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    Posts Tagged ‘plants’

    botanic quest – first draft idea

    Posted by
    Friday, December 11th, 2009 8:49 pm

    ld16 botanic quest first draft

    This is my idea, you control a char that have quests to explore the map and find vegatables hidden in different places, under rocks, from trees, in the soil just click on the place to gather, but your bag can only handle 5 itens.

    Each npc will give you a quest as you click on, a ballon with the item image will show and you have to bring the itens to the quest giver, you will equiped with bombs and a knife, during the exploration will face some agressive npcs that will try to kill you, you can use the bomb or the knife to attack then, to buy more bombs use the coins received from the vegetables gathering.

    vegetables from the soil will be in the soil :) and fruits from trees.

    when you are full of items in the bag you will not able to gather anything else, until you deliver the quest, or click on the item to remove from the bag and destroy it.

    any time you will be able to save the current state of the game. now that i finished the idea will allow myself to have sleep :)

    Diodontidae necandi ! graphics elements

    Posted by
    Saturday, April 18th, 2009 9:54 am

    the brave Diodontidae will fight the polution in the Sea !

    Bullrushes??

    Posted by
    Saturday, December 6th, 2008 8:31 pm

    Here’s my first screenshot:

    screenshot1

    I know there aren’t a great deal of roads yet — I’m thinking the concept will be that the roads are more of ‘path’s, where the bullrushes and other plants will be much more dense to clearly mark them.  I think the game will have something to do with fireflies, but I’m not really sure what the mechanics will be yet.  It’s been a very late start this year!  But the alpha blending seems to be working, and displays the fancy bullrush plant pretty well! :) 


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