Posts Tagged ‘puppy’
botanic quest – 11 hours to the end

lunch time …

and we got a new player at home !! his name is Neskau
distracting everybody including me LOL.
After some drawing hours got the graphics that I will use

and made lots of improvements to the framework itself, including the colision handling, and finishing the desktop implementation, that probably broke the android one hehehehe, but for now the target is finish the game and post-compo will make sure jaga can have both implementations working.
Mini LD 8 !! …and a conundrum
I love the theme of the mash up and am scouring the archive grid looking at old thumbnails. I’m trying to find a concept that won’t be too ambitious at all. The reason? Because this weekend I will make some progress towards learning AS3 I hope. I have my Essential ActionScript 3.0 book handy. I have my Flash CS4 Professional book handy. I have healthy snacks… I have angry chihuahuas.. (well not really, but my wife and I are picking up a new puppy tomorrow! Shiba Inu mix, not chihuahua I’m afraid.)
I have already made 1 Flash AS2 game so far but know nothing about actually using the Flash tool for making animations and such things. I also “know” AS2 in that sense that I’ve been programming in other languages a long time and can now brute force any kind of ugly code into working but I’m far from the land of knowing best practices so far! I really want to push on past AS2 though.
I think it would be fun to find a mash-up game that will ideally not be too large in scope that will allow me to get to know the Flash authoring tool and AS3. It does mean I have to make some more progress in the AS book.
Only time will tell what will happen. Epic Fail? We shall see!

