Posts Tagged ‘physics’
Heli grappling a tripod
Saturday, December 15th, 2007 1:04 pmCamera and sidescrolling implemented (not wrapping yet though)
Oh and I made a tripod, a bit small. Fixed the controls a bit by cheating. turning left n right adds forces in those directions not only changes the upforce. Up n down still needs tweeking.
The physics seems a bit unstable, (stuff act strange) I’m not sure my idea with chaingrapplings will work, perhaps I should revise the idea a bit.
HeliClaw!
Saturday, December 15th, 2007 11:49 amPhysics are up
Saturday, December 15th, 2007 5:05 amHeli chain
Saturday, December 15th, 2007 2:09 am7th Swarming of the Machines
Ah, great compo this was. Tons of sweet games. Unfortunately that also meant fierce competition, and I only managed to snag a best position of 3rd in Fun (which is unusual for me, as I normally do better in the technical categories).
Base idea for the game was to have the level be “swarming”, for an unexpected approach. I figured there could be loose platforms drifting around in space and you’d try to jump around between them, doing… stuff. The gameplay part of it was sketchy at best.
I suppose the better part of the first day was spent getting the platform movement and interaction working, and then I think much of the second day I just sat and tweaked it, fixing bugs. The gameplay elements and final graphics/audio were added in the last two or three hours.
Windows download: 128 kB zip (exe, data, source)
Linux port: 16 kB tar/gz (needs above file for data)
Arcade build a’la Lerc.

