Posts Tagged ‘presentation’
Presentation in German, and stuff
Heya,
I gave a talk in October 2011 (at the Devmania, a small-ish Hobby Gamedev Convention in Germany) about the three Ludum Dare games I made so far, in front of ~80 people. You can watch it here if you happen to speak/understand German or just want to hear some gibberish: http://www.devmania.org/videos (scroll down to “Ludum Dare”). You won’t see my face in the video, as I was hidden behind a monitor, thank God.
Unfortunately the recording started a little bit late, so some stuff about I told about Ludum Dare is missing. But you probably know it anyway.
I’d also like to avail myself of the opportunity of announcing that “I’m in”! I’m not perfectly sure that I will really participate in LD No 22 (as the date is a little bit too near to Christmas), but at least I would like to do it.
Some shameless advertising following: At the Devmania I also created a game (theme: “Pirates”) in ~12 hours, called “Treasure Chest Island”, together with talented artist Björn Grunewald. You can now play an extended version on Kongregate. It is the first game I know of in which you play as a treasure chest, or a chest in general.
Here goes nothing.
I’ve been meaning to give Ludum Dare a try for quite some time, but the last three compos were all set in weekend when I was very busy. But this time I’m pretty sure I’ll be able to participate unless something huge earth-shattering happens.
Some quick words about me: 25 yrs young, math student (+ some comp. sci.), swedish, TERRIBLE artist/musician, decent programmer.
I’ll probably use Python + pygame, since that’s what I have most experience with when it comes to graphics, I looked a bit at rubygame as well since I’ve been wanting to try ruby for something bigger for a while, but I realized I didn’t have time to learn a new library before the compo starts.
This’ll be so much fun, I can hardly wait.


