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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘Pixen’

I’m in

Posted by (twitter: @ngscheurich)
Friday, December 14th, 2012 2:28 pm

Alright, guys—I’m in!

Here’s a quick run-down of some of the tools I’ll probably end up using:

  • Engine: Impact
  • Editor: Sublime Text 2
  • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
  • Audio: Famitracker, GarageBand, various acoustic instruments

I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

I am in for the Ludum Dare 23 Jam

Posted by
Tuesday, April 17th, 2012 11:50 am

As a lof of people here, this will also be my first Jam.

I will use:

  • Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
  • Cocos2D game engine
  • cfxr (for sound effects)
  • Grafx2, Pixelmator and Pixen (for graphics)
  • Audacity (for music)
  • GitHUB (to share the code)

BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment. :)


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