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Posts Tagged ‘physics’

Heli grappling a tripod

Posted by (twitter: @drZool)
Saturday, December 15th, 2007 1:04 pm

Camera and sidescrolling implemented (not wrapping yet though)

Oh and I made a tripod, a bit small. Fixed the controls a bit by cheating. turning left n right adds forces in those directions not only changes the upforce. Up n down still needs tweeking.

Heli grappling a tripod

The physics seems a bit unstable, (stuff act strange) I’m not sure my idea with chaingrapplings will work, perhaps I should revise the idea a bit.

HeliClaw!

Posted by (twitter: @drZool)
Saturday, December 15th, 2007 11:49 am

I finally got a working claw on my heli! Yay!

HeliClaw!

The controls are really hard though. Its like… controlling a 1ton heli with a keyboard from remote that has a 1-2 sec response time. I guess I’ll have to fake it a bit.

Physics are up

Posted by (twitter: @drZool)
Saturday, December 15th, 2007 5:05 am

Finally I have the Farseer physics lib working and showing the geometry of the collision objects.

Physics are up

Now I’ll have lunch and then play with some physics

Heli chain

Posted by (twitter: @drZool)
Saturday, December 15th, 2007 2:09 am

Perhaps not much of a reaction though. Here is my first sketch, I haven’t decided if I’ll do this yet.Heli sketch

Im thinking of using a physics lib on this one.

7th Swarming of the Machines

Posted by
Monday, December 3rd, 2007 8:12 am

Ah, great compo this was. Tons of sweet games. Unfortunately that also meant fierce competition, and I only managed to snag a best position of 3rd in Fun (which is unusual for me, as I normally do better in the technical categories).

Base idea for the game was to have the level be “swarming”, for an unexpected approach. I figured there could be loose platforms drifting around in space and you’d try to jump around between them, doing… stuff. The gameplay part of it was sketchy at best.

I suppose the better part of the first day was spent getting the platform movement and interaction working, and then I think much of the second day I just sat and tweaked it, fixing bugs. The gameplay elements and final graphics/audio were added in the last two or three hours.

Windows download: 128 kB zip (exe, data, source)

Linux port: 16 kB tar/gz (needs above file for data)

Arcade build a’la Lerc.


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