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	<title>Ludum Dare &#187; pipes.</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Non-Memetic Declaration of Participation.</title>
		<link>http://www.ludumdare.com/compo/2011/12/15/non-memetic-declaration-of-participation/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/15/non-memetic-declaration-of-participation/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 16:10:11 +0000</pubDate>
		<dc:creator>mildmojo</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[c-beams]]></category>
		<category><![CDATA[craftyjs]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[pipes.]]></category>
		<category><![CDATA[tubes]]></category>

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		<description><![CDATA[I&#8217;m in. HTML5/JS for the cross-platformness. Specifically, CraftyJS, Underscore.js, jQuery&#8230; I have a game idea that I&#8217;ll need to fit into the final theme. It&#8217;s sort of an action resource management game that draws on pipe tile games like the classic Pipe Dreams or the card game Waterworks. Except you&#8217;re on a spaceship that&#8217;s under [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in. HTML5/JS for the cross-platformness. Specifically, CraftyJS, Underscore.js, jQuery&#8230;</p>
<p>I have a game idea that I&#8217;ll need to fit into the final theme. It&#8217;s sort of an action resource management game that draws on pipe tile games like the classic Pipe Dreams or the card game Waterworks. Except you&#8217;re on a spaceship that&#8217;s under attack.</p>
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		<title>VoidGame</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/voidgame/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/voidgame/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 20:04:08 +0000</pubDate>
		<dc:creator>Lerc</dc:creator>
				<category><![CDATA[LD #09 - Build the level you play - 2007]]></category>
		<category><![CDATA[Cannons]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[glowy things]]></category>
		<category><![CDATA[netstorm]]></category>
		<category><![CDATA[pipes.]]></category>
		<category><![CDATA[UFOs]]></category>

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		<description><![CDATA[I was faily stumped for ideas in this one, &#8216;Build the level you play&#8217; . The only ideas that I could come up with were Tower Defense style or maybe a netstorm clone. Several people encouraged me to do the netstorm thing, so I had a go. I used BlitzMax for it, This enabled me [...]]]></description>
			<content:encoded><![CDATA[<p>I was faily stumped for ideas in this one,  &#8216;Build the level you play&#8217; .  The only ideas that I could come up with were Tower Defense style or maybe a netstorm clone.  Several people encouraged me to do the netstorm thing, so I had a go.  I used BlitzMax for it,  This enabled me to make a nice &#8216;just the exe&#8217; version that just works.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame8.jpg" title="VoidGame"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame8.thumbnail.jpg" alt="VoidGame" /></a></p>
<p>All up, I think I did quite well.  I didn&#8217;t have time for a proper enemy, so I just added a tower defense style neverending wave of aliens.   Instead of the Netstorm style resource collection, I made the ground itself produce energy.  This made quite a nice playable element where you made pipes to make the energy flow to the right places.  Unfortunately people had absoluetly no idea how to play the game.   Unless you&#8217;ve played netstorm a bit, it seems there aren&#8217;t enough clues as to what the hell you should be doing.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame_tutorial.jpg" title="Voidgame tutorial"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame_tutorial.thumbnail.jpg" alt="Voidgame tutorial" /></a></p>
<p>After the Compo, I  put together this shot to give people a clue as to what they should be doing</p>
<p>I didn&#8217;t make much in the way of post-compo changes to this game.  I played with the engergy flow a bit just for fun, I think that&#8217;s about all.</p>
<p>Post-compo version is available <a href="http://screamingduck.fileburst.com/Cruft/VoidGame.exe">here</a></p>
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