Posts Tagged ‘pink thing’
Okay, the game is really close to finished. I still have a couple sound effects to make and finish the in-game README reader. I never made a title screen, so there’s that too.
I love this game! I’m so busy playing through the levels, enjoying the randomness.
The point is, it’s almost done. I decided to name the game ‘Everlasting,’ because tiny worlds are so tiny, they could never fill the universe. Also, because the game doesn’t have an end event, it just cycles for as long as you feel like playing. The little guy you control is just reborn over and over in different places. Hmm, that’s an interesting concept really…
To everybody finished already, congratulations! This is going to be one of the most memorable Ludum Dares in history.
So, I woke up about 10 hours ago, and have gotten to work most of the day on the random map generator in my game.
Boy was that a struggle! It’s something I have never coded before, but have wanted to try out. Honestly, the Ludum Dare is good for taking those kinds of leaps, but it’s unforgiving if I spend too much time learning something new and testing, testing, testing.
Anyway, I don’t think I have lost too much by doing random maps. It will add the depth I want to this tiny world concept.
Just added a simple monster chase AI, of course he’ll be running into walls a lot in the game, but that’s okay.
Current task list before the night is over:
- Map themes, there will be 8 “biomes” on this little planet.
- Textual help and fanfare. As it stands, there are no words in the game yet.
- Main Menu and game states.
If anyone would like to leave comments about the current testing demo, you can download it here: http://feyleaf.com/downloads/ld23-test2.zip.