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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 5 hours, 55 minutes, 53 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 5 hours, 55 minutes, 54 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘platformer’

    Mini LD 50: Xeldas Saga

    Posted by
    Saturday, March 29th, 2014 10:19 am

    This is my entry for Mini LD 50: Demakes inspired by The Legend of Zelda.

    Xeldas Saga – Play now!
    Xeldas Saga

    Play as Rink and save Xelda by finding a magical artifact in forgotten ruins. Jump, Shield and Attack. It is a web game – a real web game: You can play it right now in your browser without any plugins!

    Rink attacks an octoroc

    What went right

    • The graphics and the music were very easy to create :) I use GIMP and beepbox.co.
      Actually the sprite of Rink was done quite some time ago and i finally wanted to make a game with it.
    • Thanks to Tiled i did not have to write my own Map-Editor, instead i googled for a way to load Tiled maps to JS and display them on a canvas and found a tutorial at: http://hashrocket.com/blog/posts/using-tiled-and-canvas-to-render-game-screens
    • I used circles as a collision detection which is very easy to code and still very accurate. You can see the collision system at work by pressing [ENTER] ingame.

    What went wrong

    • I dont know if this qualifies as wrong, but it took me a little longer than 2 days, because i worked on the game during normal week days and not the weekend. I hope 3 week days equal 2 weekend days. Also working on the game reduced my preferred sleeping time by some hours, but that was already out of order and so i just slept as much as i did before the MiniLD.
    • The interaction mechanics are not introduced ingame, so you have to know from other Zelda games, that the electrically charged slimes should/can not be attacked, and you have to find out yourself, how to use the shield (Press down ;) ).
    • I did not have enough time to create a challenging boss ai :(
    • The Game is short.
    • Google Drive seems to have a hidden download limit, so i had to delete and reupload the audio files multiple times. Maybe that was because i reloaded the page too often during debugging. Is Dropbox better? – AHRG! It happend again. And again…

    Oh, look, someone wrote something about me :) I feel important
    Mini LD50: Xeldas Saga demakes Nintendo’s famous action adventure series

    Post-Competition Release: The Labyrinth of Keys

    Posted by (twitter: @Martze)
    Thursday, January 2nd, 2014 11:39 am

    http://mattarod.com/labyrinth-of-keys/

    start

     

    Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

    More details at the link above.

     

     

    SUS: The Game – Brazilian Hospital SIM

    Posted by
    Tuesday, December 17th, 2013 6:37 am

    titleBig

     

    Play it!

     

    Experience how to feel and be in a public hospital in Brazil (and probably in about any country with bad hospital conditions/administration).

    Gameplay: there’s only one doctor up to treat you, find him or her before is too late! nobody cares or want to help you, so good luck!

    fakescreenBig_01

    fakescreenBig_02

    Climb the Teide!

    Posted by
    Monday, December 16th, 2013 7:39 pm

    Well the game’s up and you can play it here http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29557

    It’s our first game ever and Jam and it’s been a great time.

    Climb the Teide and put the one and only cap on it before it sneezes.

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29557

    TeyDe screen04

    Lots of bugs and things to fix. You can beat the whole level, even thought the webplayer hides some platforms on the left of the screen. Sometimes greed will take over a character and won’t throw the cap. Just keep trying will walking from one platform to the other, he’ll eventually cave in.

    Hope you enjoy!

    Adventures of Shrodinger’s cat Postmortem!

    Posted by
    Saturday, September 14th, 2013 6:48 am

    Hello everyone! We are three young professionals from Russia. This is our first participation in LudumDare and it was something that everyone has to go through it gamedeveloper!)

    the game http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26863

    disklaimer

    organizational issues:

    At the time of the game, we were all separated and were linked exclusively via the Internet. Skype was included for 72 hours. Each person is strictly fulfill its role.

    Davyd Widiger – 3D artist by trade, this time guided the process, coordinated all stages of development. Drew and animated the entire game art (backgrounds, characters, obstacles, etc).

    Michael Lyubimov – a professional programmer. He wrote scripts and compiled the whole project in the game engine. Find all the sounds for the gameplay.

    Evgeniya Egorova – an artist who painted the main menu, choose levels, GUI. Initially, it is not a planned party, Evgeniya joined us only the second day.

     

    concept:

    When a topic has already been announced, we had a 8:00 am. Before the start of the competition and we were not a genre in which we do our game, and especially not placed a bet on what that particular topic. The majority voted for the theme 10 SECONDS. We began to think of how you can beat this topic. Started inventing certain features.

    There was an idea to make the racing game in which every 10 seconds to reach the checkpoints. Would have to write the physics of automobiles, model, huge open track, it’s all done in 3d + to be beautiful. It is of little interest and simple.

    There was an idea to make a platformer in which the world is a visual change every 10 seconds. But I had to do visual content is 5-10 times higher, which is unacceptable when creating a game in 72 hours.

    But the most interesting was the idea – to make the simulator competition to create computer games for 10 seconds))). Something like a parody of itself LudumDare). That’s just the problem that we are not very fond of all sorts of casual simulators.

