Posts Tagged ‘programming’
After hours of thinking about this, while showering, running, sleeping, coding other stuff, then finally, my proudest achievement in this weekend:
(it changes the 8-way movement of a topdown character so that when he moves diagonally, he doesn’t move faster than when travelling vertically or horizontally.)
****I posted new questions about compilers and editors in the comments please read them ****
I am an experienced programmer and know a few languages.
I want to start making games with a windows 7 computer for any operating system (linux, Mac and Windows).
I do not know which is the best coding language to use for that that is free But has a good compiler and runs well. I also do not want to use software like gamemaker or construct. Something like c++ or java or love2D so please take that into consideration!
Also what libraries would I need for 2D games for now to make it with.
Thanks so much for your help in advance! I really want to become some kind of game devloper so this is key.
Hope you all are having fun in the ludum dare! Expect me to be ready for the next one!
Hope my questions make sense!
Today was more difficult than me and Sebastian have anticipated. He spent a long time today having trouble with drawing characters. I have also had troubles based on programming porting and the options menu. We managed to get some things done however in the 7 or so hours we worked today (all on stream on Twitch.tv/zxeonz and twitch.tv/threadNecromancer) His log will be coming sometime tomorrow.
Anyway, what I have managed to accomplish today.
- Set up parallax scrolling for the Y axis of the camera //This was the last thing I accomplished today, and also the easiest. I merely needed to add a few lines of code to the existing Strider Run codebase for the camera.
- I updated the start and options menus.
- I worked on ranged weapon implementation. It currently has a few problems with the gamepad control not working, and the controls for the mouse are inverted.
- I added the ability to resize the window. //I just need to add an option for Full Screen.
Anyway, that is all we have accomplished on Day 1. Do tune into my Twitch channel if you want to see the development process. I will be streaming most of the day on Twitch.tv/zxeonz.
I will add media once the game is actually more like an RTS. In the mean time, if you really want to see the game, I did live stream it.
If you want to follow this developer blog easier, then go to www.kerinova.blogspot.com I will be posting these blogs there, in addition to here.
Hello everyone, Sebastian here.
Day 0 was a day of immense preparation for our debut in #7DRTS, as we had many things to get ready for the challenge that will be not *entirely* failing at this. I think we did well…? At least, we managed to not break anything so far.
To reiterate for the fifty-thousanth time, the game we are making will be called Defence Paradigm. Basically the concept is a MOBA/ARTS- with potential macro elements and controllable units other than the main hero.
What I did on Day 0 [7/21]-
-I tried and managed to actually succeed at making the stream work with semi-decent quality
-We (me and Xeon over at twitch.tv/zxeonz) created the GDD
- I set up all the VSTs that I’ll be using to make the music and sound
- I made my already ghetto setup more ghetto by trying to make the second monitor for streaming not be crunched into the wall
-I designed the HUD concept
Go to my stream at twitch.tv/threadnecromancer for my side of the development
A new Udacity course has just begun, which may be of interest to (future) HTML5 game programmers.
(Or Watch the short intro video: https://www.youtube.com/watch?feature=player_embedded&v=F3JeV756B7w )
The course has only just begun so there is not much content yet, just Unit 0 and Unit 1.
Free to sign up and participate.
There are other courses too, ranging from beginners to advanced (python mostly, and even non-computery courses like physics, statistics, algebra)
It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):
Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end
- Art: Adobe Illustrator / Adobe Photoshop
- Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
- Base Code / Libraries:
Asset Manager from the Google I/O presentation for pre-loading images.
My base template
- Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW