Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 9 hours, 6 minutes, 5 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 9 hours, 6 minutes, 6 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘plans’

    Fighting For Minimalism in a World of Distractions

    Posted by (twitter: @feyleafgames)
    Saturday, April 27th, 2013 6:05 am

    This theme had me thinking of something either way too complex or way too simple for this competition. I’m no novice to the tools, so doing the least bit of work would be a waste. Pushing myself beyond what I feel comfortable with is the key to the Ludum Dare for me.

    The Theme Announcement: After the theme was announced last night, I took a while to think about permutations of the minimalism idea. Admittedly, it’s pretty abstract, not easy to visualize. So I thought of the zen/taoist view of minimalism, which is the emptying of ones self, the binding of mind and body, and the ability to calm distractions. This narrowed it down, and I had considered some sort of heroic Rampage-style game. Way too big and most likely not readable by you great Ludum Dare judges/developers. After another hour of plans in my head, I was exhausted so I went to sleep.

    That Archimedes Moment: A great experience occurred while I was drifting into dreams. I had a major ‘eureka’ moment, as visions of a hero became clear, and of a platforming game, a fun mechanic, and a theme tie-in boiled to the surface of my sleepy-brain. I lept up and jotted down everything I could, messaged my best friend the great news, and smiled widely. This game development challenge now has a direction!

    zenboy

    Placeholder for the Hero

    Morningtime: So, this morning has been piecing together a platforming engine. It will be very similar to platformers I’ve done before. Except for the gameplay twist. (No spoilers this time). I drew a placeholder hero character, and have enjoyed a nice breakfast and iced coffee. Momentum is high! No fear!

    Plans for the Day: Actually, even with this momentum and good vibes for dreaming up a good idea, I’ve only got about 3 more hours before a long break in the middle of the day, to continue at about hour 19~20. Not letting it bust my groove for this moment. My plan! The plan is to have the level map system and moving the player around, jumping, attack hitboxes all before hour 14. The graphics are all placeholder until tomorrow. I do my best sprite work at 3am anyway!

    The Plans So Far

    Posted by (twitter: @Cirrial)
    Saturday, April 27th, 2013 3:48 am

    of which I dearly hope will change

    You are some kind of bug alien queen thing. You need to make more bugs to protect you from a horde of… (rolls dice) snake aliens. Why this? Well, before I drew up any plans, I managed to make these my bonus objectives for this compo through various conversations with people (which I am sticking to with more gusto than the theme, apparently):

    • No blue colour anywhere
    • Use the colour red
    • Insert potato into game
    • Non-humanoid characters

    Have some totally illegible scribbles (and angry rants) on graph paper! I’ll update everyone with more progress when it has been made.

    a lot of illegible scribblingsthis is completely illegible

     

    …I forgot to add potato. Well, I’m sure I’ll find a way to add potato down the line.

    One hour to go :-)

    Posted by (twitter: @caranha)
    Friday, December 14th, 2012 6:33 pm
    • Environment: Lots and lots of blankets, all sorts of hot tea and coffee — Check!
    • Programming Environment: Eclipse, Java, Slick2D, template classes — Check!
    • Tools: Script for timelapsing, Gimp and Inkscape, Autotuner, bfxr, and a bunch of online music generators — Check!

    Everything is mostly checked out. It is a cold morning in Ibaraki, Japan, and I’m ready and pumped to go. Doing laundry and other home chores while waiting. I can’t get the QiX idea out of my head – I really loved that game. It feels a bit like cheating for me, but I can’t prevent myself thinking about how to implement all the necessary geometry and mathematics for that kind of game (mostly, how to generate a group of rectangles from an arbitrary number of points, and how to merge and split line segments).

    I guess I will go with the QiX idea anyway, and twist it accordingly depending on the theme.

    My plan, if everything goes all right:

    • Saturday: Get the basic game running (making rectangles, detecting end of stage, enemies, twist).
    • Sunday: Polish, polish, polish (sounds, animations, transitions, etc)
    • Monday Morning (LD ends at 11:00 my time): Public testing from friends, bug hunting, packaging and go!

    Or so I hope. All plans melt in the face of the enemy :-)

    To end the post, here is a picture of my support team:

    My helpers this time out.

    My helpers this time out.

    I’ve Gotta Stop Playing with These FISH!

    Posted by (twitter: @feyleafgames)
    Saturday, August 25th, 2012 12:49 pm

    They aren’t even what I’m planning to put in the game. These fish are placeholders based on a simple scribble.

