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Posts Tagged ‘prospector’

LD10 Final Entry: Short Fuse

Posted by
Sunday, December 16th, 2007 1:50 pm

ld10 screen 8

This is it! Pretty darn complete. Download here: shortfuse.zip (1.1mb)

I tried making music, and that was a bad idea, so I didn’t put it in. Love those SFXr sounds, though!

Note: If it runs way too slow, or just if you prefer, you can use the command line argument “opengl” to run it in openGL instead of directX.

End of Day 2

Posted by
Saturday, December 15th, 2007 8:43 pm

Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here:

LD10 screen 6

There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.

I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I’ll probably not bother.  Just polish this up and ship!


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