Posts Tagged ‘prospector’
LD10 Final Entry: Short Fuse
This is it! Pretty darn complete. Download here: shortfuse.zip (1.1mb)
I tried making music, and that was a bad idea, so I didn’t put it in. Love those SFXr sounds, though!
Note: If it runs way too slow, or just if you prefer, you can use the command line argument “opengl” to run it in openGL instead of directX.
End of Day 2
Things are really about done here. Tomorrow is going to be all about making levels, the main menu, and polish. I think it will be relatively fun, depending on how the levels are done. You can now both win and lose, the former of which is shown here:
There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.
I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I’ll probably not bother. Just polish this up and ship!