    Then we realized that it is better to do a platformer, as it creatively in any way we will not be restricted. Got the idea … NEED TO DO size level from the monitor screen. Because it’s faster, and it is logical due to the temporary limit of 10 seconds. Now was necessary feature. While we did not anticipate that the game will be about the cat). We just came up with the mechanics. One of the examples of good modern platforming – it’s Super MeatBoy. Hardcore, dynamic gameplay. Beautiful, stylish art. We do not like easy games, would like only the hardcore).
    Now the problem is that if we focus on the MeatBoy, then our game will be very similar to it, and we wanted to make something of their own, no matter what it does not. MeatBoy able to jump over the walls …. LET A CHARACTER WE WILL PASS THROUGH WALLS! Eeeeeeeeeee) is a good idea! Make a stop in time to move through any obstacle, and if it appears inside the obstacles, the character dies instantly.

    Then there is another idea … if you make a game about seals? Everyone loves a Kitty!)))
    But we have something no ordinary cat … Schrodinger’s cat! He seems to be there, but it is not as if at the time when he was sitting in a box! IDEAL)

    All it took exactly 2 hours of time, there is still 70 hours …

     

    content Creation

    Initially, all of the roles in the team have been distributed , and the programmer should not have to waste your time on the job game designer . So Michael already being sat and wrote physics to move the character . In Unity3D all the standard scripts for a platform , but they have bugs in some situations. Therefore, we used only CharacterController, but did not use the standard scripts of movement. The task was to make the character as you move ALIVE . To feel its weight , not as though it is moving like a robot on rails. It was necessary to make a cat with an inert , so it does not immediately accelerated and accelerated, and also inhibited . Further mechanical superposition was made .

    Meanwhile, the artist was thinking how to make a memorable , beautiful art that can be produced in tons. If there would be a new idea , then at her drawing would take 10-15 minutes . Just do not pixel art … nooooooo . He is everywhere , every second pixel art making . Make a game completely in 3D is not an option , create 3D content that will look good for a long time . Not less than 2-3  hours in the beautiful characters , and it slowly for 72 hours . Had the idea to make a game in the form of sketches in a notebook . And the original, but the most important thing is that it is quick to draw. )

    To create a mechanical movement of the character, the programmer does not need the picture cat , the programmer need the picture of one of the levels! In order to balance the speed and jump height .

    That's the level at which the programmer balanced management.

    That’s the level at which the programmer balanced management.

    Of course, then wanted to make our character look like a cat, not the standard pink cube). The artist painted the character:

    :3  [:3]

    :3 [:3]

     

    The game immediately changed! Mechanics character, multiple levels of character and he was ready for the 6:00 …

    Needed the obstacles … Of course, the SAW! They move around and look spectacular (because they have an animation)

    saw_d

    By tradition, the genre was made Jumper. Task is simply to reach the finish is too boring – still need to collect all the atoms) They are made entirely in 3D (for the sake of quality animation). It turned out all together like this:

    test_level

    By the evening we were joined by a cute girl Evgeniya (artist), who helped us with the menu and drew a second version of Gui.

    By the end of the first day was done 10 levels … Yes as much as 10 levels.

     

    The second day

    Was immediately drawn in the main opponent of the cats – dog)

    dog_d

    Just after the second day were made 4 more levels and filling them.
    But most importantly, we asked other people to play our game, and it turned out that many of them could not even pass the second level O_o. We got scared – will have to simplify everything … It was decided to – to do the remaining 6 levels is very easy, and put them in the beginning. It was the right decision.

    The third day

    Found the music and sounds. Insert them into the game. The game became more alive) to make the main menu, along with the animation, the screen start the game, the final screen, beautiful transition effects between levels. Devil’s crossbow)) which consists of 3 sprites and 7 surfaces (we are not looking for easy ways XD)

    screenshots4

    Everything was going according to plan, it seemed that we succeed far ahead of time …

    Deadline…

    Deadline … panic). Left 4 hours from 72. It is necessary to choose the levels to make the right fullskrin (not to distort the image on monitors with different aspect), Mute button, the authors write in the main menu. GO THROUGH THE GAME AFTER fill on a server! AAAA HARDCORE!

    Did build on the 17 level Collider forgot to remove the level impossible to pass …
    Again did build that button does not work out of the game on some levels …
    Again did build, forgot to do that character dies when falling into a pit …
    Again did build, level 18 forgot to make colliders invisible …

    But we still have time … Laid out the game for about a half hour before the end of the competition. A little nervous) and completely ceased to want to sleep)

    Now every day (for 3 weeks), we read your comments about our game, poured on YouTube walkthrough for those who do not pass muster. Worried, but we are happy from the experience of the 72 hours.) Thank you all!

    the game http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26863

     

    Epic 48 hours, but Barricade complete!

    Posted by (twitter: @adamharte)
    Monday, August 26th, 2013 7:34 pm

    It really was an epic 48 hours, and there are of course more things I wanted to add, but I am really happy with the result, and it seems people are liking the game which is really great.