    It took me way too much time to figure out how to select an isometric tile with the mouse coordinates. Thanks charlie for the suggested reading, I must have read a half-dozen tutorials and it looks like I do iso differently than half of the people who wrote articles. Sines, cosines? What? The math turned out to be pretty simple, and then I had to align the odd alternate tile because the mouse was only picking one half of the map. Grr. It’s working fine now, everything can be selected intuitively. Gameplay will be next, and finish the control scheme/creature attributes. That should be easy.

    So, here I am, playing with fish, wasting valuable time. I got frustrated, and I’ll get over it. This game is going to rock! And there’s a little more than one day left to complete it. I can do this. Just hit a roadblock, it’s behind me.

    Challenge in a challenge !

    Posted by (twitter: @CuberToy)
    Saturday, April 7th, 2012 11:24 pm

    In the past week I’ve totally fall in love with Paper by FiftyThree. A drawing application on iPad. It’s simple, nice, get the work done and have a really awesome feeling. So as I wanted to make my game in 2D and use my Bamboo to make all the art. Then I was thinking… why not use this application to make all the art ?

    And that the challenge within the challenge that is Ludum Dare (as it’s my first time). So, here’s my useless announcment : I will make all art with Paper by FiftyThree.

    Well… not exactly… As I don’t yet have every in-app tool yet I can’t do some things in it (don’t have Outline and Write), and will export the line in Photoshop to colorize. They are taking ideas in consideration so it would also be great to have feature like copy/past sheet (would be great to decompose the character or other for animation) and have at least a second layer before LudumDare. If not, I guess I’ll have to work on photoshop.

    As for the animation of all that. I’m considerating using Spriter. If you don’t knoow what is Spriter here’s their KickStarter page. It’s now on beta phase so I must not count on it that much, but it’s really a great software to become. I didn’t yet give anything to them but hope I can (at least $25) before the end of Kickstarter’s founding. You must check it out… now!

    Anyway, I’ll say what software I use at the right moment, but that is my plan at the moment.

    < Previous post: Here comes a new challenger !

    Next post > LD is coming…

    Here comes a new challenger !

    Posted by (twitter: @CuberToy)
    Friday, April 6th, 2012 12:28 am

    Hey, Hi there !

    So I’ll try for the first time to make a little game and release it (as it is, good or not… or not). So, what’s better than the 100th Ludum Dare to do so ?!

    I’m french and note really qualify to do that but it’s kind of what I like to do since a few years.

    My plans are to make a 2D game with Click Team’s Multimedia Fusion 2. I’ll draw, code (sort of, MMF2 style) and maybe even compose (never done this before… I’ll probably tap some button and see how it sounds like). I will also probably make a livecam on twitch or some other service for you to come, see and comment my work. Ask me everything you like and give me some support on these days as I probably won’t sleep.

    Engine:Multimedia Fusion 2

    Graphics: Paper by FiftyThree (iPad) and Photoshop

    Music: Don’t know really… Music Studio on iPad maybe ? BeepBox.co ?

    Sound: SFXr probably… and why not record some stuff by myself.

    Timelapse: Chronolapse (if I’m doing it)

    Live Stream: http://www.twitch.tv/cubertoy

    Other Tools: iPad, Pencil, Paper, PostIt, Coffee,Sonic Screwdriver

    Sorry for my english, It’s not really that good but, hey, I’m french ! (who cares ?)

    Voilà !

     

    Next Post > Challenge in a challenge !

    recycling robots – next steps

    Posted by
    Saturday, August 21st, 2010 3:04 pm


    Ok here are my plans:

    step 1 - navigation

    - show splash
    - show map selection
    - select each map
    - press Esc to end the map and go back to map selection

    step 2 - movement

    - build map based on string of heights
    - build the char (do i need to animate the bottom of the alien ?)
    - move the alien around the map
    - make the jump of the alien
    . control the height of the alien with the colision with the ground.

    step 3 - there comes life

    - add life bar to the alien
    - add npc with life bar in map 1
    - shoot the npc

    step 4 - recycle

    - add the bullets counter
    - reduce npc life to zero shooting
    - show dead sprite
    - recyle to energy
    - recycle to bullets

    step 5 - levels please

    - define levels map + npc positions
    - code boss behavior for levels
    - count the time used to finish each level

    step 6 - polish

    - add help screen

    Change of plans

    Posted by
    Thursday, December 10th, 2009 1:13 am

    … already. :)

    Instead of C++ and SDL I will use Java and its standard library. No pre-written frameworks, all from scratch.

    I will also use Gimp and maybe Inkscape for graphics. Not sure about the sounds yet, might use DrPeter’s sfxr.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]