Posts Tagged ‘Objective-C’
I am in for the Ludum Dare 23 Jam
As a lof of people here, this will also be my first Jam.
I will use:
- Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
- Cocos2D game engine
- cfxr (for sound effects)
- Grafx2, Pixelmator and Pixen (for graphics)
- Audacity (for music)
- GitHUB (to share the code)
BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment.
I *think* I’m in…
…. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)
I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.
I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.
Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.
Wee!






