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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘pickle’

Darwin Award entry, gameplay video

Posted by
Monday, August 27th, 2012 1:44 pm

My entry Darwin Award is mostly an infectious disease simulation with some population genetics thrown in.

If that description doesn’t sell a game, I don’t know what will.

A gameplay video perhaps?

Darwin Award gameplay video

Simulation ok, interaction next

Posted by
Saturday, August 25th, 2012 12:12 pm

Seems like the simulation part of my LD#24 entry is going ok.

LD#24 work in progress screenshot, darwin_award

LD#24 work in progress screenshot, darwin_award

 

Next up is working on the interaction part.  And sprite animations.  And background.  And music.

&c.

Looking Brighter

Posted by (twitter: @philcsf)
Saturday, April 21st, 2012 9:22 am

Seeing as I actually have a level loaded in my game, I thought it might be a nice to update the blog with a screenshot. Finished tiles in Pickle, created a quick test level using Tiled, and then spent several hours swearing at Visual Studio whilst integrating TiledLib. There was nothing wrong with the library, but I decided to rearrange all of my code to access parts of code from other places. I went from GameComponents to a traditional singleton pattern, and now a interface / services system. Got there in the end (hopefully), and after all that fuss, it only took 4 lines of code to import and render my test map <3

I guess I should get working on some gameplay now… there needs to be some kind of character in here. Unless you just want to stare at a crap background?

First Hour Down…

Posted by (twitter: @philcsf)
Saturday, April 21st, 2012 5:06 am

Okay, so I’ve got my main design – A basic platformer, set in an ant nest, and featuring various other crawlies living in the dirt. Apart from that.. not much else. I really need a story or gameplay hook, but that can be decided upon at a later point. I’ve started working on the graphics using Pickle, which seems to be going pretty well. I may make a variation sprite sheet later, if I have time… possibly an above ground one as well. This will do for now.

Is it bad that I don’t have a working XNA engine coded yet, but I’m working on graphics? Sigh.


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