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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘prototype’

Rolling rolling rolling

Posted by HybridMind
Sunday, February 21st, 2010 9:44 am

Alien Flight Academy wip

Here is the latest flash build of my game (you have to click on the game before it will have key focus)

Starting to get collisions and scoring in.  Still need to implement time over conditions and enemy ramp up at various time points.  Need to get jets and tanks in now too.  You can get points now and be killed though.  Tons of balancing will have to be done once I get all the game elements in.  Oh and also hopefully add music, sounds, and more then rectangles for all the objects too! 9 hours left…

current prototype

Posted by HybridMind
Saturday, February 20th, 2010 5:06 pm

prototype

This is like the fourth prototype I’ve worked on so far.  Things are going slowly today for me as I have been scattered between a few ideas while I hoped for one to spark my excitement.  I think I’ve finally got an idea I’m psyched about enough that I’m doing a bare bones playable version of.  Hoping the scope is right for the time remaining.  We shall see.

Dying in Context

Posted by hamburger
Sunday, April 19th, 2009 7:09 am

Good morning friends!

For anyone who feels like playing a very unfinished game, here’s the state of mine as of last night. The beginnings of the gameplay are there: notice now as you switch between your senses, sometimes you experience portions of the outside world. That’s what the deathbed experience is all about.

I have like 10 things on my list for the next 12 hours, so I better get to work.

CLICK HERE TO PLAY THE WORK IN PROGRESS IN YOUR BROWSER.

Click to Play

Gas chamber

Posted by fidaner
Saturday, April 18th, 2009 9:35 am

In the beginning is an empty room with little people (white boxes) in it. The poisonous gas starts to flow downward from the top. The people start running from the gas (red boxes) when they smell it. They die after some time (black boxes). You build additional walls to manipulate the gas. By manipulating the gas, you can poison people differently, and make them flee to different directions. The control is somewhat indirect. This can be the level editor, or it can rather be the gameplay itself.

prototype2

As you can see, this is still a toy. When it becomes a game with a backstory, you’ll probably have to kill some guys and rescue others. There’ll be some sound and graphics too, hopefully.

You can test and comment on the prototype:
Download fidaner-LD14-prototype1 (Windows)

Keys:
Enter – Restart
LMB – Put wall
RMB – Delete wall
MMB – Put agent

I’m open to new ideas too.

it’s a crypto critter mystery!

Posted by HybridMind
Friday, February 6th, 2009 9:10 pm

I decided to participate after all.  I think I began around 8pm EST.

A mysterious screenshot of my cryptozoology game.. ;)   Time to go to bed.

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    Awarded by PoV on March 17, 2010
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