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Posts Tagged ‘programmer art’

About an hour’s work

Posted by (twitter: @frimkron)
Saturday, August 20th, 2011 3:18 am

Well about an hour in and I’ve got a main loop running with a guy moving around. I wasn’t kidding when I said I’d spend next to no time on graphics:

Oddly enough, the guy has the same expression as I do when I look at this game.

This supposed to be an island or what!

Posted by
Friday, April 23rd, 2010 9:01 pm

islandwtf_01

Yay for programmer art?

Well, I’ve got tiles and movement down. Got a couple issues with collision at the moment because it’s like 6am and I have yet to make me some coffee. :D

How to make crappy art

Posted by
Tuesday, April 20th, 2010 4:48 pm

badgameart

UPDATE: Experience my poor art in a game, thanks to JonathanW!

I get peeved about things for no good reason a lot. One of those things is crappy art in games. I’m not really a great artist so I don’t know how to make good art, but I do know what I don’t like about bad art, so I decided to complain about it in the form of this exciting tutorial! I figure knowing what to avoid is at least as important as knowing what to do, so here is my guide to making really bad art for your game! (more…)

Better Programmer Art

Posted by
Monday, December 29th, 2008 2:13 pm

Woot! My article got featured on gamedev.net:

Better Programmer Art: Or how to fake it as a game artist.

I use a lot of examples from past LD48 games (mine and others), and most of this is stuff I’ve learned through doing these contests. Ironically, in the most recent contest I didn’t have time to replace the placeholder art so it pretty much ignores all of these tips. 

Hope this is helpful to the community. Enjoy!

Jovoc


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