Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
  • Ludum Dare 30 Begins: in 2 days, 0 hours, 37 minutes, 2 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Get Ready for LD!) | MiniLD #53 ]

    Posts Tagged ‘progress’

    Progress “To Surface” for Ludum Dare 29

    Posted by (twitter: @VsioS)
    Saturday, April 26th, 2014 11:45 pm

    After taking 17 hours doing concept. finally able to execution process.

    I will give my game title “To Surface” since it will about a fish who lost in an unknown cave that it must find its way to the surface. There will be also creatures who will try to kill the fish.


    I am still making the levels. Here are some of the progress:




    Progress Update

    Posted by (twitter: @http://twitter.com/JPSMJordan)
    Saturday, April 26th, 2014 9:10 pm


    In my game are currently: Dirt, Grass, Stone, Iron, Ruby, Diamond, Emerald, Sapphire, Gold, Ladders, Levelgenerator, a cool mountain background, a simple inventory and and and…

    Just starting with just 23 hours left

    Posted by (twitter: @sputnikgames)
    Saturday, April 26th, 2014 7:15 pm

    I decided to try Ludum Dare.  Normally I wouldn’t because my son has soccer tournaments and this weekend is National Cup.  He couldn’t play because of an MCL injury so instead of sitting around watching hockey, I’m creating a game, taking my daughter to Michaels and the library, going for walks with my son for physical therapy, cooking lunch and dinner AND finally coding and watching hockey (Go Kings!).

    At first I was thinking is not sure a goos idea to participate. I only have about 23 hours left.  I’m starting very late.  I have two ideas with minimal sketches and no code written yet.  Then I thought, hell, it’s like being back a Disney making last minute games for the launch for Disney Daily Blast &  Disney XD where I only had hours from concept to live.

    What I’ll be using

    • TypeScript
    • Phaser 2.0.2
    • Visual Studio Web
    • Photoshop
    • Coffee to keep me awake

    Starting right now I’ll be posting updates to my @sputnikgames on twitter.  I’ll also be posting a link to the game as it progresses.

    Let’s see what happens…


    It’s the Snakeformer! Half Snake, Half Platformer.

    Posted by (twitter: @tolicious)
    Saturday, April 26th, 2014 5:25 pm

    This was not my original concept. It somehow happened! I am innocent!

    The movement rules are:

    1. When the head isn’t resting on the floor or another snake part, the head will move downwards.
    2. When the snake isn’t touching the floor anywhere, the whole snake falls down.


    Posted by (twitter: @GameDevBenedikt)
    Saturday, April 26th, 2014 4:44 pm

    eelfroth worked one day only on the shader. Here the result:

    Bildschirmfoto 2014-04-27 um 01.32.52

    (“I made a vertex shader that distorts the frameBuffer to a parable. tedious Array pushing at its best.▤▥▦▧▨▩”)

    fucking memory leaks all over the place; but whatever, we’ll fix them.
    Tomorrow: more gameplay work, adding sound effects and more decoration sprites. Probably also performance optimization.



    End of first day – progress

    Posted by (twitter: @Ananace13)
    Saturday, April 26th, 2014 3:17 pm

    Well, I’ve managed to get the basic controls working. Now I just need to actually make the game mechanics and it’ll be done.


    You can find builds on my build page, both for Windows and Linux (Testing would be appreciated). Source is also available on my Github

    The controls as they stand right now are;
    Arrow keys, Enter, Escape (Intro screen is skippable with Escape)

    Rebindable – Both Keyboard and Joystick (Uses button/stick layout of the 360 controller when telling you what an input is bound to)

    Digging in the game is done by holding the dig key and pointing in a direction with the movement keys, right now you can’t move and dig at the same time.

    First Screenshot

    Posted by (twitter: @GameDevBenedikt)
    Saturday, April 26th, 2014 12:31 pm




    Gameplay a bit lacking but graphics are very nice and sound is awesome.
    Bildschirmfoto 2014-04-26 um 21.28.25



    Paranoia, Progress Update #1

    Posted by
    Saturday, April 26th, 2014 11:39 am

    My game (called paranoia until I think of something I like), is coming along a bit slower than I’d like, but its going to get done. No other way around it, won’t let myself have it any other way.

    Have a GIF (gif optimizations make it look ugly, and gradients now aren’t gradienting):


    Progress update 01

    Posted by (twitter: @Zazanxors)
    Saturday, April 26th, 2014 10:30 am
    So casual.

    So casual.

    Getting better. Right-side code is mostly done, though the text-box is still useless.

    Back to the drawing board. I’ve no idea what to do with the left side just yet.

    Summersaulting Swans

    Posted by (twitter: @AtkinsSJ)
    Saturday, April 26th, 2014 9:54 am

    After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! :D

    I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”. :D

    Remind me never to make a jam game using box2d again, blegh.


    Posted by (twitter: @https://twitter.com/sanesquid)
    Saturday, April 26th, 2014 9:20 am


    IndieSquid - Ocean


    Decided to make my ocean a little bit brighter. Also added some seaweeds and simple models.



    Posted by (twitter: @Ananace13)
    Saturday, April 26th, 2014 8:09 am

    So, almost a day into the compo and I’ve gotten myself done with the basic game looks. Going rather well I’d say then.


    I’ve still got to add proper physics, proper digging, resource management, buildings, etc, etc, etc. But it’s still going rather well I’d say.
    Plus, I’ve somehow managed to actually make the game look okay, which I’m the most surprised about. I was expecting it to look horrible at this point, and all it does is look unpolished.

    You can watch me creating it on my twitch page, though I’ll be breaking for some food right after this post. Look back in an hour and I’ll be back, hard at work again.

    Current Progress for LD #29

    Posted by (twitter: @VsioS)
    Saturday, April 26th, 2014 1:20 am

    So my progress for LD #29…

    Still struggling on thinking about the stable concept for the game.

    Also, I am planning to incorporate with one of 1GAM theme.


    Also, I will use the same game engine(?) like my previous 2 games, so no programming at all but also no frame-update so I need to carefully choose the concept  under the no frame-update limit.


    Also, if I can finish this game, it will be the 3rd game I made in month April 2014.


    Also, this is my first time posting a post in Ludum Dare \ :v /

    Step one

    Posted by
    Saturday, April 26th, 2014 12:04 am

    We ran through a few ideas, like X-ray glasses, an ant hill, a game where you have to glue down manhole covers to keep a monster from escaping the sewer, what we’re rolling with now is: What is 90% below the surface? An iceberg.


    Definitely a good start, eh?

    All posts, images, and comments are owned by their creators.

    [cache: storing page]