Posts Tagged ‘Pixen’
I managed to get something ready for submission, just about! This was my 2nd Ludum Dare (previous one was “Evolution”). In both compos I used ClojureScript with just the Google Closure libraries (i.e. no game dev. frameworks). Last time I wasn’t particularly confident putting together things with ClojureScript (but I knew Clojure pretty well) but it was still the closest thing to “using what I know”. I aim to get up to speed with more game development stuff (libraries, graphics in general, even frameworks maybe) so that next time I have more tools at my disposal. I think ClojureScript is an awesome language for very rapidly growing code and for game jams I think it’s a good tool (when combined with the usual HTML5 things like Box2D and so on – those are things I need to work into the mix next time).
Last time I really enjoyed creating pixel art (in Pixen for the Mac – highly recommended). This time I didn’t have a clear idea about how things would look so I cobbled together some “art” and left it looking rather shabby. I figure that’s the charm of a game jam anyway.
Probably the element that frustrates me the most about building a game solo is not knowing how to put together any kind of music. I really wanna work on that for the next game jam also.
Well that was fun, now to assimilate more tools and techniques so next time I’m slightly better.
Hope everybody had a good time and learned lots.
Alright, guys—I’m in!
Here’s a quick run-down of some of the tools I’ll probably end up using:
- Engine: Impact
- Editor: Sublime Text 2
- Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
- Audio: Famitracker, GarageBand, various acoustic instruments
I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!
As a lof of people here, this will also be my first Jam.
I will use:
- Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
- Cocos2D game engine
- cfxr (for sound effects)
- Grafx2, Pixelmator and Pixen (for graphics)
- Audacity (for music)
- GitHUB (to share the code)
BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment.