Posts Tagged ‘programming’
A new Udacity course has just begun, which may be of interest to (future) HTML5 game programmers.
(Or Watch the short intro video: https://www.youtube.com/watch?feature=player_embedded&v=F3JeV756B7w )
The course has only just begun so there is not much content yet, just Unit 0 and Unit 1.
Free to sign up and participate.
There are other courses too, ranging from beginners to advanced (python mostly, and even non-computery courses like physics, statistics, algebra)
It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):
Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end
- Art: Adobe Illustrator / Adobe Photoshop
- Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
- Base Code / Libraries:
Asset Manager from the Google I/O presentation for pre-loading images.
My base template
- Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW