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	<title>Ludum Dare &#187; Ogg</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>C library functions for LD13</title>
		<link>http://www.ludumdare.com/compo/2008/12/04/c-library-functions-for-ld13/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/04/c-library-functions-for-ld13/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 15:51:19 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Detox]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Ogg]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Portaudio]]></category>
		<category><![CDATA[Vorbis]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3661</guid>
		<description><![CDATA[I&#8217;m thinking about entering LD13 depending on what the theme turns out to be.  I haven&#8217;t done a full LD yet, just 2 mini-LD&#8217;s.  I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg/Vorbis/Vorbisfile, and my GUI.  There isn&#8217;t any game logic routines or structures as per the rules.  It&#8217;s a collection [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thinking about entering LD13 depending on what the theme turns out to be.  I haven&#8217;t done a full LD yet, just 2 mini-LD&#8217;s.  I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg/Vorbis/Vorbisfile, and my GUI.  There isn&#8217;t any game logic routines or structures as per the rules.  It&#8217;s a collection of sound, text file, opengl drawing, and string tools for C.</p>
<p>I wasn&#8217;t sure what I have to do or if there is some type of time limit, <a title="c library code" href="http://crushingabyss.com/downloads/basic_opengl_and_audio.7z">but anyway here is a link to the library code</a>.  It&#8217;s mostly a conversion of some old SDL stuff I liked to use.  I moved away from SDL lately though and have been using GLFW.</p>
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