Posts Tagged ‘progress’
Nearly 27 hours in, 21 to go, and I feel fiiiine.
The game is coming along slowly but surely. As always, I make up most of the game design as I go along. Still no way to win, and so far it’s easy to avoid losing, but I can’t help myself – I like those little critters:
So once again this game will be first person, however now I’ll be stressing upgrades and secrets and things to do within the game. You have 10 seconds for each wave, and each one gets progressively harder. You have to combine your own shooting with strategic turret placement in order to stop the waves of enemies!
I also was able to throw in a good amount of easter eggs and references that you will get if you have played any of my previous ludum dare games So far this game is coming along on schedule and it should be complete by tomorrow!!!!!
I’m loving the progress on this competition. Much more smoothly progressing than in many of the recent LD’s I have participated in. Makes me smile.
The progress so far:
- Wrote the narrative, it’s going to be fantastic
- Finished the map loading
- Created one mob
- Finished the collision between player and map, and mobs and map
- Game states
- Movement and Jumping are smooth and looking good!
- There is an attack, but it’s not so smooth yet
Yet to finish before bed:
- Create the levels
- Create new mobs
- Rework the attack
- Create Death
- Create player-to-mob and mob-to-player collision
- Create level portals in & out
- Create collectible drops from mobs
If I can accomplish all of that, tomorrow’s work will be the most fun of all!!
I am going to have dinner with my sweetheart soon. That’s going to help me feel a lot more motivated when I sit back to the computer to program. Best Ludum Dare yet! <3
(mandatory screenshot )
I’d never even opened Construct 2. before the start of this Ludum Dare, but it’s helped me make some really good progress, and I even had a normal night of sleep!
Next up, I want to make the dragons come out of a portal (instead of just a rectangle that moves around) and I’m going to turn the end-goal into a legitimate tesseract instead of a 2D square.
The game is a standard tower-defense w/a mostly-fantasy theme… but 10 seconds come into play a lot. There is a progress bar under the Tesseract (the point you defend) and every 10 seconds it fills up and grants you more crystals (you’re seeing a fading popup notification of the crystals in this shot). At the same time, there is a yellow progress-bar under the “10″ which fills up at the same speed. It isn’t in the screenshot since I took the screenshot right at the end of the interval – so that you could see the crystals!
my progress over the last 3 hours. i’ve got sound, but no game yet.
Ten seconds to finish the race. Each race. Watch out for the obstacles like my horrible traffic cones. Dodge them by switching between lanes on the course.
Hoping to add cool particle effects and sounds slash music soon. Also perhaps a carpet texture?
Stream @ twitch.tv/knirsch
Good luck other devs! I’ll see you on the other side.
Another quick progress report on Dwarf Wars. I’ve added sound effects and a (somewhat annoying and depressing) piece of theme music. I must say, sfxr is a life-saver!!
And now for a quick break for lunch. I can smell bacon downstairs.
I’m gonna call my game “Feisty Forest”.
It’s about “Riding Hood” entering the forest once again to reach Grandma’s hut for cookies and whatnot. Along the way, she encountered the Forest Fairy that will open the way to Grandma’s hut if Riding Hood could survive Fairy’s 10 second challenges. Or else… she dies! *horror sfx goes here*.
The challenges will be procedural generated, with some guidance / rules. I’m also trying to limit interaction to just touch and only touch. For desktop users, don’t worry, you can use mouse click instead. Currently listed 3 challenges, and 1 challenge mechanic/prototype done.
In the meantime, here’s the current art for Riding Hood, the color palette and preliminary UI layout:
My first LD, I’m happy with how things are going so far but I am afraid that I’ve planned too much.
Today i woke up around 6 hour after the theme had been announced and started working on it after i had breakfast.
Now i have worked with my game for about 4 hours and i’m progressing good so far.
Here is a link to what i have so far: https://googledrive.com/host/0B_qeG47GkI9CWjdLY0tXRHdROGs/LD27/
Controls are arrow keys to move and space to shoot.
When the timer hits 0 then something will happen
After a busy evening of brainstorming and idea crafting, our first day of the Ludum Dare game jam has drawn to a close! Before I go into what the process was like, I think some introductions are in order. In addition to the regulars over at Neo-Blue, we have two special guests participating in the game jam with us:
Satoko “Holly” Young, Music Composer / Sound Designer (@SkittlegrlSound)
Holly has found the time in between her work at SkittlegirlSound.com to join us for Ludum Dare! She’ll be creating the music and sound effects for our game.
Mieko Haire, Artist / Graphic Designer (@Sadomin)
Mieko has taken time out of her busy schedule to lend her artistic talents to our Ludum Dare project! She’s going to be taking care of all of our environment and character assets.
At 6:00p.m. PST, the Ludum Dare 27 theme of “10 Seconds” was announced. We immediately started work on coming up with ideas for fun game concepts that would match the theme. After creating an initial set of about 18 different concepts, we set to work trying to trim the list down. Most of the weaker ideas fell off naturally as we removed concepts that didn’t adhere closely enough to the theme or didn’t inspire a lot of interesting discussion on ways to expand on the idea.
After a fair amount of time, we were able to get our concept list narrowed down to a collection of our top eight ideas. From there, we set to work trying to plan out the design specifics and work requirements for each of the remaining concepts. This was really helpful as it allowed us to identify the ideas that were hard to lay out gameplay specifics for or were a bit too ambitious for the 72-hour game jam.
In the end (around 1:00a.m. PST), we finally narrowed things down to the game concept that we’ll be working on for the game jam. We actually ended up choosing an idea that was initially unpopular, but sparked an interesting design conversation late in the process. I don’t want to give away too much yet, but I can say that the idea we came up with is much… creepier than anything I’d thought we’d work on.
Check back with us tomorrow (later today?) when we’ll hopefully have some of the first screenshots of the actual work in progress to share!
I’ve made significant progress on my game tonight, but it is time for me to hit the hay. I finished spriting, movement, and basic UI elements, as well as some very basic AI. Here’s a screenshot, if you like those better than words (and I don’t blame you if you do!)
Have a good night, all! And good luck with your games!
spent some time with my new “el-cheapo” graphics tablet and the gimp tonight … really only two things in the game, and one is a pallette swap. But none the less it fits my game just fine, and though I am no artist or animator, I think they came out ok enough
my deal is, if I start with placeholder graphics, the final product always ends up with placeholder graphics, I just try and knock out as many assets as possible early on to focus on code for the rest of the time.
though now that I see it animated, the walk is messed up, oh well moving on, time’s a tickin! fix it if I have time.
Phew. Midnight already here. 3 hours into the competition, I think I have a good start. The dwarves are movable currently through a click-system. The orcs are just mock-ups right now, but they’ll move eventually… I hope. Anyways, check it out:
Not to shabby, in my own opinion. How’s your game coming along?
Hi, this is PhilZ.
Unfortunate for me, I lost my other account’s password and could not get a new one, mostly of because I forgot the email (whops), So made a new one. This will be my second time on Ludum dare (If I participate in the competition and I am looking forward to it).