Posts Tagged ‘playthrough’
Playthrough: One of a Kind
If you’re reading this, you really should just play through the game yourself, but in case you don’t want to, or can’t (looking at you OSX users, sorry!), here’s a video of me doing a playthrough myself:
EscApe Post Mortem
EscApe was my first entry to Ludum Dare and I did it mainly to learn stuff. I’ve had a lot of programming experience before, but I’ve never done any graphical games. Although I use C++, Python, PHP in everyday manner (work stuff), I decided to go with FlashPunk, having no knowledge at all about either the framework or the ActionScript 3 (besides that they exist) – but being familiar with object-oriented programming, this issue itself didn’t turn out to be that much of a problem.
I’m quite happy with my creation. I’m unhappy with the code, but I decided on developing speed, not beauty. As this is my first game, and done in only 48 hours, it feels just O.K. in my opinion (that is, I could do better, but it’s not awful).
See below for idea explanation, “what went right & wrong” and playthrough video.


