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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘poland’

    HeartBreak Crescendo – my Global Game Jam entry

    Posted by
    Friday, February 1st, 2013 5:07 am

    I’m forgetting to post this :) Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:

     

    Game won 1st place ex aequo with Broken Heart – http://globalgamejam.org/2013/broken-heart

    You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:

    http://mindhelix.pl/heartbeat

    Have fun and please comment :)

    Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.

     

    I’m in

    Posted by
    Friday, December 14th, 2012 12:47 am

    I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see :)

    I will be using Unity 4, blender, gimp,sfxr, ColorsDS, freesound.org and maybe some free *SECRET* “modeling” tool I’ve been planning to use :)

    JengAR – new version

    Posted by
    Tuesday, November 13th, 2012 2:49 am

    I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

    Now I’m using other library that can use anything as marker.

    Here’s new gameplay video:

     

    And link for LITE version:

    http://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

     

    I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

    Next – some obviously needed optimizations and iOS version.

    October challenge finished + Lite version of my app

    Posted by
    Thursday, November 1st, 2012 10:37 am

    Ok, it seems I earned somewhere between 1-2$ on my game on google play so success :)

    http://play.google.com/store/apps/details?id=com.mindhelix.jengAR2

     

    And today I released LITE, ad-supported version, you can get it here:

    https://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

     

    Hope someone will enjoy it :)

    JengAR entry

    Posted by
    Sunday, October 28th, 2012 3:45 am

    Sorry I forgot about making entry so here it is:

    http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

     

    JengAR – my october challenge entry!

    Posted by
    Friday, October 26th, 2012 5:31 am

    Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:

    http://mindhelix.pl/JengAR

    In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing ;)

     

    edit: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

    Gameplay footage

    First thoughts

    If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.

    I’m planning releasing free version with ads and maybe time limit.

    Post-compo version

    Posted by
    Sunday, September 16th, 2012 5:07 pm

    I’ve uploaded “final” post compo version of my game for LD#24. Please check it:

    http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8471

    From new things:

    - Title screen

    - scores, lives, instructions on screen

    - bananas

    - third level with new mechanics!

    - more balanced gameplay (but there’s still this dreadful rotating platform :)

    - end screen

    - high score system

    I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow

     

     

    I’m in

    Posted by
    Tuesday, August 21st, 2012 2:48 am

    Poland represent!!11. After work in friday i’m in :)

    “Framework”: Unity or HTML5 (haxe?)
    IDE: Unity or komodo-edit
    Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
    Msx: autotracker, sfxr, autotracker or I’ll ask friend :)


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