Posts Tagged ‘pixel’
New Sprite/Animations Editor
Hey guys, just thought i’d toss this out here for anyone interested. Finished a first “stable” release of my new sprite editor, It’s QT4 and written to be cross-platform but at the moment only downloads for linux are up, as I’ve yet to figure out how to use the mingw cross compiler with QT. Tailored for my engine’s format but the toolset can also easily export to png spritesheets.
Short version of the features (full list on download page)
- Onion skinning to help with animating
- customizable palletes w/ full save/load/rip from image support
- more color picking tools than you’ll ever know what to do with
- fully integrated with system clipboard so you can freely select, copy,cut, paste, etc..with other image editors
- large undo/redo bufers, specific to each frame
- live animation preview
- fast control scheme (mouse + command keys, or hotkeys control every action, all hotkeys are listed in the edit menu)
- customizable UI, all toolbars can be reshaped, floated, pushed behind tabs, hidden….etc
Still got a lot of bugs to work out, and missing features, but it’s at least stable and capable of image editing at this point. You can download it and try it here http://www.midnightfragfest.com/sprite-editor/
Edit: Windows download is now available, but somewhat untested, I would appreciate any feedback on how it runs.
Late start! But likely to make it for the jam.
Yesterday I got around to a bit of sfx/coding, today I started it off with some graphics!

One leg is lacking a frame (poor planning) but that’ll come as a later fix, for now it’s time to put him in the game! Segmenting the body will allow me to easily aim in 6 directions with the upper body while the lower body reacts to movement/jumping/falling. Looks a bit stiff in the end, but it’s a marine!
Screenshots to come once I get some tiles and stuff going!
Playable Something!
I have this much finished. See if you can find the fan pack to jump higher!
http://megaswf.com/simple_serve/87754/
The Farmer
Tuesday, November 27th, 2007 12:52 pmTheme Growth. I did get a review on this game, here it is:
Not just reliant on a funny intro song, The Farmer is a pretty good game coded by drZool for the Ludum Dare competition. Part Harvest Moon with some Mario-stomping element, you play the role of a farmer who has to achieve certain level objectives shown before the start of each stage. This would usually be a certain number of coins, seed, flowers or fertilizers. You start off with a few seeds that can be used to generate the four items mentioned, depending on when you decide to harvest them by pressing space. Some planning is required as the game will end if you run out of seeds. You will get more seeds if you pick the flowers as soon as the petals fall off. Exchange flowers picked when in full bloom for coins from the shack on the right. Decomposed flowers can be collected as fertilizers, while roaches can be eliminated by jumping on them. The rules may seem a little complicated at first but players should be able to grasp the concept after a few plays.Ingame screenshot

