Posts Tagged ‘preview’
Rejoice! For the Alpha 3 release of 10 Seconds of Light is here!
Now with a menu, difficulty & level selection!
Almost feature-complete, jump mechanics are still wobbly, but shooting works well.
Also: first music track is finished (level 4). Next: more music, more effects, more in-game menus.
Gamers think video games are innocent and pure. BUT THEY AREN’T.
Really, and we made a video game about this : play these evil video games contaminating the tiny children out of the schools. But beware, the ESRB and PIG institutes are watching for you ! Try to spread the plague of violent video gaming before they get you. Get your video game on the hall of fame. Will you be the most evil plague ever created on earth ? Finally, a video game about being a video game. Aren’t they the best villain ever ?
The game is coming along, not quite as quickly as I would have liked, but okay for day 1.
Here’s a first preview on the look & feel: http://david-arndt.de/villainsdream/index.html
Good night & happy coding everyone!
This is a sneak peek at the game I’m making with kddekadenz! Actually its a FAKE sneak peek since he has the code and I don’t; I put the objects together in Game Maker like they would appear in the game.
All of this is made with Game Maker’s sprite editor (yes, that’s right)
since 10:30 this morning most of these are animated too. And theres more that I couldn’t fit in there, too
kddekadenz is doing some pretty cool stuff with the game engine, too!
edit: lol fixed your name, sorry about that
I’m still working on my (nameless) entry It’s a 64×18 shooter. Due to a family reunion I haven’t had more than 8 hrs.
As it’s almost impossible to play at the native resolution press the following keys to get a zoom level:
1 -> no zoom (64×18)
2 -> 2x zoom
3 -> 4x zoom
4 -> 8x zoom (default)
5 -> 16x zoom
Move using arrows
I’m using: GLBasic, Paint.net, ChordPulse, Audacity, GXSCC, SFXR.
I’m planning to release an Android version.
8-9 hours in I finally got some gameplay, you can jump around with separate air and ground friction. here’s a preview gameplay: windows download and mac+linux, requires löve2d 0.7.2 (0.8 doesn’t work).
Next up is more (actual) food, some jumping/falling animations for the player and evil spikes (thumtacks) that you can die on.
With this new video preview I just wanted to point out that Courier of the Crypts goes on with the development despite failure at the October Challenge 2011. This preview is featuring new tiles for the Marble Halls thematic and ladder transitions.
If you like what you see then don’t forget to follow the rapid development at my blog.
I’m here with the fourth dev video preview from the Courier of the Crypts but that’s not all. I’m out of the October Challenge, time run out and I still have lots of things to do. But OC is not just about the October but about finishing a game and earning a single buck from the stuff we love to do – making games. It’s all about to see what is it like to have final polished product out in the world. It’s not the end for me here, I’ll finish Courier of the Crypts, October Challenge game all the motivation I need so it’s still WIN situation.
Now, enough malarkey and let me show you the preview that is featuring 2 types of monsters, GUI (wip), and Flame’o'metter (look at the gui). I hope you like it
Congratiulations to those who succeeded! Others that are like me, don’t give up folks
It’s time to introduce you with the new toy that courier will have fun with in the crypts. The one and the only….”Burning Urn”! <tan-tan-tan-tan-stshhh>
On your quest trough the crypts, you’ll find urns filled with oil. You can light them up and throw them trough the hallways. You can use it to scare lurking danger away or even burn it to ashes. Should you be scared of the darkness in the next room, throw one of these inside and you’ll know what’s there waiting for you.
“Burning Urn” spam is a bit of exaggeration, I know but it won’t be possible to throw those so quickly one after another…it won’t be wise anyway.
Once again, I seem to have made a game which only I will able to play.
It desperately needs collectables of some kind to give the game some objective. I can probably get away without much more level design, since it’s already fairly confusing with a non-massive level.
But first, I think it’s time for some food.
Sounds added, lots of cool stuff, be sure to check it out (REQUIRES XNA 3.0 redist, if you don’t have it’ll just lolcrash). it’s a ‘single player demo’: http://www.z00ttheater.com/mantis/Debug.zip Enjoy
Making steady progress. The game is playable, win and lose conditions are working. Now for more touches and lots of levels.
A preview with one and a half levels can be gotten from here: http://www.georg-rottensteiner.de/webmisc/Endurion_LD14_DoomRunner.zip
It requires DX8 installed.
Between some friends coming over for dinner and taking care of the baby, I may be able to whip something together. We’ll see if I finish this.. this is the slowest progress I’ve ever had in an LD =)
I have the first gameplay test here – draw the walls in the lighter green area.
Well, I gave up on the actual contest. But lately I’ve really been having fun making generators (you know, web ‘games’ that randomly spit out some name like “Fluffyborg The Transient”), so I made another that sort of fits the theme! It’s not based on any particular movie, but it’s not hard to see elements of every Summer blockbuster in it. Here’s a ‘screenshot’:
In a world…
Where ice cream is optional…
And a boy…
Must face the worst disaster the world has ever known.
A Spike Lee Joint.
Coming Summer 2038 to a holotheater near you.
The ‘download link’ is http://hamumu.com/random.php so go generate some previews of your own! I’m marking this as my final entry, but I do hope to add more possibilities to it right up until the deadline. Luckily, the link won’t be changing! Ah, the magic of the web.
(Yes, I included both turnips and unicorns)
So this looks like my final game. My wife’s got that look so i doubt i’ll work on it anymore
Link removed. The final can be found in my latest blog entry.
It’s not the most innovative but it has been fun. It sports 14 levels, sounds due to DrPetters awesome sound effect tool and ugly pixel art by myself truly.
Position bombs and use the chain reaction of exploding bombs to fulfill your goals:
Either bomb open all diamond devices or push all target balls (with an X) onto any goal area (or both).
Do not forget, that you can go back and reposition bombs for another attempt. And another. And another.
An editor is included, which lets you build your own nasty contraptions.
There source comes with a Visual Studio 2003 solution file. It’s not the cleanest code, esp. the resource loading is an ugly hack.
The game itself requires any Windows since Windows 95, DirectX 8.1 and shouldn’t need any other DLLs beside the one i included.
You want a screenshot? Ok: