Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 29 days, 13 hours, 43 minutes, 19 seconds
  • Ludum Dare 31 begins: in 64 days, 14 hours, 31 minutes, 19 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Posts Tagged ‘octree’

    Swarm

    Posted by
    Tuesday, November 27th, 2007 12:52 pm

    Swarm was my entry to LD8. The theme of was, well… “swarm”. I know, I know, I’m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay – it still should be as fun to play as most of my games :)

    Swarm

    This is an in-development screenshot, showing some octree debugging going on.

    Swarm

    That’s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss – so I consider the gameplay aspect successful.)

    Here’s a mirror of the original submission: Swarm


    All posts, images, and comments are owned by their creators.

    [cache: storing page]