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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘panic’

panicpanicpanic

Posted by Redbone
Sunday, December 13th, 2009 3:48 pm

Looks like I’ll have to cut this one level short, unless somehow I have enough time.

Angry rant

Posted by AtkinsSJ
Sunday, December 13th, 2009 1:50 pm

Everything was going smoothly so I should have known it would all go wrong. I’ve been battling a SIGSEGV error where I can’t locate the problem. It’s the sort of situation that needs a sleep, and a fresh look in the morning… except it’s LD so I can’t do that. Bah.

Erm, yeah, maybe I will eventually sort this out, and then… I will nearly have a playable game! Maybe. Fun? Definitely not.

EDIT: Fixed it, and you know what? The problem was a distance away from the error – it was caused by the monsters not knowing where to move when they’re too near to the player. Bah! If I’d considered their AI earlier, I’d have saved a couple of hours, probably.

Oh Pants

Posted by AtkinsSJ
Saturday, December 12th, 2009 1:08 pm

I have been fruitlessly mucking about with random level generation and bumping into SIGFPEs and infinite loops. It seems to not fail now, however it doesn’t do what I want it to either. Here, have a nice picture!

Ooh, isn't it pretty

Ooh, isn't it pretty?

It should be linking all the rooms up, however I have done far too much complication to my code without really thinking and it now scares me. I think I really need to rip it out and rewrite it so I know what it does. *sigh*

I AM NOT GOOD WITH COMPUTER

I’m not horribly behind on everything! Honest!

Posted by AtkinsSJ
Saturday, December 12th, 2009 10:15 am

…ok, maybe I am.

Current state as of now

Current state as of now

I only just got a level drawn and (badly) randomly generated.  And I still don’t really know what this game will be… Oh well! I’ll keep on going.

Gah, infinite loops!

Posted by AtkinsSJ
Sunday, September 13th, 2009 4:09 pm

Less than an hour until the deadline. It’s gone midnight. I am rather tired. The most complicated tags so far have just gone in, (SPEECH and TALK, for enabling conversation trees. And probably anything that needs a choice actually. Whee!) and I have an infinite loop somewhere. Oh goody.

Anyway, it’s been an awesome Mini-LD. MUST… FIX… INFINITE… LOOP…

EDIT: FIXED! YAYAYAYAY!!!

Turns out, it’s because I’d got the position in a string, modified the string, then still used that position. Silly me. All works now! Time to update the documentation, submit, and go to bed, and only 25 minutes to spare. :D

(Mac only) demo and some more food

Posted by jlnr
Sunday, April 20th, 2008 10:46 am

According to my To Do list, I’ve been late for the last four checkpoints, now lagging 44 minutes behind… panic panic panic! …actually I already ruled music out in favor of more levels. :(
If anyone wants to play a two-level demo version, it’s here. Instructions are given in the first level briefing, but of course there’s minimal need for them.
And for the record, here’s my breakfast and lunch:Breakfast on last day of Ludum Dare 11
Lunch on last day of Ludum Dare 11
Nom!

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