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	<title>Ludum Dare &#187; pathfinding</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Java Pathfinding Library</title>
		<link>http://www.ludumdare.com/compo/2011/12/16/java-pathfinding-library/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/16/java-pathfinding-library/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 21:00:36 +0000</pubDate>
		<dc:creator>Alex Gilday</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=81911</guid>
		<description><![CDATA[Just releasing a quick library I plan to use in Ludum Dare, consisting of a maze generator and an implementation of A* in java. https://github.com/xSmallDeadGuyx/SimpleAStar]]></description>
			<content:encoded><![CDATA[<p>Just releasing a quick library I plan to use in Ludum Dare, consisting of a maze generator and an implementation of A* in java.</p>
<p>https://github.com/xSmallDeadGuyx/SimpleAStar</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Industries and Trucks with Pathfinding</title>
		<link>http://www.ludumdare.com/compo/2010/06/13/industries-and-trucks/</link>
		<comments>http://www.ludumdare.com/compo/2010/06/13/industries-and-trucks/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 12:40:46 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[MiniLD #19]]></category>
		<category><![CDATA[industries]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[trucks]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=20905</guid>
		<description><![CDATA[I now have industries and trucks, and the trucks have pathfinding. In the screenshot below, red dots are industries (can be anything from a grain farm to a food store) and the blue dot is a truck. I&#8217;m currently trying to figure out how the user interface should work exactly. My original idea will be [...]]]></description>
			<content:encoded><![CDATA[<p>I now have industries and trucks, and the trucks have pathfinding. In the screenshot below, red dots are industries (can be anything from a grain farm to a food store) and the blue dot is a truck.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/06/jolle-minild19-shot03-industries_truck.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/06/jolle-minild19-shot03-industries_truck-300x222.png" alt="jolle-minild19-shot03-industries_truck" width="300" height="222" class="alignnone size-medium wp-image-20906" /></a></p>
<p>I&#8217;m currently trying to figure out how the user interface should work exactly. My original idea will be quite a pain to implement I believe, so I&#8217;m trying to figure out if there&#8217;s any simpler approach. In the mean time, I will probably add lists at each industry that shows available/desired resources.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>First screenshots</title>
		<link>http://www.ludumdare.com/compo/2009/12/12/first-screenshots/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/12/first-screenshots/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 18:54:11 +0000</pubDate>
		<dc:creator>matrin</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=12542</guid>
		<description><![CDATA[Although I am a bit late with it, I have a good feeling about this one. Most of my game mechanic is finished. On the picture you can see the graph of paths drawn out, red paths are active, blue are passive, and are activated, when you reach certain action nodes in the graph. You [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Screenshot1-300x235.png" alt="Screenshot1" width="300" height="235" class="alignleft size-medium wp-image-12544" /></p>
<p>Although I am a bit late with it, I have a good feeling about this one. Most of my game mechanic is finished. On the picture you can see the graph of paths drawn out, red paths are active, blue are passive, and are activated, when you reach certain action nodes in the graph. You can see an action node, under the mouse, indicated by a spinning red circle. The filled red circle is you player, who travels over active paths. You can send him to an action node, by clicking on it. He will find the shortest way and follow it, until he reaches that node.</p>
<p>Now I need to replace the black background with scenery, red circle with a sprite, create animations for action nodes and some sounds all wrapped up as a neat puzzle. Right now I hope I can get one level together, after that the menu, and then maybe another level (my head is in the clouds).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLDR [final]</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/bldr-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/bldr-final/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 02:09:44 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4162</guid>
		<description><![CDATA[BLDR is done! It probably could have used more levels and obstacles, but I think it&#8217;s great! Postcompo version will definetly include more levels. Download it here: http://www.filesavr.com/bldr EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level. Postcompo edit: New download link at http://kittylambda.com/files/BLDR.zip [...]]]></description>
			<content:encoded><![CDATA[<p>BLDR is done! It probably could have used more levels and obstacles, but I think it&#8217;s great! Postcompo version will definetly include more levels.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot-final.png"><img class="alignnone size-medium wp-image-4163" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot-final-300x235.png" alt="" width="300" height="235" /></a></p>
<p>Download it here: <a href="http://www.filesavr.com/bldr">http://www.filesavr.com/bldr</a></p>
<p>EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level.</p>
<p>Postcompo edit: New download link at <a href="http://kittylambda.com/files/BLDR.zip">http://kittylambda.com/files/BLDR.zip</a> (thanks to PsySal)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sokobomb</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/sokobomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/sokobomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 21:23:09 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[sokoban]]></category>
		<category><![CDATA[sokobomb]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[whitty]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/sokobomb/</guid>
		<description><![CDATA[We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes [...]]]></description>
			<content:encoded><![CDATA[<p>We cheated!  We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.gif" title="Splash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.thumbnail.gif" alt="Splash" /></a></p>
<p>The original entry with random levels are <a href="http://www.mechanicalcat.net/tech/ld48/home/drZool">here</a></p>
<p>The post compo beta/demo of the game with hand made levels can be found <a href="http://enedahl.com/index.asp?page=SokoBomb">here</a> including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.</p>
<p>Here are screens from compo entry:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.jpg" title="sokobomb_snap2.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.thumbnail.jpg" alt="sokobomb_snap2.jpg" /></a></p>
<p>First random generated level. Note to self: improve difficulty.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.jpg" title="sokobomb_snap3.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.thumbnail.jpg" alt="sokobomb_snap3.jpg" /></a></p>
<p>Dr Zoolak in a mean mood. Random-generated level.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.jpg" title="sokobomb_snap4.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.thumbnail.jpg" alt="sokobomb_snap4.jpg" /></a></p>
<p>A visit to cubicle hell, random style.</p>
<p>Here comes post compo screens:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.jpg" title="sokobomb_snap5.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.thumbnail.jpg" alt="sokobomb_snap5.jpg" /></a></p>
<p>Soko showcasing the latest in weapon sprite fashion.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.jpg" title="sokobomb_snap6.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.thumbnail.jpg" alt="sokobomb_snap6.jpg" /></a></p>
<p>Refraction in action.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.jpg" title="sokobomb_snap7.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.thumbnail.jpg" alt="sokobomb_snap7.jpg" /></a></p>
<p>Who farted?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.jpg" title="sokobomb_snap8.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.thumbnail.jpg" alt="sokobomb_snap8.jpg" /></a></p>
<p>Better put your shades on, those are real hardshadows.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.jpg" title="sokobomb_snap9.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.thumbnail.jpg" alt="sokobomb_snap9.jpg" /></a></p>
<p>No smoke without fire. Creeping features abound!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.jpg" title="sokobomb_snap10.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.thumbnail.jpg" alt="sokobomb_snap10.jpg" /></a></p>
<p>Pathfinding up and running, so are the conveyor belts.</p>
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