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	<title>Ludum Dare &#187; py2exe</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/py2exe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>PyOpenGL + Py2Exe Woes</title>
		<link>http://www.ludumdare.com/compo/2008/07/07/pyopengl-py2exe-woes/</link>
		<comments>http://www.ludumdare.com/compo/2008/07/07/pyopengl-py2exe-woes/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 18:20:28 +0000</pubDate>
		<dc:creator>keeyai</dc:creator>
				<category><![CDATA[MiniLD #02]]></category>
		<category><![CDATA[py2exe]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2553</guid>
		<description><![CDATA[Ok, I&#8217;ve been trying to make an executable of my game all morning but I can&#8217;t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in 3.0.0b1 I had a working solution, sort of. Now, however, I can&#8217;t get that to work and am just running into this error [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;ve been trying to make an executable of my game all morning but I can&#8217;t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in 3.0.0b1 I had a working solution, sort of. Now, however, I can&#8217;t get that to work and am just running into this error over and over:</p>
<p>&#8220;RuntimeError: Unable to find an implementation for the &#8216;win32&#8242; (&#8216;nt&#8217;) platform&#8221;</p>
<p>The only things I could find online are similar problems with no responses or solutions.</p>
<p>Does anybody have any advice?</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Introductions, py2exe and cx_Freeze for the Linux-centric</title>
		<link>http://www.ludumdare.com/compo/2008/04/16/introductions-py2exe-and-cx_freeze-for-the-linux-centric/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/16/introductions-py2exe-and-cx_freeze-for-the-linux-centric/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 10:25:38 +0000</pubDate>
		<dc:creator>pansapiens</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[cx_Freeze]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[py2exe]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/16/introductions-py2exe-and-cx_freeze-for-the-linux-centric/</guid>
		<description><![CDATA[Hello all &#8230; I&#8217;m a LD first-timer, intending to give it a shot this time around. I suspect I&#8217;ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the &#8220;Day Job&#8221;(tm) &#8230; but I&#8217;m prepared to give it a red hot go. I&#8217;ll almost certainly be using Pygame (1.8) and [...]]]></description>
			<content:encoded><![CDATA[<p>Hello all &#8230; I&#8217;m a LD first-timer, intending to give it a shot this time around. I suspect I&#8217;ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the &#8220;Day Job&#8221;(tm) &#8230; but I&#8217;m prepared to give it a red hot go. I&#8217;ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) &#8230; unless for some reason the theme makes me want to write a text adventure <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Since I typically develop on Linux, I&#8217;ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal <a href="http://gamedev.pansapiens.com/2008/04/packaging-a-python-game-for-distribution-on-windows/">py2exe and cx_Freeze &#8216;tutorial&#8217; is here</a> &#8230; it&#8217;s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/16/introductions-py2exe-and-cx_freeze-for-the-linux-centric/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Basecamp Chain Reaction &#8211; binary version</title>
		<link>http://www.ludumdare.com/compo/2007/12/18/basecamp-chain-reaction-binary-version/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/18/basecamp-chain-reaction-binary-version/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 08:14:12 +0000</pubDate>
		<dc:creator>negativegeforce</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[py2exe]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/18/basecamp-chain-reaction-binary-version/</guid>
		<description><![CDATA[Finally I built a binary of the game with py2exe. I had trouble with pyopengl since it used a .egg file. I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now. A few words to py2exe authors: include .egg support. I was [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I built a binary of the game with py2exe.  I had trouble with pyopengl since it used a .egg file.  I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now.  A few words to py2exe authors: include .egg support.</p>
<p>I was tempted to add game pad support, add sound and tweak the game play more.  I dont think thats fair though =p</p>
<p><a href="http://www.impellerhead.com/misc/ld10/ld10-negativegeforce.zip"><br />
download</a> &#8211; binary executable for windows<br />
<a href="http://www.impellerhead.com/misc/ld10/ld10-negativegeforce-src.zip">download</a> &#8211; multi-platform source and art files</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/18/basecamp-chain-reaction-binary-version/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Py2EXE version</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/py2exe-version/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/py2exe-version/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 04:33:16 +0000</pubDate>
		<dc:creator>rabidpoobear</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[double entendres]]></category>
		<category><![CDATA[py2exe]]></category>
		<category><![CDATA[soup nazi reference]]></category>

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		<description><![CDATA[Here&#8217;s a packaged version of my code for all you Windoze folk. link Sorry Mac Daddies, no binary soup for you.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a packaged version of my code for all you Windoze folk.<br />
<a href="http://uweb.txstate.edu/~vp1021/files/DDMC-binary.zip">link</a></p>
<p>Sorry Mac Daddies, no binary soup for you.</p>
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		<slash:comments>0</slash:comments>
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