Posts Tagged ‘pickle’
I just posted a review of Pickle 2.0, over on my blog.
Seems like the simulation part of my LD#24 entry is going ok.
Next up is working on the interaction part. And sprite animations. And background. And music.
Seeing as I actually have a level loaded in my game, I thought it might be a nice to update the blog with a screenshot. Finished tiles in Pickle, created a quick test level using Tiled, and then spent several hours swearing at Visual Studio whilst integrating TiledLib. There was nothing wrong with the library, but I decided to rearrange all of my code to access parts of code from other places. I went from GameComponents to a traditional singleton pattern, and now a interface / services system. Got there in the end (hopefully), and after all that fuss, it only took 4 lines of code to import and render my test map <3
I guess I should get working on some gameplay now… there needs to be some kind of character in here. Unless you just want to stare at a crap background?
Okay, so I’ve got my main design – A basic platformer, set in an ant nest, and featuring various other crawlies living in the dirt. Apart from that.. not much else. I really need a story or gameplay hook, but that can be decided upon at a later point. I’ve started working on the graphics using Pickle, which seems to be going pretty well. I may make a variation sprite sheet later, if I have time… possibly an above ground one as well. This will do for now.
Is it bad that I don’t have a working XNA engine coded yet, but I’m working on graphics? Sigh.