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	<title>Ludum Dare &#187; prospector</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>LD10 Final Entry: Short Fuse</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/ld10-final-entry-short-fuse/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/ld10-final-entry-short-fuse/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 21:50:26 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[prospector]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/ld10-final-entry-short-fuse/</guid>
		<description><![CDATA[This is it! Pretty darn complete. Download here: shortfuse.zip (1.1mb) I tried making music, and that was a bad idea, so I didn&#8217;t put it in. Love those SFXr sounds, though! Note: If it runs way too slow, or just if you prefer, you can use the command line argument &#8220;opengl&#8221; to run it in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen8.jpg" title="ld10 screen 8"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen8.thumbnail.jpg" alt="ld10 screen 8" /></a></p>
<p>This is it!  Pretty darn complete.  Download here: <a href="http://hamumu.com/goods/shortfuse.zip">shortfuse.zip</a> (1.1mb)</p>
<p>I tried making music, and that was a bad idea, so I didn&#8217;t put it in.  Love those SFXr sounds, though!</p>
<p>Note: If it runs way too slow, or just if you prefer, you can use the command line argument &#8220;opengl&#8221; to run it in openGL instead of directX.</p>
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		<title>End of Day 2</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/end-of-day-2/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/end-of-day-2/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 04:43:16 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[barrels]]></category>
		<category><![CDATA[big pixels]]></category>
		<category><![CDATA[prospector]]></category>

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		<description><![CDATA[Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here: There are 15/14 barrels done because the [...]]]></description>
			<content:encoded><![CDATA[<p>Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.jpg" title="LD10 screen 6"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.thumbnail.jpg" alt="LD10 screen 6" /></a></p>
<p>There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.</p>
<p>I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I&#8217;ll probably not bother.  Just polish this up and ship!</p>
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