Posts Tagged ‘pixel art’
‘Pickle’ Pixel Editor Alpha Release
Monday, January 23rd, 2012 6:36 pmThe public alpha release of my cross-platform pixel editor Pickle is now available for download.
The app features animation preview, seamless tile preview, and terrain preview—all live updating as you edit.
I’m trying to get feedback from the game dev community to help make it better. So if you have a few minutes to try it out and let me know what you think I’d really appreciate it. It would be great to have a more full-featured version complete for people to use in the next LD.
Download Pickle at PickleEditor.com
Follow @pickleEditor for updates
Progress
I’m not even remotely an artist, but I do like my pixelz in this lil’ prototype!
Finished – Cryptidia
And so my first LD entry comes to a close!
Play it at http://davidrlorentz.com/files/cryptidia.html. Also posted at Kongregate.
I would describe this game as a cross between mad libs and the Spore creature creator. Emphasis on the mad libs. Everything is randomized, including the number of arms and legs and the position and rotation of everything. I didn’t get a chance to network it (I was going to hook up a database to pull in random parts from other players online), because the outside world intervened. So you’re just gonna to have to keep drawing all those arms and legs yourself.
If by some miracle you manage to create something attractive or at least entertaining with this ridiculous tool, please post screenshots! I doubt it will happen.
This game was coded from scratch in ActionScript 3, with art created in Flash and music performed with Anvil Studio. Full source code is available here. A windows executable is available here.
Enjoy!



