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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘phew’

Angry rant

Posted by (twitter: @AtkinsSJ)
Sunday, December 13th, 2009 1:50 pm

Everything was going smoothly so I should have known it would all go wrong. I’ve been battling a SIGSEGV error where I can’t locate the problem. It’s the sort of situation that needs a sleep, and a fresh look in the morning… except it’s LD so I can’t do that. Bah.

Erm, yeah, maybe I will eventually sort this out, and then… I will nearly have a playable game! Maybe. Fun? Definitely not.

EDIT: Fixed it, and you know what? The problem was a distance away from the error – it was caused by the monsters not knowing where to move when they’re too near to the player. Bah! If I’d considered their AI earlier, I’d have saved a couple of hours, probably.

Gah, infinite loops!

Posted by (twitter: @AtkinsSJ)
Sunday, September 13th, 2009 4:09 pm

Less than an hour until the deadline. It’s gone midnight. I am rather tired. The most complicated tags so far have just gone in, (SPEECH and TALK, for enabling conversation trees. And probably anything that needs a choice actually. Whee!) and I have an infinite loop somewhere. Oh goody.

Anyway, it’s been an awesome Mini-LD. MUST… FIX… INFINITE… LOOP…

EDIT: FIXED! YAYAYAYAY!!!

Turns out, it’s because I’d got the position in a string, modified the string, then still used that position. Silly me. All works now! Time to update the documentation, submit, and go to bed, and only 25 minutes to spare. :D


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