<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; peasant</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/peasant/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Castle Smash</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/castle-smash/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/castle-smash/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:47:22 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[peasant]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[tinyptc]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/castle-smash/</guid>
		<description><![CDATA[LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;. To celebrate that, I created Castle Smash, an RTS game where you have no control over your units. You just make buildings to create them, and decide where to build bridges. Their &#8220;AI&#8221; tells them what to do. Yes, it&#8217;s a lot like Majesty, [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;.  To celebrate that, I created <a href="http://hamumu.com/game.php?game=SMASH">Castle Smash</a>, an RTS game where you have no control over your units.  You just make buildings to create them, and decide where to build bridges.  Their &#8220;AI&#8221; tells them what to do.  Yes, it&#8217;s a lot like Majesty, which I had not even heard of at the time.  This is a 2-player (at the same computer) game, with no single player option at all.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.gif" title="Castle Smash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.thumbnail.gif" alt="Castle Smash" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/castle-smash/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>NPC Quest</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/npc-quest/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/npc-quest/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 17:56:09 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #03 - Preparation - 2003]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[medieval]]></category>
		<category><![CDATA[mutant dolphin]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[peasant]]></category>
		<category><![CDATA[preparation]]></category>
		<category><![CDATA[random levels]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[used car salesman]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/npc-quest/</guid>
		<description><![CDATA[LD48 #3 was themed &#8220;Preparation &#8211; Set it up and let it go&#8221;. For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms. For some reason, despite how fun that sounds, I couldn&#8217;t get anywhere on it and [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #3 was themed &#8220;Preparation &#8211; Set it up and let it go&#8221;.  For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms.  For some reason, despite how fun that sounds, I couldn&#8217;t get anywhere on it and quit halfway through.  Then I came back on the second day, reusing some of the code and graphics and created <a href="http://hamumu.com/game.php?game=NPC">NPC Quest</a>!  It&#8217;s a game of buying gear for a fantasy hero, and then watching him fight battles without your help.  It&#8217;s actually more strategic and fun than it sounds.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/npc_scr3.gif" title="NPC Quest"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/npc_scr3.thumbnail.gif" alt="NPC Quest" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/npc-quest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

