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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘Objective-C’

    I am in for the Ludum Dare 23 Jam

    Posted by
    Tuesday, April 17th, 2012 11:50 am

    As a lof of people here, this will also be my first Jam.

    I will use:

    • Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
    • Cocos2D game engine
    • cfxr (for sound effects)
    • Grafx2, Pixelmator and Pixen (for graphics)
    • Audacity (for music)
    • GitHUB (to share the code)

    BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment. :)

    I *think* I’m in…

    Posted by
    Friday, August 19th, 2011 11:16 am

    …. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)

    I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.

    I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.

    Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.

    Wee!


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