I will hopefully be able to make a py2ex’d version tomorrow.
The game can be downloaded here: Snowroller download (2nd try)

edit: Papper found a last minute bug that Ive fixed (within the time.) Now it is the final version (really!).

Snowroller Final

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