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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘paint.net’

I *may* infact be in!

Posted by
Thursday, August 23rd, 2012 8:09 am

I was super excited ld24 but it turns out that I’m going on holiday to Greece the day it starts! xD I will however be bringing a crappy net book thing with me, so I may be able to get something done :D .

If I do create a game I shall be using flash with flashpunk or java, paint.NET and maybe graphics gale.

Good luck to everyone! :D

Probably should announce this.

Posted by
Thursday, April 19th, 2012 7:41 am

I plan to participate in LD23. Had such a blast last time and was really pleased with what I came up with, even if it wasn’t that good. This time I will be trying to create a 2.5d game using a custom engine I’ve been designing. Never know how these things will work out until you  put them in a game and see how they play. In case anyone is silly enough to try to learn an amatuer engine in one day and use it for the compo, here it is. Anyway, the tools:

Langauge: Java (so I can distribute the applet on the web, probably should just learn flash at some point)

Engine: Custom 2.5D engine (because I’m silly like that)

Graphics: Paint.NET (an old stand-by)

Sound: Audacity (I plan to make my own sound effects and then distort them to something hopefully cool)

Time Lapse: Chronolapse (though I can’t figure out how to get it to record just my second monitor. I may just have to write a script to trim all the images it creates so that it only shows the second monitor)

 

Good luck, everybody!

I’m in for the first time!

Posted by (twitter: @davidllanos22)
Wednesday, April 18th, 2012 10:04 am

Hi, I’ve been following LD during the last year and  I’d always thought: wow, one day I’ll join, this is so amazing! I’d always liked games, but also create music and art, so game making is the perfect combination for me!:D  Since I started to get interested  about game programming I’ve tested a lot of engines and languages but finally I came up with java and I liked it a lot. I’ve been programming since the beginning of this year and I think I’m ready, let’s do this!

RECAP:

  • Language: Java
  • IDE: Eclipse
  • Library: Slick2D
  • Art: Paint.NET
  • Sounds: BFXR
  • Music: LSDJ or/and Ableton Live

 

Good luck everybody! And the most important thing: HAVE FUN!

I’m In (Third Time! :D)

Posted by (twitter: @Bloodyaugust)
Monday, April 2nd, 2012 4:38 pm

I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)

I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.

Anyways, I’ll be using the following:
IDE:  MonoDevelop

Language: C# and JS

Framework: Unity3D

SFX: BFXR

Music: FL Studio 9

Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)

Libraries: Of my own design, which I will make available on the studio site.

ETC: Goldfish, family, and friends! But mainly Goldfish. :D

 

I’m in

Posted by (twitter: @zapakitul)
Tuesday, December 6th, 2011 6:45 am

Hi from @Zapakitul, Romania.

This is the first time I enter a Ludum Dare challenge, and boy am I anxious. I earn my living working as a Game Designer for Gameloft (been doing so for a year), but since I got my job, I haven’t been able to finish any personal projects/games. Ludum Dare represents, a great opportunity to boost my moral, as well as a personal challenge, so I’ll be looking forward to it.

As for the tools I will be using, guess I’ll stick to what I know best:

Language: C++ with the aid of DarkGDK.

Audio library of choice: Irrklang.

3D Graphics: Milkshape3D

2D Graphics: Paint.NET.

Level editor: Mapscape.

My work station contains a Desktop Computer (development), and an old Acer Aspire 5050 laptop for debugging, and keeping in touch with everyone on IRC/Twitter. Honestly, all I want out of this challenge is to finish something in this short period of time, and as a newcomer to it, I’m a little worried. I’m happy to meet and “compete” with all of you.

 

Yeah, I finished

Posted by
Tuesday, September 20th, 2011 1:30 pm

Lucky I had enough time to finish this game. Didn’t had enough time to add what I wanted to add but it is a working game :)

http://www.ludumdare.com/compo/minild-29/?action=preview&uid=4506

There are already some nice games :) I hope you like mine too.
Now I go to bed. Good night.

 

Corné

Server up! Yay!

Posted by (twitter: @Vector_Zero)
Sunday, August 21st, 2011 9:25 am

Well, now that the server’s up, I can post a progress report on our game: http://i.imgur.com/kPVcU.png It looks bland right now because it doesn’t have blocks, powerups, particles, enemies, or soundtrack. But since it’s a Jam entry, we’ve got it all planned out for the next two-ish days and we’re right on schedule.

Good luck to all fellow Jammers and you hardcore Compo programmers!

Creative title goes here, I guess

Posted by (twitter: @Vector_Zero)
Thursday, August 18th, 2011 8:12 pm

This is the first game programming competition I’ve entered, ever. I’m doing the Jam with a friend, we’re going to get together and program the whole weekend! I’ve been programming all summer anyway, so it’s nice to have an official excuse.
Nervous! :D

We’re using XNA 4.0 in Visual Studio 2010, with a healthy dose of Paint.NET. See you at the end!

LD21

Posted by
Monday, August 15th, 2011 10:49 pm

I’m in!

 

Will be using XNA, sfxr and Paint.net.

Wisdom Teeth. XP

Posted by (twitter: @Bloodyaugust)
Monday, August 15th, 2011 6:49 pm

It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…

I’m In!

Posted by (twitter: @Bloodyaugust)
Sunday, August 14th, 2011 11:54 am

My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
- XNA for code
- FL Studio 10 for music/sounds
- Paint.Net for gfx
- Family for support! ;)

I’m in for LD21

Posted by
Sunday, August 14th, 2011 12:26 am

This will be my second fullblown dare, and I really look forward to it.

As I’ve done earlier, I will be writing my entry using JavaScript. I will most likely be using ImpactJS or Three.js for my entry depending on the theme and what game I will be making. I’ve learned from my earlier mistakes, and will not try to learn a new library for this compo. I will also be using Paint.NET for graphics, possibly Blender if I go 3D. For sound I will be using the awesome BFXR. Music will most probably be generated using Wolfram Tunes, simply because I suck at music. If I get to make an explosive game, I will also be using the Explosion Generator. I haven’t used this tool before, but it looks promising.

Good luck to you all !!

6 days to go and I’m in!

Posted by
Saturday, August 13th, 2011 3:15 pm

Well here we go, no backing out.

I am in and here are my tools:

  • Blitz
  • Bass (Free Audio Lib)
  • Paint.NET
  • SFXR / BFXR
  • One of the free Music makers, which one might depend on the feel of the game I want depending on the theme.

That is it. Now to just sit back and wait for the theme voting to begin.  Good Luck Everyone!

Girding loins for LD21

Posted by (twitter: @Winterblood_Dev)
Friday, August 12th, 2011 5:02 am

Things to do: clear desk, tidy house, generally sort out anything that might prove distracting! Excited to have Notch rejoin us, and see how the G+ circles pan out.

I’ll be using the shiny latest version of Unity – the new drag-and-drop prefab workflow should really help keep the pace up. Also Paint.NET, Blender, and Audacity.

Must also clear my calender for the next month just in order to *rate* everyone. The magical 100% coolness is becoming really hard to accomplish!

Expression of interest

Posted by
Tuesday, December 14th, 2010 12:10 am

Finished LD14, started LD18 but didn’t finish, had work on that weekend.

This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.

Tools may include Paint.net, sfxr, musagi, and anything else I need.

It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.


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