Posts Tagged ‘paint.net’
So I woke up 9 a.m., which granted me five magical hours of sleep, and SUDDENLY ART! This is the concept of the character, and then the sprites that will be used in the game. I’m not used with pixel art (or art at all), so I kept it simple.
I also did a crap background with a lot of photoshop and filters. I know it looks really artificial, but let’s pretend it will look better hidden by the other things (the playable part itself).
Now let’s make some actual level design, shall we?
I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.
Anyways, I plan to use the following tools:
- GitHub (Source Control, my first ever solo project to use source control :O)
- HaxeFlixel (Game Libraries)
- Paint.Net (Graphics)
- Tiled (Possible Level Design)
- iNudge (Possible music)
- Bfxr (Sound Effects)
My plans/advice so far for the jam, based on last Ludum Dare:
- Plan well.
- Constantly show your progress.
- Graphics and Music are just as important as the game itself.
- Know how and where you will distribute your game.
- Everyone likes Time Lapse vids
- Follow the 621 (Sleep, Food and Clean Yourself :P)
Everyone have a good Ludum Dare!
Actually, I’m a lot in. So far I don’t know what theme I *am* hoping for, however I know which one I’m *not* hoping for – “Bieber 4Evar <3″. PLEASE NO ANYTHING BUT THAT!
So if not html5 I’ll probably be using java again either with no libraries or possibly OpenGL if I’m doing some complicated thing.
- Sublime text 2.
Sfxr. Bfxr (just noticed it’s better!).
- FL Studio 11.
- My microphone.
- Some other stuff I’ve forgotten?
I’ve been looking forward to this for a while, and last time I got 76th place for humor (of course the rating were screwed up but whatever), so I’m curious to see if I can again get in the top 100 for at least ONE thing. I’m also going to try to squeeze off a simple game engine before it starts, just to save some time. If/when I finish that, I will post it here.
Oh and here are ma’ toolz:
- Graphics: Paint.net
- Language: Java
- Editor: Eclipse
- SFX: BFXR
- Music (if I get around to it): LMMS
- Timelapse: Chronolapse
See y’all then;
I was super excited ld24 but it turns out that I’m going on holiday to Greece the day it starts! xD I will however be bringing a crappy net book thing with me, so I may be able to get something done :D.
If I do create a game I shall be using flash with flashpunk or java, paint.NET and maybe graphics gale.
Good luck to everyone!
I plan to participate in LD23. Had such a blast last time and was really pleased with what I came up with, even if it wasn’t that good. This time I will be trying to create a 2.5d game using a custom engine I’ve been designing. Never know how these things will work out until you put them in a game and see how they play. In case anyone is silly enough to try to learn an amatuer engine in one day and use it for the compo, here it is. Anyway, the tools:
Langauge: Java (so I can distribute the applet on the web, probably should just learn flash at some point)
Engine: Custom 2.5D engine (because I’m silly like that)
Graphics: Paint.NET (an old stand-by)
Sound: Audacity (I plan to make my own sound effects and then distort them to something hopefully cool)
Time Lapse: Chronolapse (though I can’t figure out how to get it to record just my second monitor. I may just have to write a script to trim all the images it creates so that it only shows the second monitor)
Good luck, everybody!
Hi, I’ve been following LD during the last year and I’d always thought: wow, one day I’ll join, this is so amazing! I’d always liked games, but also create music and art, so game making is the perfect combination for me!:D Since I started to get interested about game programming I’ve tested a lot of engines and languages but finally I came up with java and I liked it a lot. I’ve been programming since the beginning of this year and I think I’m ready, let’s do this!
- Language: Java
- IDE: Eclipse
- Library: Slick2D
- Art: Paint.NET
- Sounds: BFXR
- Music: LSDJ or/and Ableton Live
Good luck everybody! And the most important thing: HAVE FUN!
I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)
I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.
Anyways, I’ll be using the following:
Language: C# and JS
Music: FL Studio 9
Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)
Libraries: Of my own design, which I will make available on the studio site.
ETC: Goldfish, family, and friends! But mainly Goldfish.
Hi from @Zapakitul, Romania.
This is the first time I enter a Ludum Dare challenge, and boy am I anxious. I earn my living working as a Game Designer for Gameloft (been doing so for a year), but since I got my job, I haven’t been able to finish any personal projects/games. Ludum Dare represents, a great opportunity to boost my moral, as well as a personal challenge, so I’ll be looking forward to it.
As for the tools I will be using, guess I’ll stick to what I know best:
Language: C++ with the aid of DarkGDK.
Audio library of choice: Irrklang.
3D Graphics: Milkshape3D
2D Graphics: Paint.NET.
Level editor: Mapscape.
My work station contains a Desktop Computer (development), and an old Acer Aspire 5050 laptop for debugging, and keeping in touch with everyone on IRC/Twitter. Honestly, all I want out of this challenge is to finish something in this short period of time, and as a newcomer to it, I’m a little worried. I’m happy to meet and “compete” with all of you.
Lucky I had enough time to finish this game. Didn’t had enough time to add what I wanted to add but it is a working game
There are already some nice games I hope you like mine too.
Now I go to bed. Good night.
Well, now that the server’s up, I can post a progress report on our game: http://i.imgur.com/kPVcU.png It looks bland right now because it doesn’t have blocks, powerups, particles, enemies, or soundtrack. But since it’s a Jam entry, we’ve got it all planned out for the next two-ish days and we’re right on schedule.
Good luck to all fellow Jammers and you hardcore Compo programmers!
This is the first game programming competition I’ve entered, ever. I’m doing the Jam with a friend, we’re going to get together and program the whole weekend! I’ve been programming all summer anyway, so it’s nice to have an official excuse.
We’re using XNA 4.0 in Visual Studio 2010, with a healthy dose of Paint.NET. See you at the end!
Will be using XNA, sfxr and Paint.net.