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	<title>Ludum Dare &#187; PlatyGame</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/platygame/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>LD14 Basecode</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/ld14-basecode/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/ld14-basecode/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 22:11:31 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[PlatyGame]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4711</guid>
		<description><![CDATA[With PlatyGame in hand, I&#8217;ve got some simplified basecode ready. #include &#60;PlatyGame.h&#62; using namespace PlatyGame; int main (int argc, char* argv[]) { if (!initialize()) return 1; atexit(shutdown); if (!initText()) return 2; atexit(shutdownText); if (!initSound()) return 3; atexit(shutdownSound); bool fullscreen = false; if(argc &#62; 1) { if(strcmp(argv[1], &#8220;fullscreen&#8221;) == 0) { fullscreen = true; } } [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://www.platymuus.com/goods/PlatyGame.zip">PlatyGame</a> in hand, I&#8217;ve got some simplified basecode ready.</p>
<blockquote><p>#include &lt;PlatyGame.h&gt;<br />
using namespace PlatyGame;</p>
<p>int main (int argc, char* argv[]) {<br />
if (!initialize())<br />
return 1;<br />
atexit(shutdown);<br />
if (!initText())<br />
return 2;<br />
atexit(shutdownText);<br />
if (!initSound())<br />
return 3;<br />
atexit(shutdownSound);</p>
<p>bool fullscreen = false;<br />
if(argc &gt; 1) {<br />
if(strcmp(argv[1], &#8220;fullscreen&#8221;) == 0) {<br />
fullscreen = true;<br />
}<br />
}</p>
<p>Screen screen(800, 600, &#8220;Game&#8221;, fullscreen);<br />
if (!screen.good())<br />
return 4;</p>
<p>Sound snd(&#8220;snd/platymuus.wav&#8221;);<br />
BitmapSprite splash(&#8220;gfx/platymuus.png&#8221;);<br />
splash_run(screen, splash, snd, 4);</p>
<p>return 0;<br />
}</p></blockquote>
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		<item>
		<title>LD14 &#8211; My tools</title>
		<link>http://www.ludumdare.com/compo/2009/04/16/ld14-my-tools/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/16/ld14-my-tools/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 22:35:23 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[PlatyGame]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4638</guid>
		<description><![CDATA[Well, I&#8217;m ready and roaring for a great LD14 weekend. I&#8217;m going to break my programming-vacation for 48 hours and have myself at some code. I&#8217;ll be using: IDE: Code::Blocks Language: C++ Libraries: SDL, SDL_image, SDL_ttf, and SDL_mixer, all rolled into one big PlatyGame (which I wrote myself), and possibly libcurl if internet is needed. [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;m ready and roaring for a great LD14 weekend. I&#8217;m going to break my programming-vacation for 48 hours and have myself at some code.</p>
<p>I&#8217;ll be using:</p>
<p>IDE: Code::Blocks<br />
Language: C++<br />
Libraries: SDL, SDL_image, SDL_ttf, and SDL_mixer, all rolled into one big PlatyGame (which I wrote myself), and possibly libcurl if internet is needed.<br />
Art: GIMP and a little Paint.<br />
Audio (if I do any): Musagi, SFXR, and Sound Recorder.</p>
<p>PlatyGame source and object files can be downloaded here:<br />
<a title="PlatyGame library" href="http://www.platymuus.com/goods/PlatyGame.zip">http://www.platymuus.com/goods/PlatyGame.zip </a></p>
<p>Also, does anyone have any idea how to cut down on the number of DLLs I need to include with my application?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mini-LD #6 &#8211; Balloon!</title>
		<link>http://www.ludumdare.com/compo/2009/01/09/mini-ld-6-balloon/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/09/mini-ld-6-balloon/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 23:13:59 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[PlatyGame]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4362</guid>
		<description><![CDATA[I have chosen the theme Balloon!. I think my color is going to be yellow. I&#8217;m itching to start coding even though I&#8217;m not supposed to yet. Normally I use C++ and SDL, but I&#8217;m considering using Flash as its capabilites might be better suitied to my project, though I&#8217;m not sure how to go [...]]]></description>
			<content:encoded><![CDATA[<p>I have chosen the theme Balloon!. I think my color is going to be yellow. I&#8217;m itching to start coding even though I&#8217;m not supposed to yet. Normally I use C++ and SDL, but I&#8217;m considering using Flash as its capabilites might be better suitied to my project, though I&#8217;m not sure how to go about it.</p>
<p>If I do use C++ and SDL I&#8217;ll use my special library, which I am releasing right now <a title="PlatyGame library" href="http://files.chocoboheaven.com/uploads/Guests/files/PlatyGame.zip">here</a>, if it&#8217;s not too late to be official. Please respond if you know for a fact this is valid or invalid! This is my own library, PlatyGame version something or other.</p>
<p>EDIT: I just realized this, apparently the compo already started.</p>
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