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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘phantom green’

ZUNZANDA – Final Progress Update

Posted by (twitter: @Phantom_Green)
Sunday, April 22nd, 2012 1:13 pm

This will be my last progress update, as I didn’t get any sleep last night and I need to finish this game SOON or I’m going to collapse. The game is pretty much done… just gotta add the sounds. Got the HUD working… the player can now be damaged by enemies… the ZUNZANDA effect is in full force… and waves flow like melted butter. It’s kinda fun but needs some tweaking. The randomness of the starshines can make some waves REALLY HARD. Gotta find the sweet spot. Probably won’t have time to tweak unless the music and SFX creation goes smoothly.

When it’s done, I’m gonna submit the game and then crash. I’ll do a post mortem or whatever some other day… lol

ZUNZANDA – Starshines Added

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 10:52 pm

I’ve managed to add an energy pickup to the game. I had plans to do several versions and sizes, but time is short and this is all I can do. They are randomly generated somewhere in the sky and randomly find a home on the ground. If they fall into a hole or miss the terrain entirely, they’re lost forever!

CODING ERROR!!! SPAWN RATE TOO HIGH!
ABORT ABORT ABORT

ZUNZANDA – Destructible Terrain Test

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 2:55 pm

Here’s a comparison shot of an example of the terrain before and after destruction in ZUNZANDA.


LOTS OF WORK TO DO TODAY! Slept for waaaay too long and now I’m gonna be in a rush to finish this… although I’m still sorta torn on a few things. Not sure where to take it because I have 2 great ideas, but they both contain serious challenges. LUDUM DARE!!!


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