    Play and rate Barricade here!

    Action gameplay screenshot for Barricade

    Barricade mayhem

    Subject 18120 Broke Out!

    Posted by (twitter: @deammercraft)
    Monday, August 26th, 2013 6:51 pm

    You really shouldn’t play our game if you don’t like fun.

    The ratribution is coming.

    The ratribution is coming.

    Play Subject 18120!

    Demon Infiltration – LD27 Post Mortem

    Posted by (twitter: @zekyonD)
    Monday, August 26th, 2013 10:52 am

    4

    Play here

    This was my third LD and I can say that has been the best.
    Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

    Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

    Well, here is my Post Mortem:

     

    What went good?:

    • Graphics and gameplay since the first day

    The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
    And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

    • I’m learning a lot about GML functions

    This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

     

    What went bad?:

    • Bugs, a lots of bugs

    I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
    I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

    • Few levels

    As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

    • In my opinion, bad theme

    Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
    10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
    At least have been better than “minimalism” ¬¬

    • My english level is ridiculous

    Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

    Thanks for read!

     

    Done!

    Posted by
    Sunday, August 25th, 2013 2:55 pm

    Frozen Braid is finished. It is a tactics game for two players where you plan 10 seconds of fighting.

    red

    It saves replays of your games, so you can learn from your mistakes.

    play here

    Frozen Braid Gameplay Screenshot

    SINGLEHANDEDLY – the remake.

    Posted by
    Wednesday, June 19th, 2013 10:52 pm

    I hate it when this happens. You create this universe. You come up with these characters. You twist this game mechanic and run with it. You end up falling in love.
    And you swear up and down that it’s time to move on, you’ll do something new, something exciting and “innovative.” Something that’s different for the sake of being different in some futile attempt to break some hypothetical mold.
    And it never happens. Because you’re in love.

    Yep, I’m remaking an old contest entry.
    All melodrama aside, this is going to be awesome. So awesome, you may want to take a knee.

    Oh, wait, it looks like our little blue protagonist already has. Because he can duck now.

    Also, I figured out how purple works.

    This time around, you’ll be immersed in the universe in the way I had it visualized from the start. You’ll follow a storyline and get to know the characters just as well as I did. You will be tested and you will be challenged and you will like it and you will fall in love.
    Oh, and you get a cookie if you remember this guy:

    You won’t remember this guy, though:

    These vids are old! It’s coming along like crazy. I hope I impress at least one of you guys, because this is going to be the biggest, most elaborate game I’ve ever made.

    My no entry for LD26, still too slow to coding, next time!

    Posted by (twitter: @DavitMasia)
    Tuesday, June 18th, 2013 9:42 am

    I started to work in “No Time To Stop” near the Ludum Dare 26 and my idea was enter with it but unfortunately no arrived with enough gameplay, still i’m to slow to code :S

    At first the game was made using a 16 color palette with a resolution of 120×80 and scaled later to 8x, all very minimalistic, here the first game style.

     

    Now my idea is try to do something more colorfull with shadows/lights and glow but keeping the 8x pixel-art, here a screenshot:

    No Time To Stop

     

    To see the game in movement:

     

    Some info about the game:

    Resolution: 960×640
    Genre: Arcade/Platformer with some logic/puzzles
    Platforms: Win,Mac,Linux – Android/iOS – OUYA and maybe GameStick
    Engine: Multimedia Fusion 2

     

    For complete info you can check the official website or if you want to follow the development check the Tigsource Devlog .

    And a few days ago the game was uploaded on Greenlight ;)

     

    And well I hope code more fast for the next compo or at least enter some fun-playable!.

    Bridge Crosser Released!

    Posted by (twitter: @ElementalZealGs)
    Friday, June 14th, 2013 1:34 pm

    Our entry to Ludum Dare 26, Bridge Crosser, has been turned into a larger project due to popular request.

     

    Bridge Crosser Promo

     

    The game now boasts over 15 levels, with new environments, better optimizations, and new features.

    The game trailer can be seen here: Bridge Crosser – Release Trailer

     

    Bridge Crosser - Tornado

    Promotional art for the full release of Bridge Crosser!

    The game can be bought from our site here: elementalzeal.com/ourGames.php

    Erase : Walkthrough .Part II

    Posted by
    Wednesday, May 15th, 2013 7:01 pm

    And finally, Erase walkthrough : the second part.


    Good game !

     

    walk1

    Slide5

    Slide6

    Slide7

    MNMLST

    Posted by (twitter: @http://twitter.com/jah2488)
    Saturday, April 27th, 2013 6:34 pm

    some gameplay.

    After having no idea what my game was going to be last night. I am very happy with the progress I have made so far today. I’ve settled on a minimalistic platformer that uses colors and patterns to convey meaning and  utility. I’m currently music less at the moment and all the graphics could use some polish, but I’m excited for tomorrow.

    Screen Shot 2013-04-27 at 9.32.58 PM


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